DFrame.addButtonImage: Create the default Bar and the default BarLayer if the default Bar if not yet created and create a buttonImage on the default BarLayer of the default Bar.
Bar.addButtonImage: Create a buttonImage on the default BarLayer of the specified Bar.
BarLayer.addButtonImage: Create a buttonImage on the specified BarLayer.
Example
DFrameAPI.preLoadImagesForButtonImage('Close', [filePathForIcons, 'A'],_
close.gif', 'closeOver.gif', close.gif', 'closeOver.gif')
…
var button = bar.addButtonImage('Close', action,)
Demos
file: addButtonImage.html
Run the
example
See the source code
file: addButtons.html
Run the example
See the source code
file: showBarAndButtons.html
Run the
example
See the source code
var button = object.addButtonImage(action, preloadedImages, position)
action
String. The Javascript code that will be executed when the
Button is activated. See Programming
actions for buttons for details about
programming those actions.
preloadedImages
The name of a set of
images preloaded with the DFrameAPI.preLoadImagesForButtonImage().
position
button
ButtonImage object. The
new Button.
Use this method to add a
Button to the default Bar of a DFrame or to the specified Bar.
Use addButtonImage if the button is entirely drawn by an image. In the contrary, to create a button with a background color, a background image, edges and text use the addButton method.