# Lordsawar
# Copyright (C) 2009 Yoyodyne, Inc.
# This file is distributed under the same license as the lordsawar package.
# Erwin Poeze <erwin.poeze@gmail.com>, 2008
#
msgid ""
msgstr ""
"Project-Id-Version: lordsawar 0.1.5pre3\n"
"Report-Msgid-Bugs-To: bug-gnu-gettext@gnu.org\n"
"POT-Creation-Date: 2011-02-16 15:39-0500\n"
"PO-Revision-Date: 2009-03-04 10:31+0100\n"
"Last-Translator: Erwin Poeze <erwin.poeze@gmail.com>\n"
"Language-Team: Dutch <vertaling@vrijschrift.org>\n"
"Language: nl\n"
"X-Bugs: Report translation errors to the Language-Team address.\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Poedit-Language: Dutch\n"
"X-Poedit-Country: NETHERLANDS\n"
"X-Poedit-SourceCharset: utf-8\n"

#: ../dat/glade/about-dialog.ui.h:1
msgid ""
"Freedom is the most important \n"
"feature of this game."
msgstr ""
"Vrijheid is de belangrijkste \n"
"eigenschap van dit spel."

#. TRANSLATORS: Replace this string with your names, one name per line.
#: ../dat/glade/about-dialog.ui.h:4
msgid "Joe Hansen"
msgstr ""

#: ../dat/glade/about-dialog.ui.h:5
msgid "The GNU General Public License version 3 or later at your option."
msgstr ""

#: ../dat/glade/about-dialog.ui.h:6
msgid "The LordsAWar Website"
msgstr "De website van LordsAWar"

#: ../dat/glade/army-bonus-dialog.ui.h:1 ../dat/glade/game-window.ui.h:2
msgid "Army Bonus"
msgstr "Legerbonus"

#: ../dat/glade/army-bonus-dialog.ui.h:2 ../dat/glade/city-window.ui.h:3
#: ../dat/glade/destination-dialog.ui.h:8 ../dat/glade/diplomacy-dialog.ui.h:1
#: ../dat/glade/game-options-dialog.ui.h:5 ../dat/glade/hero-dialog.ui.h:2
#: ../dat/glade/hero-levels-dialog.ui.h:1
#: ../dat/glade/history-report-dialog.ui.h:2
#: ../dat/glade/item-bonus-dialog.ui.h:1
#: ../dat/glade/main-preferences-dialog.ui.h:2
#: ../dat/glade/preferences-dialog.ui.h:1 ../dat/glade/report-dialog.ui.h:5
#: ../dat/glade/ruin-report-dialog.ui.h:1
#: ../dat/glade/item-report-dialog.ui.h:1
#: ../dat/glade/stack-info-dialog.ui.h:1
#: ../dat/glade/editor/itemlist-dialog.ui.h:12
#: ../dat/glade/editor/reward-list-dialog.ui.h:2
#: ../dat/glade/editor/tile-preview-dialog.ui.h:1
#: ../dat/glade/editor/tileset-selector-editor-dialog.ui.h:2
#: ../dat/glade/editor/tileset-flag-editor-dialog.ui.h:1
#: ../dat/glade/editor/tileset-explosion-picture-editor-dialog.ui.h:1
#: ../dat/glade/editor/tilestyle-organizer-dialog.ui.h:2
#: ../dat/glade/editor/tileset-smallmap-building-colors-dialog.ui.h:1
#: ../dat/glade/editor/smallmap-editor-dialog.ui.h:4
#: ../src/gui/decorated.cpp:82
#, fuzzy
msgid "Close"
msgstr "_Sluiten"

#: ../dat/glade/army-gains-level-dialog.ui.h:1
msgid "Army Gained Level"
msgstr "Veroverde niveau van leger"

#: ../dat/glade/army-gains-level-dialog.ui.h:2
#, fuzzy
msgid "Choose"
msgstr "_Kies"

#: ../dat/glade/buy-production-dialog.ui.h:1
#, fuzzy
msgid "Buy"
msgstr "_Koop"

#: ../dat/glade/buy-production-dialog.ui.h:2
msgid "Buy Production"
msgstr "Productiefaciliteit kopen"

#: ../dat/glade/buy-production-dialog.ui.h:3
#: ../dat/glade/city-raze-dialog.ui.h:1 ../dat/glade/city-rename-dialog.ui.h:1
#: ../dat/glade/fight-order-dialog.ui.h:1
#: ../dat/glade/game-lobby-dialog.ui.h:1
#: ../dat/glade/game-preferences-dialog.ui.h:3
#: ../dat/glade/load-scenario-dialog.ui.h:2
#: ../dat/glade/new-network-game-dialog.ui.h:1
#: ../dat/glade/pick-network-game-to-join-dialog.ui.h:1
#: ../dat/glade/signpost-change-dialog.ui.h:1
#: ../dat/glade/use-item-dialog.ui.h:1
#: ../dat/glade/new-random-map-dialog.ui.h:2
#: ../dat/glade/editor/armyset-info-dialog.ui.h:2
#: ../dat/glade/editor/city-editor-dialog.ui.h:3
#: ../dat/glade/editor/map-info-dialog.ui.h:1
#: ../dat/glade/editor/new-map-dialog.ui.h:3
#: ../dat/glade/editor/switch-sets-dialog.ui.h:2
#: ../dat/glade/editor/players-dialog.ui.h:1
#: ../dat/glade/editor/reward-editor-dialog.ui.h:2
#: ../dat/glade/editor/ruin-editor-dialog.ui.h:1
#: ../dat/glade/editor/select-army-dialog.ui.h:1
#: ../dat/glade/editor/select-hidden-ruin-dialog.ui.h:1
#: ../dat/glade/editor/select-item-dialog.ui.h:1
#: ../dat/glade/editor/select-reward-dialog.ui.h:1
#: ../dat/glade/editor/signpost-editor-dialog.ui.h:1
#: ../dat/glade/editor/stack-editor-dialog.ui.h:2
#: ../dat/glade/editor/temple-editor-dialog.ui.h:1
#: ../dat/glade/editor/tileset-info-dialog.ui.h:1
#: ../dat/glade/editor/masked-image-editor-dialog.ui.h:1
#: ../dat/glade/editor/image-editor-dialog.ui.h:1
#: ../dat/glade/editor/hero-editor-dialog.ui.h:1
#: ../dat/glade/editor/backpack-editor-dialog.ui.h:4
#: ../dat/glade/editor/editor-quit-dialog.ui.h:1
#: ../dat/glade/editor/tile-size-editor-dialog.ui.h:1
#: ../dat/glade/editor/cityset-info-dialog.ui.h:1
#: ../dat/glade/editor/shieldset-info-dialog.ui.h:1
#, fuzzy
msgid "Cancel"
msgstr "_Annuleren"

#: ../dat/glade/city-defeated-dialog.ui.h:1
#, fuzzy
msgid "Occupy"
msgstr "_Bezetten"

#: ../dat/glade/city-defeated-dialog.ui.h:2
#, fuzzy
msgid "Pillage"
msgstr "_Plunderen"

#: ../dat/glade/city-defeated-dialog.ui.h:3 ../dat/glade/city-window.ui.h:5
#, fuzzy
msgid "Raze"
msgstr "_Verwoest"

#: ../dat/glade/city-defeated-dialog.ui.h:4
#, fuzzy
msgid "Sack"
msgstr "_Plunder"

#: ../dat/glade/city-defeated-dialog.ui.h:5
msgid "The city is yours! Will you..."
msgstr "De stad is van jou! Je zult..."

#: ../dat/glade/city-defeated-dialog.ui.h:6
msgid "Victory!"
msgstr "Overwinning!"

#: ../dat/glade/city-looted-dialog.ui.h:1
#: ../dat/glade/city-pillaged-dialog.ui.h:1
#: ../dat/glade/city-razed-dialog.ui.h:1
#: ../dat/glade/city-sacked-dialog.ui.h:1
#: ../dat/glade/game-loaded-dialog.ui.h:1 ../dat/glade/game-over-dialog.ui.h:1
#: ../dat/glade/hero-brings-allies-dialog.ui.h:1
#: ../dat/glade/medal-awarded-dialog.ui.h:1
#: ../dat/glade/military-advisor-dialog.ui.h:1
#: ../dat/glade/next-player-turn-dialog.ui.h:1
#: ../dat/glade/player-died-dialog.ui.h:1
#: ../dat/glade/quest-assigned-dialog.ui.h:1
#: ../dat/glade/quest-report-dialog.ui.h:1
#: ../dat/glade/quest-expired-dialog.ui.h:1
#: ../dat/glade/ruinfight-finished-dialog.ui.h:2
#: ../dat/glade/ruinfight-started-dialog.ui.h:1
#: ../dat/glade/ruin-rewarded-dialog.ui.h:1
#: ../dat/glade/ruin-searched-dialog.ui.h:1 ../dat/glade/sage-dialog.ui.h:1
#: ../dat/glade/surrender-refused-dialog.ui.h:1
#: ../dat/glade/triumphs-dialog.ui.h:1
#: ../dat/glade/use-item-on-player-dialog.ui.h:1
msgid "Continue"
msgstr "Volgende"

#: ../dat/glade/city-looted-dialog.ui.h:2
msgid "Your troops have looted the city!"
msgstr "Je troepen hebben de stad buitgemaakt!"

#: ../dat/glade/city-pillaged-dialog.ui.h:2
msgid "Your troops have pillaged the city!"
msgstr "Je troepen hebben de stad geplunderd!"

#: ../dat/glade/city-razed-dialog.ui.h:2
#: ../dat/glade/city-sacked-dialog.ui.h:2
msgid "Your troops have sacked the city!"
msgstr "Je troepen hebben de stad geplunderd!"

#: ../dat/glade/city-raze-dialog.ui.h:2 ../dat/glade/city-rename-dialog.ui.h:3
#: ../dat/glade/fight-order-dialog.ui.h:3
#: ../dat/glade/new-network-game-dialog.ui.h:8
#: ../dat/glade/signpost-change-dialog.ui.h:3
#: ../dat/glade/editor/armyset-info-dialog.ui.h:11
#: ../dat/glade/editor/city-editor-dialog.ui.h:9
#: ../dat/glade/editor/map-info-dialog.ui.h:8
#: ../dat/glade/editor/players-dialog.ui.h:3
#: ../dat/glade/editor/reward-editor-dialog.ui.h:11
#: ../dat/glade/editor/ruin-editor-dialog.ui.h:10
#: ../dat/glade/editor/signpost-editor-dialog.ui.h:3
#: ../dat/glade/editor/stack-editor-dialog.ui.h:6
#: ../dat/glade/editor/temple-editor-dialog.ui.h:5
#: ../dat/glade/editor/tileset-info-dialog.ui.h:10
#: ../dat/glade/editor/masked-image-editor-dialog.ui.h:4
#: ../dat/glade/editor/image-editor-dialog.ui.h:4
#: ../dat/glade/editor/hero-editor-dialog.ui.h:8
#: ../dat/glade/editor/backpack-editor-dialog.ui.h:6
#: ../dat/glade/editor/tile-size-editor-dialog.ui.h:3
#: ../dat/glade/editor/cityset-info-dialog.ui.h:11
#: ../dat/glade/editor/shieldset-info-dialog.ui.h:10
msgid "OK"
msgstr ""

#: ../dat/glade/city-rename-dialog.ui.h:2
#: ../dat/glade/game-lobby-dialog.ui.h:4 ../dat/glade/hero-offer-dialog.ui.h:3
#: ../dat/glade/ruin-report-dialog.ui.h:5
#: ../dat/glade/editor/armyset-info-dialog.ui.h:10
#: ../dat/glade/editor/armyset-window.ui.h:37
#: ../dat/glade/editor/city-editor-dialog.ui.h:8
#: ../dat/glade/editor/itemlist-dialog.ui.h:16
#: ../dat/glade/editor/map-info-dialog.ui.h:7
#: ../dat/glade/editor/ruin-editor-dialog.ui.h:8
#: ../dat/glade/editor/temple-editor-dialog.ui.h:4
#: ../dat/glade/editor/tileset-info-dialog.ui.h:9
#: ../dat/glade/editor/tileset-window.ui.h:18
#: ../dat/glade/editor/hero-editor-dialog.ui.h:7
#: ../dat/glade/editor/cityset-info-dialog.ui.h:10
#: ../dat/glade/editor/shieldset-info-dialog.ui.h:9
msgid "Name:"
msgstr "Naam:"

#: ../dat/glade/city-window.ui.h:1 ../dat/glade/hero-dialog.ui.h:1
#: ../dat/glade/editor/backpack-editor-dialog.ui.h:3
msgid "Buy a production capability"
msgstr "Een productiefaciliteit kopen"

#: ../dat/glade/city-window.ui.h:2
#, fuzzy
msgid "Buy..."
msgstr "_Koop..."

#: ../dat/glade/city-window.ui.h:4 ../dat/glade/destination-dialog.ui.h:9
#: ../src/gui/city-window.cpp:270 ../src/gui/destination-dialog.cpp:228
msgid "Current:"
msgstr "Huidige:"

#: ../dat/glade/city-window.ui.h:6
#, fuzzy
msgid "Rename"
msgstr "_Hernoem"

#: ../dat/glade/city-window.ui.h:7
msgid "Set destination for produced armies"
msgstr "Bestemming van geproduceerde legers instellen"

#: ../dat/glade/city-window.ui.h:8
#, fuzzy
msgid "Stop"
msgstr "_Stop"

#: ../dat/glade/city-window.ui.h:9 ../dat/glade/hero-dialog.ui.h:10
#: ../dat/glade/editor/backpack-editor-dialog.ui.h:8
msgid "Stop producing armies"
msgstr "Aanmaken van legers stoppen"

#: ../dat/glade/city-window.ui.h:10
#, fuzzy
msgid "Vector..."
msgstr "_Vector..."

#: ../dat/glade/destination-dialog.ui.h:1
msgid "4t"
msgstr "4t"

#: ../dat/glade/destination-dialog.ui.h:2
#, fuzzy
msgid "Change"
msgstr "_Verander"

#: ../dat/glade/destination-dialog.ui.h:3
msgid "Choose Destination"
msgstr "Bestemming kiezen"

#: ../dat/glade/destination-dialog.ui.h:4
msgid ""
"Click here to change the\n"
"destination of armies"
msgstr ""
"Klik hier om de bestemming\n"
"van legers te veranderen"

#: ../dat/glade/destination-dialog.ui.h:6
msgid ""
"Click here to vector to\n"
"a new city"
msgstr ""
"Klik hier om naar een\n"
"nieuwe stad te gaan"

#: ../dat/glade/destination-dialog.ui.h:10
msgid "Next Turn:"
msgstr "Volgende beurt:"

#: ../dat/glade/destination-dialog.ui.h:11
msgid ""
"See\n"
"All"
msgstr ""
"Zie\n"
"Alles"

#: ../dat/glade/destination-dialog.ui.h:13
msgid "Turn After:"
msgstr "Beurt na:"

#: ../dat/glade/destination-dialog.ui.h:14
#, fuzzy
msgid "Vector"
msgstr "_Vector"

#: ../dat/glade/diplomacy-dialog.ui.h:2
msgid "Diplomatic Proposals"
msgstr "Diplomatieke voorstellen"

#: ../dat/glade/diplomacy-dialog.ui.h:3
msgid "Diplomatic State"
msgstr "Diplomatieke status"

#: ../dat/glade/diplomacy-dialog.ui.h:4
msgid "Report"
msgstr "Rapporteer"

#: ../dat/glade/diplomacy-dialog.ui.h:5
msgid "Their Proposals"
msgstr "Hun voorstel"

#: ../dat/glade/diplomacy-dialog.ui.h:6
msgid "Your offers and replies"
msgstr "Je aanbiedingen en reacties"

#: ../dat/glade/diplomacy-dialog.ui.h:7
msgid "player name"
msgstr "spelersnaam"

#: ../dat/glade/diplomacy-report-dialog.ui.h:1
msgid "Diplomacy Report"
msgstr "Diplomatiek overzicht"

#: ../dat/glade/fight-order-dialog.ui.h:2 ../dat/glade/game-window.ui.h:12
msgid "Fight Order"
msgstr "Vechtvolgorde"

#: ../dat/glade/fight-order-dialog.ui.h:4
msgid "Reverse Order"
msgstr ""

#: ../dat/glade/game-loaded-dialog.ui.h:2
msgid "Game Loaded"
msgstr "Spel geladen"

#: ../dat/glade/game-lobby-dialog.ui.h:2
msgid "Chat"
msgstr ""

#: ../dat/glade/game-lobby-dialog.ui.h:3
msgid "Cities:"
msgstr "Steden:"

#: ../dat/glade/game-lobby-dialog.ui.h:5
msgid "Network Game"
msgstr "Netwerkspel"

#: ../dat/glade/game-lobby-dialog.ui.h:6
#, fuzzy
msgid "Play"
msgstr "_Speel"

#: ../dat/glade/game-lobby-dialog.ui.h:7
#: ../dat/glade/game-preferences-dialog.ui.h:11
#: ../dat/glade/preferences-dialog.ui.h:5
#: ../dat/glade/editor/main-window.ui.h:21
#: ../dat/glade/editor/players-dialog.ui.h:4
#, fuzzy
msgid "Players"
msgstr "_Spelers"

#: ../dat/glade/game-lobby-dialog.ui.h:8
#, fuzzy
msgid "Scenario Details"
msgstr "<b>Scenariodetails</b>"

#: ../dat/glade/game-lobby-dialog.ui.h:9
msgid "Send:"
msgstr "Verzend:"

#: ../dat/glade/game-lobby-dialog.ui.h:10
msgid "Show Options"
msgstr "Opties tonen"

#: ../dat/glade/game-lobby-dialog.ui.h:11
msgid "Turn:"
msgstr "Zet:"

#: ../dat/glade/game-options-dialog.ui.h:1
msgid "Active"
msgstr ""

#: ../dat/glade/game-options-dialog.ui.h:2
#, fuzzy
msgid "Affecting Difficulty"
msgstr "<b>Beïnvloed moeilijkheidsgraad</b>"

#: ../dat/glade/game-options-dialog.ui.h:3
msgid "Always Allowed"
msgstr ""

#: ../dat/glade/game-options-dialog.ui.h:4
msgid "Average"
msgstr ""

#: ../dat/glade/game-options-dialog.ui.h:6
msgid "Cusp of War"
msgstr ""

#: ../dat/glade/game-options-dialog.ui.h:7
#, fuzzy
msgid "Defensive"
msgstr "Ruïnes verdedigen?"

#: ../dat/glade/game-options-dialog.ui.h:8 ../dat/glade/game-window.ui.h:7
msgid "Diplomacy"
msgstr "Diplomatie"

#: ../dat/glade/game-options-dialog.ui.h:9
msgid "Enemy Head Start"
msgstr ""

#: ../dat/glade/game-options-dialog.ui.h:10
msgid "Evenly Divided"
msgstr ""

#: ../dat/glade/game-options-dialog.ui.h:11
msgid "Game Options"
msgstr "Spelopties"

#: ../dat/glade/game-options-dialog.ui.h:12
msgid "Hidden Map"
msgstr "Verborgen kaart"

#: ../dat/glade/game-options-dialog.ui.h:13
msgid "Intense Combat"
msgstr "Zware strijd"

#: ../dat/glade/game-options-dialog.ui.h:14
msgid "Military Advisor"
msgstr "Militair-adviseur"

#: ../dat/glade/game-options-dialog.ui.h:15
msgid "Neutral Cities:"
msgstr "Neutrale steden:"

#: ../dat/glade/game-options-dialog.ui.h:16
msgid "Never Allowed"
msgstr ""

#: ../dat/glade/game-options-dialog.ui.h:17
#, fuzzy
msgid "Not Affecting Difficulty"
msgstr "<b>Beïnvloed moeilijkheidsgraad niet</b>"

#: ../dat/glade/game-options-dialog.ui.h:18
msgid "Off"
msgstr ""

#: ../dat/glade/game-options-dialog.ui.h:19
msgid "One Per Hero"
msgstr ""

#: ../dat/glade/game-options-dialog.ui.h:20
msgid "One Per Player"
msgstr ""

#: ../dat/glade/game-options-dialog.ui.h:21
msgid "Only On Capture"
msgstr ""

#: ../dat/glade/game-options-dialog.ui.h:22
#, fuzzy
msgid "Quests:"
msgstr "Zoektochten"

#: ../dat/glade/game-options-dialog.ui.h:23
#, fuzzy
msgid "Quick Start:"
msgstr "Direct starten"

#: ../dat/glade/game-options-dialog.ui.h:24
msgid "Random Turns"
msgstr "Willekeurige zetten"

#: ../dat/glade/game-options-dialog.ui.h:25
msgid "Razing Cities:"
msgstr "Steden aan het verwoesten:"

#: ../dat/glade/game-options-dialog.ui.h:26
msgid "Strong"
msgstr ""

#: ../dat/glade/game-options-dialog.ui.h:27
msgid "View Enemies"
msgstr "Vijanden bekijken"

#: ../dat/glade/game-options-dialog.ui.h:28
msgid "View Production"
msgstr "Productie bekijken"

#: ../dat/glade/game-preferences-dialog.ui.h:1
#: ../dat/glade/editor/armyset-window.ui.h:11
msgid "Advanced"
msgstr ""

#: ../dat/glade/game-preferences-dialog.ui.h:2
#, fuzzy
msgid "Beginner"
msgstr "Winnaars"

#: ../dat/glade/game-preferences-dialog.ui.h:4
#: ../dat/glade/editor/new-map-dialog.ui.h:6
msgid "Custom"
msgstr ""

#: ../dat/glade/game-preferences-dialog.ui.h:5
#, fuzzy
msgid "Difficulty"
msgstr "Moeilijkheidsgraad:"

#: ../dat/glade/game-preferences-dialog.ui.h:6
msgid "Edit Options"
msgstr "Bewerkopties"

#: ../dat/glade/game-preferences-dialog.ui.h:7
#, fuzzy
msgid "Game Name:"
msgstr "<b>Spelnaam:</b>"

#: ../dat/glade/game-preferences-dialog.ui.h:8
msgid "I am the Lord Of War!"
msgstr ""

#: ../dat/glade/game-preferences-dialog.ui.h:9
msgid "Intermediate"
msgstr ""

#: ../dat/glade/game-preferences-dialog.ui.h:10
#: ../dat/glade/game-window.ui.h:37 ../dat/glade/splash-window.ui.h:2
msgid "New Game"
msgstr "Nieuw spel"

#: ../dat/glade/game-preferences-dialog.ui.h:12
msgid "Rating:"
msgstr ""

#: ../dat/glade/game-preferences-dialog.ui.h:13
#, fuzzy
msgid "Start Game"
msgstr "_Start spel"

#: ../dat/glade/game-quit-dialog.ui.h:1
#, fuzzy
msgid ""
"Are you sure you\n"
"want to quit this game\n"
"O great and valiant\n"
"warrior?"
msgstr ""
"Weet je zeker dat je wilt stoppen?\n"
"\n"

#: ../dat/glade/game-quit-dialog.ui.h:5
#: ../dat/glade/temple-visit-dialog.ui.h:1
#: ../src/gui/ruin-report-dialog.cpp:144 ../src/gui/ruin-report-dialog.cpp:176
msgid "No"
msgstr ""

#: ../dat/glade/game-quit-dialog.ui.h:6 ../dat/glade/game-window.ui.h:44
#: ../dat/glade/splash-window.ui.h:6
#: ../dat/glade/editor/armyset-window.ui.h:43
#: ../dat/glade/editor/main-window.ui.h:22
#: ../dat/glade/editor/tileset-window.ui.h:23
#: ../dat/glade/editor/cityset-window.ui.h:19
#: ../dat/glade/editor/shieldset-window.ui.h:12
msgid "Quit"
msgstr "Stop"

#: ../dat/glade/game-quit-dialog.ui.h:7
#: ../dat/glade/temple-visit-dialog.ui.h:2
#: ../src/gui/ruin-report-dialog.cpp:140
msgid "Yes"
msgstr ""

#: ../dat/glade/game-window.ui.h:1 ../dat/glade/report-dialog.ui.h:3
msgid "Army"
msgstr "Leger"

#: ../dat/glade/game-window.ui.h:3
msgid "Build"
msgstr "Bouwen"

#: ../dat/glade/game-window.ui.h:4
#, fuzzy
msgid "Center the map on the stack."
msgstr "Kaart rond stapel centreren"

#: ../dat/glade/game-window.ui.h:5 ../dat/glade/new-random-map-dialog.ui.h:3
#: ../src/gui/history-report-dialog.cpp:116
msgid "Cities"
msgstr "Steden"

#: ../dat/glade/game-window.ui.h:6 ../dat/glade/history-report-dialog.ui.h:1
#: ../dat/glade/report-dialog.ui.h:4
#: ../dat/glade/editor/city-editor-dialog.ui.h:5
#: ../src/editor/main-window.cpp:1429
msgid "City"
msgstr "Stad"

#: ../dat/glade/game-window.ui.h:8 ../src/gui/game-window.cpp:1464
msgid "Disband"
msgstr "Ontbinden"

#: ../dat/glade/game-window.ui.h:9
msgid "End Turn"
msgstr "Einde zet"

#: ../dat/glade/game-window.ui.h:10
#, fuzzy
msgid "End the turn."
msgstr "Einde zet"

#: ../dat/glade/game-window.ui.h:11 ../dat/glade/history-report-dialog.ui.h:3
msgid "Events"
msgstr "Gebeurtenissen"

#: ../dat/glade/game-window.ui.h:13 ../dat/glade/editor/main-window.ui.h:11
#, fuzzy
msgid "Fullscreen"
msgstr "_Volledig scherm"

#: ../dat/glade/game-window.ui.h:14
#: ../dat/glade/main-preferences-dialog.ui.h:3
msgid "Game"
msgstr "Spel"

#: ../dat/glade/game-window.ui.h:15 ../dat/glade/history-report-dialog.ui.h:4
#: ../dat/glade/report-dialog.ui.h:6
#: ../dat/glade/editor/reward-editor-dialog.ui.h:7
#: ../src/gui/sage-dialog.cpp:142 ../src/editor/players-dialog.cpp:57
msgid "Gold"
msgstr "Goud"

#: ../dat/glade/game-window.ui.h:16
msgid ""
"Group\n"
"Moves\n"
"XX"
msgstr ""
"Groep\n"
"Zetten\n"
"XX"

#: ../dat/glade/game-window.ui.h:19
msgid "Group or ungroup the army units into a single stack."
msgstr ""

#: ../dat/glade/game-window.ui.h:20
msgid "Group/Ungroup"
msgstr "Groepeer/groep losmaken"

#. This is text on a toggle button that means "Group".  Pressing this button gathers the army units on this tile into one stack.
#: ../dat/glade/game-window.ui.h:22 ../src/gui/game-window.cpp:2206
msgid "Grp"
msgstr "Grp"

#: ../dat/glade/game-window.ui.h:23
msgid "Have all stacks move along their routes."
msgstr ""

#: ../dat/glade/game-window.ui.h:24
msgid "Have the stack search the immediate area."
msgstr ""

#: ../dat/glade/game-window.ui.h:25
msgid "Have the stack stay here in defensive mode."
msgstr ""

#: ../dat/glade/game-window.ui.h:26 ../dat/glade/editor/armyset-window.ui.h:29
#: ../dat/glade/editor/main-window.ui.h:12
#: ../dat/glade/editor/tileset-window.ui.h:11
#: ../dat/glade/editor/cityset-window.ui.h:13
#: ../dat/glade/editor/shieldset-window.ui.h:5
#, fuzzy
msgid "Help"
msgstr "_Hulp"

#: ../dat/glade/game-window.ui.h:27 ../dat/glade/hero-dialog.ui.h:4
#: ../dat/glade/editor/hero-editor-dialog.ui.h:5
#: ../src/gui/hero-dialog.cpp:102 ../src/gui/hero-levels-dialog.cpp:54
#: ../src/gui/quest-report-dialog.cpp:59
msgid "Hero"
msgstr "Held"

#: ../dat/glade/game-window.ui.h:28 ../dat/glade/hero-dialog.ui.h:5
#: ../src/gui/history-report-dialog.cpp:64
msgid "History"
msgstr "Geschiedenis"

#: ../dat/glade/game-window.ui.h:29
msgid "Inspect"
msgstr "Inspecteren"

#: ../dat/glade/game-window.ui.h:30 ../dat/glade/hero-dialog.ui.h:6
#: ../dat/glade/editor/main-window.ui.h:14
#: ../dat/glade/editor/backpack-editor-dialog.ui.h:5
msgid "Items"
msgstr "Items"

#: ../dat/glade/game-window.ui.h:31
msgid "Leave Here"
msgstr "Hier laten"

#: ../dat/glade/game-window.ui.h:32
msgid "Levels"
msgstr "Niveaus"

#: ../dat/glade/game-window.ui.h:33 ../dat/glade/splash-window.ui.h:1
msgid "Load Game"
msgstr "Spel laden"

#: ../dat/glade/game-window.ui.h:34
#, fuzzy
msgid "Make the stack stay here."
msgstr "De stapel hier laten"

#: ../dat/glade/game-window.ui.h:35
msgid "Make the stack travel along its route."
msgstr ""

#: ../dat/glade/game-window.ui.h:36
msgid "Move All"
msgstr "Alles bewegen"

#: ../dat/glade/game-window.ui.h:38
msgid "Next"
msgstr "Volgende"

#: ../dat/glade/game-window.ui.h:39
msgid "Order"
msgstr "Volgorde"

#: ../dat/glade/game-window.ui.h:40
msgid "Plant Flag"
msgstr "Vlag plaatsen"

#: ../dat/glade/game-window.ui.h:41
#: ../dat/glade/main-preferences-dialog.ui.h:5
#: ../dat/glade/preferences-dialog.ui.h:6 ../dat/glade/splash-window.ui.h:5
msgid "Preferences"
msgstr "Voorkeuren"

#: ../dat/glade/game-window.ui.h:42 ../dat/glade/report-dialog.ui.h:9
#: ../dat/glade/editor/city-editor-dialog.ui.h:11
msgid "Production"
msgstr "Productie"

#: ../dat/glade/game-window.ui.h:43
msgid "Quest"
msgstr "Zoektocht"

#: ../dat/glade/game-window.ui.h:45
msgid "Reports"
msgstr "Rapporten"

#: ../dat/glade/game-window.ui.h:46 ../src/gui/game-window.cpp:1528
msgid "Resign"
msgstr "Terugtrekken"

#: ../dat/glade/game-window.ui.h:47 ../dat/glade/history-report-dialog.ui.h:5
#: ../dat/glade/editor/ruin-editor-dialog.ui.h:14
#: ../src/gui/ruin-report-dialog.cpp:135 ../src/editor/main-window.cpp:1431
msgid "Ruin"
msgstr ""

#: ../dat/glade/game-window.ui.h:48 ../dat/glade/new-random-map-dialog.ui.h:16
#: ../dat/glade/editor/new-map-dialog.ui.h:16
msgid "Ruins"
msgstr "Ruïnes"

#: ../dat/glade/game-window.ui.h:49
msgid "Save Game"
msgstr "Spel bewaren"

#: ../dat/glade/game-window.ui.h:50
msgid "Save Game As..."
msgstr "Spel bewaren als..."

#: ../dat/glade/game-window.ui.h:51
msgid "Search"
msgstr "Zoeken"

#: ../dat/glade/game-window.ui.h:52
#, fuzzy
msgid "Select another stack to move."
msgstr "Volgende stapel om te bewegen selecteren"

#: ../dat/glade/game-window.ui.h:53
msgid "Show Lobby"
msgstr "Hal tonen"

#: ../dat/glade/game-window.ui.h:54
#: ../dat/glade/editor/signpost-editor-dialog.ui.h:5
#: ../src/gui/game-window.cpp:1405 ../src/editor/main-window.cpp:1433
msgid "Signpost"
msgstr "Wegwijzer"

#: ../dat/glade/game-window.ui.h:55 ../dat/glade/stack-info-dialog.ui.h:3
#: ../dat/glade/editor/stack-editor-dialog.ui.h:9
#: ../src/editor/main-window.cpp:1427
msgid "Stack"
msgstr "Stapel"

#: ../dat/glade/game-window.ui.h:56
#, fuzzy
msgid "Take diplomatic action."
msgstr "Diplomatieke status"

#: ../dat/glade/game-window.ui.h:57 ../dat/glade/editor/main-window.ui.h:34
#, fuzzy
msgid "Toggle Grid"
msgstr "_Raster aan-/uitzetten"

#: ../dat/glade/game-window.ui.h:58 ../dat/glade/triumphs-dialog.ui.h:2
msgid "Triumphs"
msgstr "Triomfen"

#. if it's this player's turn
#: ../dat/glade/game-window.ui.h:59 ../src/gui/game-window.cpp:2063
#: ../src/gui/game-window.cpp:2072 ../src/gui/game-window.cpp:3247
#: ../src/gui/game-lobby-dialog.cpp:284
#, fuzzy
msgid "Turn"
msgstr "Zet:"

#: ../dat/glade/game-window.ui.h:61
#, no-c-format
msgid "Turn: %6"
msgstr "Zet: %6"

#: ../dat/glade/game-window.ui.h:62
#, fuzzy
msgid "Unselect the stack."
msgstr "De stapel deselecteren"

#: ../dat/glade/game-window.ui.h:63 ../dat/glade/use-item-dialog.ui.h:3
#, fuzzy
msgid "Use Item"
msgstr "Item wissen"

#: ../dat/glade/game-window.ui.h:64
msgid "Vectoring"
msgstr "Omzetten naar vectoren"

#: ../dat/glade/game-window.ui.h:65 ../dat/glade/editor/main-window.ui.h:41
#: ../dat/glade/editor/tileset-window.ui.h:38
#, fuzzy
msgid "View"
msgstr "Kijken"

#: ../dat/glade/game-window.ui.h:66 ../dat/glade/history-report-dialog.ui.h:6
msgid "Winners"
msgstr "Winnaars"

#: ../dat/glade/game-window.ui.h:67 ../dat/glade/report-dialog.ui.h:11
msgid "Winning"
msgstr "Winnen"

#: ../dat/glade/hero-dialog.ui.h:3
#, fuzzy
msgid "Drop"
msgstr "_Laat vallen"

#: ../dat/glade/hero-dialog.ui.h:7
#, fuzzy
msgid "Next Hero"
msgstr "Volgende zet"

#: ../dat/glade/hero-dialog.ui.h:8
#, fuzzy
msgid "Pick up"
msgstr "_Pak op"

#: ../dat/glade/hero-dialog.ui.h:9
msgid "Previous Hero"
msgstr ""

#: ../dat/glade/hero-dialog.ui.h:11
msgid "Your Heroes"
msgstr ""

#: ../dat/glade/hero-levels-dialog.ui.h:2
msgid "Hero Levels"
msgstr "Heldniveaus"

#: ../dat/glade/hero-offer-dialog.ui.h:1 ../dat/glade/surrender-dialog.ui.h:1
#, fuzzy
msgid "Accept"
msgstr "A_ccepteren"

#: ../dat/glade/hero-offer-dialog.ui.h:2 ../dat/glade/surrender-dialog.ui.h:3
#, fuzzy
msgid "Decline"
msgstr "_Afnemen"

#: ../dat/glade/hero-offer-dialog.ui.h:4
msgid "female"
msgstr "vrouwelijk"

#: ../dat/glade/hero-offer-dialog.ui.h:5
msgid "male"
msgstr "mannelijk"

#: ../dat/glade/item-bonus-dialog.ui.h:2
msgid "Item Bonus"
msgstr "Itembonus"

#: ../dat/glade/load-scenario-dialog.ui.h:1
#, fuzzy
msgid "Add Scenario"
msgstr "Scenario laden"

#: ../dat/glade/load-scenario-dialog.ui.h:3
msgid "Number of Cities:"
msgstr "Aantal steden:"

#: ../dat/glade/load-scenario-dialog.ui.h:4
msgid "Number of Players:"
msgstr "Aantal spelers:"

#: ../dat/glade/load-scenario-dialog.ui.h:5
#, fuzzy
msgid "Remove Scenario"
msgstr "Scenario laden"

#: ../dat/glade/load-scenario-dialog.ui.h:6
#, fuzzy
msgid "Scenarios"
msgstr "Scenario laden"

#: ../dat/glade/load-scenario-dialog.ui.h:7
#: ../dat/glade/editor/select-army-dialog.ui.h:2
#: ../dat/glade/editor/select-hidden-ruin-dialog.ui.h:2
#: ../dat/glade/editor/select-item-dialog.ui.h:2
#: ../dat/glade/editor/select-reward-dialog.ui.h:2
#, fuzzy
msgid "Select"
msgstr "_Selecteer"

#: ../dat/glade/load-scenario-dialog.ui.h:8
msgid "Select Scenario To Play"
msgstr ""

#: ../dat/glade/main-preferences-dialog.ui.h:1
#, fuzzy
msgid "(requires restart)"
msgstr "<b><vereist herstart)</b>"

#: ../dat/glade/main-preferences-dialog.ui.h:4
#: ../dat/glade/preferences-dialog.ui.h:4
#, fuzzy
msgid "Play music"
msgstr "_Muziek afspelen"

#: ../dat/glade/main-preferences-dialog.ui.h:6
#: ../dat/glade/preferences-dialog.ui.h:8
msgid "Show Commentator"
msgstr ""

#: ../dat/glade/main-preferences-dialog.ui.h:7
#, fuzzy
msgid "Show plain windows"
msgstr "Standaard vensterversiering tonen"

#: ../dat/glade/main-preferences-dialog.ui.h:8
#, fuzzy
msgid "Show popup at beginning of turn"
msgstr "Popup bij start van zet _tonen"

#: ../dat/glade/main-preferences-dialog.ui.h:9
msgid "Sound"
msgstr ""

#: ../dat/glade/main-preferences-dialog.ui.h:10
#: ../dat/glade/preferences-dialog.ui.h:10
#, fuzzy
msgid "Volume:"
msgstr "<i>Geluidsterkte:</i>"

#: ../dat/glade/medal-awarded-dialog.ui.h:2
msgid "Medal Awarded"
msgstr "Medaille toegekend"

#: ../dat/glade/new-network-game-dialog.ui.h:2
msgid ""
"I want to join a game\n"
"already in progress."
msgstr ""
"Ik wil meedoen\n"
"aan een lopend spel."

#: ../dat/glade/new-network-game-dialog.ui.h:4
msgid ""
"I want to start a new game\n"
"that others can join."
msgstr ""
"Ik wil een nieuw spel starten\n"
"waar anderen aan mee kunnen doen."

#: ../dat/glade/new-network-game-dialog.ui.h:6
#: ../dat/glade/splash-window.ui.h:3
msgid "New Network Game"
msgstr "Nieuw netwerkspel"

#: ../dat/glade/new-network-game-dialog.ui.h:7
msgid "Nickname:"
msgstr "Bijnaam:"

#: ../dat/glade/next-player-turn-dialog.ui.h:2
msgid "Next Turn"
msgstr "Volgende zet"

#: ../dat/glade/pick-network-game-to-join-dialog.ui.h:2
#, fuzzy
msgid "Clear All Games"
msgstr "Bondgenoottype wissen"

#: ../dat/glade/pick-network-game-to-join-dialog.ui.h:3
#, fuzzy
msgid "Connect"
msgstr "_Verbind"

#: ../dat/glade/pick-network-game-to-join-dialog.ui.h:4
msgid "Hostname:"
msgstr "Hostnaam:"

#: ../dat/glade/pick-network-game-to-join-dialog.ui.h:5
msgid "Pick a game to Join"
msgstr "Kies een spel om aan mee te doen"

#: ../dat/glade/pick-network-game-to-join-dialog.ui.h:6
msgid "Port:"
msgstr "Poort:"

#: ../dat/glade/pick-network-game-to-join-dialog.ui.h:7
#, fuzzy
msgid "Recently Joined Games"
msgstr "<b>Recent bij aangesloten spelen</b>"

#: ../dat/glade/pick-network-game-to-join-dialog.ui.h:8
msgid ""
"Type in the name of the computer\n"
"whose game you would like to join."
msgstr ""
"Typ de naam van de computer\n"
"aan wiens spel je wilt meedoen. "

#: ../dat/glade/player-died-dialog.ui.h:2
msgid "Game Lost"
msgstr "Spel verloren"

#: ../dat/glade/player-resign-completed-dialog.ui.h:1
msgid ""
"Ha!  Now I've burned everything!\n"
"Let the enemy come!"
msgstr ""
"Zo! Ik heb nu alles platgebrand!\n"
"Laat de vijand maar komen!"

#: ../dat/glade/player-resign-completed-dialog.ui.h:3
msgid "Resigned"
msgstr "Teruggetrokken"

#: ../dat/glade/preferences-dialog.ui.h:2
msgid "Faster"
msgstr ""

#: ../dat/glade/preferences-dialog.ui.h:3
msgid "Movement Speed:"
msgstr ""

#: ../dat/glade/preferences-dialog.ui.h:7
msgid "Settings"
msgstr ""

#: ../dat/glade/preferences-dialog.ui.h:9
msgid "Slower"
msgstr ""

#: ../dat/glade/quest-report-dialog.ui.h:2
#, fuzzy
msgid "Hero:"
msgstr "Held"

#: ../dat/glade/quest-report-dialog.ui.h:3
#, fuzzy
msgid "Quests Report"
msgstr "Rapporteer"

#: ../dat/glade/quest-expired-dialog.ui.h:2
msgid "Quest Expired"
msgstr "Zoektocht verlopen"

#: ../dat/glade/report-dialog.ui.h:1
msgid "Amount of gold each side possesses"
msgstr "Hoeveelheid goud in het bezit van iedere partij"

#: ../dat/glade/report-dialog.ui.h:2
msgid "Armies you produced this turn"
msgstr "Legers die je deze beurt hebt geproduceerd"

#: ../dat/glade/report-dialog.ui.h:7
msgid "Number of armies each side owns"
msgstr "Aantal legers in bezit van iedere partij"

#: ../dat/glade/report-dialog.ui.h:8
msgid "Number of cities each side owns"
msgstr "Aantal steden in bezit van iedere partij"

#: ../dat/glade/report-dialog.ui.h:10
msgid "Who is the most powerful nation"
msgstr "Wie is de krachtigste natie"

#: ../dat/glade/ruinfight-finished-dialog.ui.h:1
msgid "...is victorious! or ...is slain by it!"
msgstr "...is zegevierend! of ...is er door afgeslacht!"

#: ../dat/glade/ruinfight-started-dialog.ui.h:2
msgid "So and so encounters a monster and..."
msgstr "Die en die komen een monster tegen en..."

#: ../dat/glade/ruin-report-dialog.ui.h:2
#: ../dat/glade/editor/armyset-window.ui.h:19
#: ../dat/glade/editor/map-info-dialog.ui.h:3
#: ../dat/glade/editor/ruin-editor-dialog.ui.h:4
#: ../dat/glade/editor/temple-editor-dialog.ui.h:2
msgid "Description:"
msgstr "Beschrijving:"

#: ../dat/glade/ruin-report-dialog.ui.h:3
#: ../dat/glade/item-report-dialog.ui.h:2
#, fuzzy
msgid "Details"
msgstr "<b>Details</b>"

#: ../dat/glade/ruin-report-dialog.ui.h:4
msgid "Explored:"
msgstr "Onderzocht:"

#: ../dat/glade/ruin-report-dialog.ui.h:6
#, fuzzy
msgid "Ruin Report"
msgstr "Rapporteer"

#: ../dat/glade/ruin-report-dialog.ui.h:7
#: ../dat/glade/editor/temple-editor-dialog.ui.h:8
#: ../dat/glade/editor/tileset-window.ui.h:37
msgid "Type:"
msgstr "Soort:"

#: ../dat/glade/item-report-dialog.ui.h:3
#, fuzzy
msgid "Item Report"
msgstr "Rapporteer"

#: ../dat/glade/item-report-dialog.ui.h:4
msgid "label"
msgstr ""

#: ../dat/glade/ruin-rewarded-dialog.ui.h:2
msgid "The Sages show thee the site of X where Y can be found."
msgstr "De Wijsgeer toont je de plek van X waar Y kan worden gevonden. "

#: ../dat/glade/sage-dialog.ui.h:2
msgid ""
"The Sage greets you warmly...\n"
"\"Welcome, O seeker of knowledge.\n"
"I can show thee many things - items, money or maps.\n"
"What wouldst thou ask of me\""
msgstr ""
"De Wijsgeer groet je hartelijk...\n"
"\"Welkom, oh speurder naar kennis.\n"
"Ik kan gij vele zaken laten zien - items, geld of kaarten.\n"
"Wat wilt gij van mij weten\""

#: ../dat/glade/signpost-change-dialog.ui.h:2
msgid "Message:"
msgstr "Boodschap:"

#: ../dat/glade/splash-window.ui.h:4
#, fuzzy
msgid "New Play By Mail Game"
msgstr "Nieuw speel-via-e-mail-spel"

#: ../dat/glade/stack-info-dialog.ui.h:2
#, fuzzy
msgid "Group"
msgstr "_Groep"

#: ../dat/glade/stack-info-dialog.ui.h:4
msgid "Stack Info"
msgstr "Stapelinformatie"

#: ../dat/glade/stack-info-dialog.ui.h:5
#, fuzzy
msgid "Ungroup"
msgstr "_Groep loslaten"

#: ../dat/glade/surrender-dialog.ui.h:2
msgid "An Offer of Peace!"
msgstr "Een vredesoffer!"

#: ../dat/glade/surrender-refused-dialog.ui.h:2
msgid "Surrender Refused!"
msgstr "Overgave geweigerd!"

#: ../dat/glade/temple-visit-dialog.ui.h:3
msgid ""
"Your armies have been blessed!\n"
"\n"
"Do you seek a quest?"
msgstr ""
"Je legers zijn gezegend!\n"
"\n"
"Ben je op zoektocht? "

#: ../dat/glade/treachery-dialog.ui.h:1
#, fuzzy
msgid "Attack!"
msgstr "_Aanvallen!"

#: ../dat/glade/treachery-dialog.ui.h:2
msgid "Treachery!"
msgstr "Schatkamer!"

#: ../dat/glade/treachery-dialog.ui.h:3
#, fuzzy
msgid "Whoops!  Pardon me, friend."
msgstr "Whoops!  _Neem mij niet kwalijk."

#: ../dat/glade/use-item-dialog.ui.h:2
msgid "Use"
msgstr ""

#: ../dat/glade/use-item-on-player-dialog.ui.h:2
msgid "Select a Player to Target"
msgstr ""

#: ../dat/glade/use-item-on-player-dialog.ui.h:3
msgid "Which player do you want to target?"
msgstr ""

#: ../dat/glade/new-random-map-dialog.ui.h:1
#: ../dat/glade/editor/new-map-dialog.ui.h:2
#: ../dat/glade/editor/switch-sets-dialog.ui.h:1
msgid "Army Set:"
msgstr "Legerverzameling:"

#: ../dat/glade/new-random-map-dialog.ui.h:4
msgid "Cities can produce allies"
msgstr "Steden kunnen bondgenoten produceren"

#: ../dat/glade/new-random-map-dialog.ui.h:5
#: ../dat/glade/editor/new-map-dialog.ui.h:4
#: ../dat/glade/editor/switch-sets-dialog.ui.h:3
msgid "City Set:"
msgstr "Stedenverzameling:"

#: ../dat/glade/new-random-map-dialog.ui.h:6
#: ../dat/glade/editor/new-map-dialog.ui.h:5
#, fuzzy
msgid "Create Random Map"
msgstr "Kaart _aanmaken"

#: ../dat/glade/new-random-map-dialog.ui.h:7
#: ../dat/glade/editor/new-map-dialog.ui.h:8
#: ../dat/glade/editor/tileset-window.ui.h:9
#: ../dat/tilesets/default/default.lwt.in.h:3
#: ../dat/tilesets/bigdefault/bigdefault.lwt.in.h:3
#: ../dat/tilesets/stark/stark.lwt.in.h:2
#: ../dat/tilesets/bigstark/bigstark.lwt.in.h:1
#: ../dat/tilesets/wesnoth/wesnoth.lwt.in.h:2
#: ../dat/tilesets/bigwesnoth/bigwesnoth.lwt.in.h:1
#: ../src/editor/tileset-window.cpp:88
msgid "Forest"
msgstr "Bos"

#: ../dat/glade/new-random-map-dialog.ui.h:8
#: ../dat/glade/editor/new-map-dialog.ui.h:9
#: ../dat/glade/editor/tileset-window.ui.h:10
#: ../dat/tilesets/default/default.lwt.in.h:4
#: ../dat/tilesets/bigdefault/bigdefault.lwt.in.h:4
#: ../dat/tilesets/stark/stark.lwt.in.h:3
#: ../dat/tilesets/bigstark/bigstark.lwt.in.h:2
#: ../dat/tilesets/wesnoth/wesnoth.lwt.in.h:3
#: ../dat/tilesets/bigwesnoth/bigwesnoth.lwt.in.h:2
#: ../src/editor/tileset-window.cpp:86
msgid "Grass"
msgstr "Gras"

#: ../dat/glade/new-random-map-dialog.ui.h:9
#: ../dat/glade/editor/new-map-dialog.ui.h:11
#: ../dat/glade/editor/tileset-window.ui.h:12
#: ../dat/tilesets/default/default.lwt.in.h:5
#: ../dat/tilesets/bigdefault/bigdefault.lwt.in.h:5
#: ../dat/tilesets/stark/stark.lwt.in.h:4
#: ../dat/tilesets/bigstark/bigstark.lwt.in.h:3
#: ../dat/tilesets/wesnoth/wesnoth.lwt.in.h:4
#: ../dat/tilesets/bigwesnoth/bigwesnoth.lwt.in.h:3
#: ../src/editor/tileset-window.cpp:89
msgid "Hills"
msgstr "Heuvels"

#: ../dat/glade/new-random-map-dialog.ui.h:10
msgid "Make a New Random Map"
msgstr ""

#: ../dat/glade/new-random-map-dialog.ui.h:11
#: ../dat/glade/editor/map-info-dialog.ui.h:6
#: ../dat/glade/editor/new-map-dialog.ui.h:12
#: ../dat/glade/editor/reward-editor-dialog.ui.h:10
msgid "Map"
msgstr "Kaart"

#: ../dat/glade/new-random-map-dialog.ui.h:12
#: ../dat/glade/editor/new-map-dialog.ui.h:13
#: ../dat/glade/editor/tileset-window.ui.h:16
#: ../dat/tilesets/default/default.lwt.in.h:6
#: ../dat/tilesets/bigdefault/bigdefault.lwt.in.h:6
#: ../dat/tilesets/stark/stark.lwt.in.h:5
#: ../dat/tilesets/bigstark/bigstark.lwt.in.h:4
#: ../dat/tilesets/wesnoth/wesnoth.lwt.in.h:5
#: ../dat/tilesets/bigwesnoth/bigwesnoth.lwt.in.h:4
#: ../src/editor/tileset-window.cpp:90
msgid "Mountains"
msgstr "Bergen"

#: ../dat/glade/new-random-map-dialog.ui.h:13
#: ../dat/glade/editor/new-map-dialog.ui.h:15
#: ../dat/glade/editor/switch-sets-dialog.ui.h:5
msgid "Normal"
msgstr ""

#: ../dat/glade/new-random-map-dialog.ui.h:14
msgid "Other Map Objects"
msgstr ""

#: ../dat/glade/new-random-map-dialog.ui.h:15
#: ../dat/glade/editor/main-window.ui.h:23
#: ../src/editor/new-map-dialog.cpp:139
msgid "Random"
msgstr "Willekeurig"

#: ../dat/glade/new-random-map-dialog.ui.h:17
#: ../dat/glade/editor/new-map-dialog.ui.h:17
#: ../dat/glade/editor/switch-sets-dialog.ui.h:6
msgid "Shield Set:"
msgstr "Schildverzameling:"

#: ../dat/glade/new-random-map-dialog.ui.h:18
#: ../dat/glade/editor/new-map-dialog.ui.h:18
msgid "Signposts"
msgstr "Uitkijkposten"

#: ../dat/glade/new-random-map-dialog.ui.h:19
#: ../dat/glade/editor/new-map-dialog.ui.h:19
msgid "Size:"
msgstr "Grootte:"

#: ../dat/glade/new-random-map-dialog.ui.h:20
#: ../dat/glade/editor/new-map-dialog.ui.h:20
#: ../dat/glade/editor/switch-sets-dialog.ui.h:7
#: ../dat/glade/editor/tileset-selector-editor-dialog.ui.h:8
#: ../dat/glade/editor/tileset-explosion-picture-editor-dialog.ui.h:7
msgid "Small"
msgstr "Klein"

#: ../dat/glade/new-random-map-dialog.ui.h:21
#: ../dat/glade/editor/new-map-dialog.ui.h:21
#: ../dat/glade/editor/tileset-window.ui.h:30
#: ../dat/tilesets/default/default.lwt.in.h:7
#: ../dat/tilesets/bigdefault/bigdefault.lwt.in.h:7
#: ../dat/tilesets/stark/stark.lwt.in.h:7
#: ../dat/tilesets/bigstark/bigstark.lwt.in.h:6
#: ../dat/tilesets/wesnoth/wesnoth.lwt.in.h:6
#: ../dat/tilesets/bigwesnoth/bigwesnoth.lwt.in.h:5
#: ../src/editor/tileset-window.cpp:91
msgid "Swamp"
msgstr "Moeras"

#: ../dat/glade/new-random-map-dialog.ui.h:22
#: ../dat/glade/editor/new-map-dialog.ui.h:22
msgid "Temples"
msgstr "Tempels"

#: ../dat/glade/new-random-map-dialog.ui.h:23
#: ../dat/glade/editor/new-map-dialog.ui.h:23
#: ../dat/glade/editor/switch-sets-dialog.ui.h:9
msgid "Tile Set:"
msgstr "Tegelverzameling:"

#: ../dat/glade/new-random-map-dialog.ui.h:24
#: ../dat/glade/editor/new-map-dialog.ui.h:24
#: ../dat/glade/editor/switch-sets-dialog.ui.h:10
msgid "Tile Size:"
msgstr "Tegelgrootte:"

#: ../dat/glade/new-random-map-dialog.ui.h:25
#: ../dat/glade/editor/new-map-dialog.ui.h:25
#: ../dat/glade/editor/switch-sets-dialog.ui.h:11
msgid "Tiny"
msgstr ""

#: ../dat/glade/new-random-map-dialog.ui.h:26
#: ../dat/glade/editor/new-map-dialog.ui.h:26
#: ../dat/glade/editor/tileset-window.ui.h:40
#: ../dat/tilesets/default/default.lwt.in.h:8
#: ../dat/tilesets/bigdefault/bigdefault.lwt.in.h:8
#: ../dat/tilesets/stark/stark.lwt.in.h:8
#: ../dat/tilesets/bigstark/bigstark.lwt.in.h:8
#: ../dat/tilesets/wesnoth/wesnoth.lwt.in.h:7
#: ../dat/tilesets/bigwesnoth/bigwesnoth.lwt.in.h:7
#: ../src/editor/tileset-window.cpp:87
msgid "Water"
msgstr "Water"

#: ../dat/glade/editor/armyset-info-dialog.ui.h:1
#: ../dat/glade/editor/main-window.ui.h:5
#, fuzzy
msgid "Armyset"
msgstr "Legerverzameling:"

#: ../dat/glade/editor/armyset-info-dialog.ui.h:3
#: ../dat/glade/editor/tileset-info-dialog.ui.h:2
#: ../dat/glade/editor/cityset-info-dialog.ui.h:3
#: ../dat/glade/editor/shieldset-info-dialog.ui.h:2
msgid "Copyright"
msgstr ""

#: ../dat/glade/editor/armyset-info-dialog.ui.h:4
#: ../dat/glade/editor/tileset-info-dialog.ui.h:3
#: ../dat/glade/editor/cityset-info-dialog.ui.h:4
#: ../dat/glade/editor/shieldset-info-dialog.ui.h:3
#, fuzzy
msgid "Description"
msgstr "Beschrijving:"

#: ../dat/glade/editor/armyset-info-dialog.ui.h:5
#: ../dat/glade/editor/tileset-info-dialog.ui.h:4
#: ../dat/glade/editor/cityset-info-dialog.ui.h:5
#: ../dat/glade/editor/shieldset-info-dialog.ui.h:4
#, fuzzy
msgid "Directory:"
msgstr "Overwinning!"

#: ../dat/glade/editor/armyset-info-dialog.ui.h:6
#: ../dat/glade/editor/tileset-info-dialog.ui.h:5
#: ../dat/glade/editor/cityset-info-dialog.ui.h:6
#: ../dat/glade/editor/shieldset-info-dialog.ui.h:5
#, fuzzy
msgid "Edit Shieldset Info"
msgstr "Bewerk informatie tegelset"

#: ../dat/glade/editor/armyset-info-dialog.ui.h:7
#: ../dat/glade/editor/tileset-info-dialog.ui.h:6
#: ../dat/glade/editor/cityset-info-dialog.ui.h:7
#: ../dat/glade/editor/shieldset-info-dialog.ui.h:6
#, fuzzy
msgid "Filename:"
msgstr "Bijnaam:"

#: ../dat/glade/editor/armyset-info-dialog.ui.h:8
#: ../dat/glade/editor/tileset-info-dialog.ui.h:7
#: ../dat/glade/editor/cityset-info-dialog.ui.h:8
#: ../dat/glade/editor/shieldset-info-dialog.ui.h:7
msgid "Id:"
msgstr "Id:"

#: ../dat/glade/editor/armyset-info-dialog.ui.h:9
#: ../dat/glade/editor/tileset-info-dialog.ui.h:8
#: ../dat/glade/editor/cityset-info-dialog.ui.h:9
#: ../dat/glade/editor/shieldset-info-dialog.ui.h:8
msgid "License"
msgstr ""

#: ../dat/glade/editor/armyset-window.ui.h:1
msgid "+1 Str in City"
msgstr "+1 sterkte in stad"

#: ../dat/glade/editor/armyset-window.ui.h:2
msgid "+1 Str in Forest"
msgstr "+1 sterkte in bos"

#: ../dat/glade/editor/armyset-window.ui.h:3
msgid "+1 Str in Hills"
msgstr "+1 sterkte in heuvels"

#: ../dat/glade/editor/armyset-window.ui.h:4
msgid "+1 Str in Open"
msgstr "+1 Str in open"

#: ../dat/glade/editor/armyset-window.ui.h:5
msgid "+1 Str to Stack"
msgstr "+1 sterkte aan stapel"

#: ../dat/glade/editor/armyset-window.ui.h:6
msgid "+1 to Stack in Hills"
msgstr "+1 aan stapel in heuvels"

#: ../dat/glade/editor/armyset-window.ui.h:7
msgid "+2 Str in City"
msgstr "+2 sterkte in stad"

#: ../dat/glade/editor/armyset-window.ui.h:8
msgid "+2 Str in Open"
msgstr "+2 sterkte in open veld"

#: ../dat/glade/editor/armyset-window.ui.h:9
msgid "+2 Str to Stack"
msgstr "+2 sterkte aan stapel"

#: ../dat/glade/editor/armyset-window.ui.h:10
msgid "-1 Str to Enemy Stack"
msgstr "-1 sterkte aan vijandige stapel"

#: ../dat/glade/editor/armyset-window.ui.h:12
msgid "Armyset Information"
msgstr "Informatie over legerverzameling"

#: ../dat/glade/editor/armyset-window.ui.h:13
msgid "Basic"
msgstr ""

#: ../dat/glade/editor/armyset-window.ui.h:14
#, fuzzy
msgid "Black Picture:"
msgstr "Afbeelding:"

#: ../dat/glade/editor/armyset-window.ui.h:15
msgid "Can Fly"
msgstr "Kan vliegen"

#: ../dat/glade/editor/armyset-window.ui.h:16
msgid "Cost:"
msgstr "Kosten:"

#: ../dat/glade/editor/armyset-window.ui.h:17
#, fuzzy
msgid "Dark Blue Picture:"
msgstr "Afbeelding:"

#: ../dat/glade/editor/armyset-window.ui.h:18
msgid "Defends Ruins?"
msgstr "Ruïnes verdedigen?"

#: ../dat/glade/editor/armyset-window.ui.h:20
#: ../dat/glade/editor/main-window.ui.h:7
#: ../dat/glade/editor/reward-list-dialog.ui.h:3
#: ../dat/glade/editor/tileset-window.ui.h:3
#: ../dat/glade/editor/cityset-window.ui.h:10
#: ../dat/glade/editor/shieldset-window.ui.h:2
#, fuzzy
msgid "Edit"
msgstr "_Bewerken"

#: ../dat/glade/editor/armyset-window.ui.h:21
msgid "Edit Bag of Items Picture"
msgstr ""

#: ../dat/glade/editor/armyset-window.ui.h:22
msgid "Edit Hero Flag Picture"
msgstr ""

#: ../dat/glade/editor/armyset-window.ui.h:23
#, fuzzy
msgid "Edit Ship Picture"
msgstr "Bewerk uitkijkpost"

#: ../dat/glade/editor/armyset-window.ui.h:24
msgid "Exp Points:"
msgstr "Erv.-punten"

#: ../dat/glade/editor/armyset-window.ui.h:25
#, fuzzy
msgid "Female Hero"
msgstr "Hier laten"

#: ../dat/glade/editor/armyset-window.ui.h:26
msgid "Fighting Bonus"
msgstr ""

#: ../dat/glade/editor/armyset-window.ui.h:27
#: ../dat/glade/editor/main-window.ui.h:10
#: ../dat/glade/editor/tileset-window.ui.h:5
#: ../dat/glade/editor/cityset-window.ui.h:12
#: ../dat/glade/editor/shieldset-window.ui.h:4
#, fuzzy
msgid "File"
msgstr "_Bestand"

#: ../dat/glade/editor/armyset-window.ui.h:28
#, fuzzy
msgid "Green Picture:"
msgstr "Afbeelding:"

#: ../dat/glade/editor/armyset-window.ui.h:30
msgid "Is Awardable?"
msgstr "Is prijzenswaardig?"

#: ../dat/glade/editor/armyset-window.ui.h:31
msgid "Light Blue Picture:"
msgstr ""

#: ../dat/glade/editor/armyset-window.ui.h:32
#, fuzzy
msgid "Load Armyset"
msgstr "Legerverzameling laden"

#. init GUI stuff
#: ../dat/glade/editor/armyset-window.ui.h:33
#: ../src/editor/armyset-window.cpp:1962 ../src/editor/armyset-main.cpp:51
msgid "LordsAWar! Armyset Editor"
msgstr "LordsAWar! Editor legerverzameling"

#: ../dat/glade/editor/armyset-window.ui.h:34
#, fuzzy
msgid "Male Hero"
msgstr "Hier laten"

#: ../dat/glade/editor/armyset-window.ui.h:35
msgid "Max Moves:"
msgstr "Maximum aantal zetten:"

#: ../dat/glade/editor/armyset-window.ui.h:36
#, fuzzy
msgid "Movement Bonus"
msgstr "Itembonus"

#: ../dat/glade/editor/armyset-window.ui.h:38
#, fuzzy
msgid "Neutral Picture:"
msgstr "Neutrale steden:"

#: ../dat/glade/editor/armyset-window.ui.h:39
#, fuzzy
msgid "New Armyset"
msgstr "_Nieuwe legerverzameling"

#: ../dat/glade/editor/armyset-window.ui.h:40
#, fuzzy
msgid "New Cost:"
msgstr "Kosten:"

#: ../dat/glade/editor/armyset-window.ui.h:41
msgid "Not A Hero"
msgstr ""

#: ../dat/glade/editor/armyset-window.ui.h:42
#, fuzzy
msgid "Orange Picture:"
msgstr "Afbeelding:"

#: ../dat/glade/editor/armyset-window.ui.h:44
#, fuzzy
msgid "Red Picture:"
msgstr "Afbeelding:"

#: ../dat/glade/editor/armyset-window.ui.h:45
#: ../dat/glade/editor/tileset-window.ui.h:25
#: ../dat/glade/editor/cityset-window.ui.h:23
#: ../dat/glade/editor/shieldset-window.ui.h:13
#, fuzzy
msgid "Save A Copy"
msgstr "Kaart _bewaren"

#: ../dat/glade/editor/armyset-window.ui.h:46
#, fuzzy
msgid "Save Armyset"
msgstr "Legerverzameling bewaren"

#: ../dat/glade/editor/armyset-window.ui.h:47
msgid "Sight:"
msgstr "Zicht:"

#: ../dat/glade/editor/armyset-window.ui.h:48
msgid "Strength:"
msgstr "Sterkte:"

#: ../dat/glade/editor/armyset-window.ui.h:49
msgid "Subtract All City Bonus"
msgstr "Alle stadsbonussen verminderen"

#: ../dat/glade/editor/armyset-window.ui.h:50
msgid "Subtract All Non-Hero Bonuses"
msgstr "Alle niet-heldbonussen verminderen"

#: ../dat/glade/editor/armyset-window.ui.h:51
msgid "Subtract all Hero Bonuses"
msgstr "Alle heldbonussen verminderen"

#: ../dat/glade/editor/armyset-window.ui.h:52
msgid "Travels faster in forests"
msgstr "Reist sneller in bossen"

#: ../dat/glade/editor/armyset-window.ui.h:53
msgid "Travels faster in hills"
msgstr "Reist sneller in heuvels"

#: ../dat/glade/editor/armyset-window.ui.h:54
msgid "Travels faster in marshland"
msgstr "Reist sneller door moerasgebied"

#: ../dat/glade/editor/armyset-window.ui.h:55
msgid "Travels faster in mountains"
msgstr "Reist sneller door bergen"

#: ../dat/glade/editor/armyset-window.ui.h:56
msgid "Turns:"
msgstr "Zetten:"

#: ../dat/glade/editor/armyset-window.ui.h:57
msgid "Upkeep:"
msgstr ""

#: ../dat/glade/editor/armyset-window.ui.h:58
#, fuzzy
msgid "Validate Armyset"
msgstr "Legerverzameling bewaren"

#: ../dat/glade/editor/armyset-window.ui.h:59
#, fuzzy
msgid "White Picture:"
msgstr "Afbeelding:"

#: ../dat/glade/editor/armyset-window.ui.h:60
#, fuzzy
msgid "Yellow Picture:"
msgstr "Afbeelding:"

#: ../dat/glade/editor/city-editor-dialog.ui.h:1
#: ../dat/glade/editor/reward-list-dialog.ui.h:1
#: ../dat/glade/editor/stack-editor-dialog.ui.h:1
#, fuzzy
msgid "Add"
msgstr "_Toevoegen"

#: ../dat/glade/editor/city-editor-dialog.ui.h:2
msgid "Burned down"
msgstr "Plat gebrand"

#: ../dat/glade/editor/city-editor-dialog.ui.h:4
msgid "Capital"
msgstr "Hoofdstad"

#: ../dat/glade/editor/city-editor-dialog.ui.h:6
msgid "Edit City"
msgstr "Stad bewerken"

#: ../dat/glade/editor/city-editor-dialog.ui.h:7
#, fuzzy
msgid "Income:"
msgstr "Inkomend:"

#: ../dat/glade/editor/city-editor-dialog.ui.h:10
#: ../dat/glade/editor/stack-editor-dialog.ui.h:7
msgid "Owner:"
msgstr ""

#: ../dat/glade/editor/city-editor-dialog.ui.h:12
#: ../dat/glade/editor/reward-editor-dialog.ui.h:12
#: ../dat/glade/editor/ruin-editor-dialog.ui.h:13
#: ../dat/glade/editor/signpost-editor-dialog.ui.h:4
#: ../dat/glade/editor/temple-editor-dialog.ui.h:6
#, fuzzy
msgid "Randomize"
msgstr "Willekeurig mak_en"

#: ../dat/glade/editor/city-editor-dialog.ui.h:13
#: ../dat/glade/editor/reward-list-dialog.ui.h:5
#: ../dat/glade/editor/stack-editor-dialog.ui.h:8
#, fuzzy
msgid "Remove"
msgstr "_Verwijderen"

#: ../dat/glade/editor/itemlist-dialog.ui.h:1
msgid "+1 to Hero's Strength"
msgstr "Held's sterkte met +1 verhogen"

#: ../dat/glade/editor/itemlist-dialog.ui.h:2
msgid "+1 to Stack's Strength"
msgstr "Stapelsterkte met +1 verhogen"

#: ../dat/glade/editor/itemlist-dialog.ui.h:3
msgid "+2 Gold Per City"
msgstr "+2 goud per stad"

#: ../dat/glade/editor/itemlist-dialog.ui.h:4
msgid "+2 to Hero's Strength"
msgstr "Held's sterkte met +2 verhogen"

#: ../dat/glade/editor/itemlist-dialog.ui.h:5
msgid "+2 to Stack's Strength"
msgstr "Stapelsterkte met +2 verhogen"

#: ../dat/glade/editor/itemlist-dialog.ui.h:6
msgid "+3 Gold Per City"
msgstr "+3 goud per stad"

#: ../dat/glade/editor/itemlist-dialog.ui.h:7
msgid "+3 to Hero's Strength"
msgstr "Held's sterkte met +3 verhogen"

#: ../dat/glade/editor/itemlist-dialog.ui.h:8
msgid "+3 to Stack's Strength"
msgstr "Stapelsterkte met +3 verhogen"

#: ../dat/glade/editor/itemlist-dialog.ui.h:9
msgid "+4 Gold Per City"
msgstr "+4 goud per stad"

#: ../dat/glade/editor/itemlist-dialog.ui.h:10
msgid "+5 Gold Per City"
msgstr "+5 goud per stad"

#: ../dat/glade/editor/itemlist-dialog.ui.h:11
msgid "Bonuses"
msgstr ""

#: ../dat/glade/editor/itemlist-dialog.ui.h:13
msgid "Double Movement of Stack"
msgstr "Dubbele verplaatsing van stapel"

#: ../dat/glade/editor/itemlist-dialog.ui.h:14
#: ../dat/glade/editor/reward-editor-dialog.ui.h:9
msgid "Item"
msgstr "Item"

#: ../dat/glade/editor/itemlist-dialog.ui.h:15
msgid "Item Editor"
msgstr "Itemeditor"

#: ../dat/glade/editor/itemlist-dialog.ui.h:17
#, fuzzy
msgid "Number of Uses:"
msgstr "Aantal steden:"

#: ../dat/glade/editor/itemlist-dialog.ui.h:18
msgid "Sinks Enemy Ships"
msgstr ""

#: ../dat/glade/editor/itemlist-dialog.ui.h:19
msgid "Stack Can Fly"
msgstr "Stapel kan vliegen"

#: ../dat/glade/editor/itemlist-dialog.ui.h:20
msgid "Steals Gold from Enemy"
msgstr ""

#: ../dat/glade/editor/itemlist-dialog.ui.h:21
msgid "Uses"
msgstr ""

#: ../dat/glade/editor/main-window.ui.h:1
msgid "All Cities"
msgstr "Alle steden"

#: ../dat/glade/editor/main-window.ui.h:2
msgid "All Ruins"
msgstr "Alle ruïnes"

#: ../dat/glade/editor/main-window.ui.h:3
msgid "All Signs"
msgstr "Alle tekens"

#: ../dat/glade/editor/main-window.ui.h:4
msgid "All Temples"
msgstr "Alle tempels"

#: ../dat/glade/editor/main-window.ui.h:6
#: ../dat/glade/editor/cityset-window.ui.h:9
#: ../dat/glade/editor/cityset-info-dialog.ui.h:2
#, fuzzy
msgid "Cityset"
msgstr "Stedenverzameling:"

#: ../dat/glade/editor/main-window.ui.h:8
#, fuzzy
msgid "Export Map As Image"
msgstr "Als bitmap e_xporteren"

#: ../dat/glade/editor/main-window.ui.h:9
msgid "Export Terrain Map As Image"
msgstr ""

#: ../dat/glade/editor/main-window.ui.h:13
msgid "Import Map from Saved Game"
msgstr ""

#: ../dat/glade/editor/main-window.ui.h:15
#, fuzzy
msgid "Load Map"
msgstr "Kaart _laden"

#. init GUI stuff
#: ../dat/glade/editor/main-window.ui.h:16 ../src/editor/main-window.cpp:1881
#: ../src/editor/main.cpp:58
msgid "LordsAWar! Scenario Editor"
msgstr "LordsAWar! Scenario-editor"

#: ../dat/glade/editor/main-window.ui.h:17
#, fuzzy
msgid "Map Info"
msgstr "_Kaartinfo"

#: ../dat/glade/editor/main-window.ui.h:18
msgid "Miniature Map"
msgstr ""

#: ../dat/glade/editor/main-window.ui.h:19
#: ../dat/glade/editor/new-map-dialog.ui.h:14
msgid "New Map"
msgstr "Nieuwe kaart"

#: ../dat/glade/editor/main-window.ui.h:20
msgid "New Map from Image"
msgstr ""

#: ../dat/glade/editor/main-window.ui.h:24
#, fuzzy
msgid "Rewards"
msgstr "_Beloningen"

#: ../dat/glade/editor/main-window.ui.h:25
#, fuzzy
msgid "Save Map"
msgstr "Kaart _bewaren"

#: ../dat/glade/editor/main-window.ui.h:26
#, fuzzy
msgid "Save Map As"
msgstr "Kaart bewaren _als..."

#: ../dat/glade/editor/main-window.ui.h:27
msgid "Save a picture of the map showing just the terrain."
msgstr ""

#: ../dat/glade/editor/main-window.ui.h:28
msgid "Save a picture of the map."
msgstr ""

#: ../dat/glade/editor/main-window.ui.h:29
#: ../dat/glade/editor/shieldset-info-dialog.ui.h:11
#, fuzzy
msgid "Shieldset"
msgstr "Schildset:"

#: ../dat/glade/editor/main-window.ui.h:30
#, fuzzy
msgid "Smooth Entire Map"
msgstr "Gehele kaart opschonen"

#: ../dat/glade/editor/main-window.ui.h:31
#, fuzzy
msgid "Smooth Screen"
msgstr "Scherm _opschonen"

#: ../dat/glade/editor/main-window.ui.h:32
#: ../dat/glade/editor/switch-sets-dialog.ui.h:8
msgid "Switch Image Sets"
msgstr ""

#: ../dat/glade/editor/main-window.ui.h:33
#: ../dat/glade/editor/tileset-info-dialog.ui.h:11
#, fuzzy
msgid "Tileset"
msgstr "Tegelverzameling:"

#: ../dat/glade/editor/main-window.ui.h:35
#, fuzzy
msgid "Toggle Tile Graphics"
msgstr "Tegelgraphics aan-/uitschakelen"

#: ../dat/glade/editor/main-window.ui.h:36
msgid "Unnamed Cities"
msgstr "Onbenoemde steden"

#: ../dat/glade/editor/main-window.ui.h:37
msgid "Unnamed Ruins"
msgstr "Onbenoemde ruïnes"

#: ../dat/glade/editor/main-window.ui.h:38
msgid "Unnamed Signs"
msgstr "Onbenoemde tekens"

#: ../dat/glade/editor/main-window.ui.h:39
msgid "Unnamed Temples"
msgstr "Onbenoemde tempels"

#: ../dat/glade/editor/main-window.ui.h:40
#, fuzzy
msgid "Validate"
msgstr "_Valideren"

#: ../dat/glade/editor/map-info-dialog.ui.h:2
#, fuzzy
msgid "Copyright:"
msgstr "Zicht:"

#: ../dat/glade/editor/map-info-dialog.ui.h:4
msgid "Edit Map Info"
msgstr "Kaartinformatie bewerken"

#: ../dat/glade/editor/map-info-dialog.ui.h:5
msgid "License:"
msgstr ""

#: ../dat/glade/editor/new-map-dialog.ui.h:1
msgid "   Cities"
msgstr "   Steden"

#: ../dat/glade/editor/new-map-dialog.ui.h:7
msgid "Fill style:"
msgstr "Vulstijl:"

#: ../dat/glade/editor/new-map-dialog.ui.h:10
#, fuzzy
msgid "Height:"
msgstr "Zicht:"

#: ../dat/glade/editor/new-map-dialog.ui.h:27
msgid "Width:"
msgstr ""

#: ../dat/glade/editor/switch-sets-dialog.ui.h:4
#, fuzzy
msgid "Image Sets"
msgstr "Afbeeldingsbestand:"

#: ../dat/glade/editor/players-dialog.ui.h:2
msgid "Edit Players"
msgstr "Bewerk spelers"

#: ../dat/glade/editor/reward-editor-dialog.ui.h:1
#: ../src/gui/sage-dialog.cpp:196
msgid "Allies"
msgstr "Bondgenoten"

#: ../dat/glade/editor/reward-editor-dialog.ui.h:3
msgid "Clear Ally Type"
msgstr "Bondgenoottype wissen"

#: ../dat/glade/editor/reward-editor-dialog.ui.h:4
msgid "Clear Hidden Ruin"
msgstr "Verborgen ruïne wissen"

#: ../dat/glade/editor/reward-editor-dialog.ui.h:5
msgid "Clear Item"
msgstr "Item wissen"

#: ../dat/glade/editor/reward-editor-dialog.ui.h:6
msgid "Edit Reward"
msgstr "Bewerk beloning"

#: ../dat/glade/editor/reward-editor-dialog.ui.h:8
msgid "Hidden Ruin"
msgstr "Verborgen ruïne"

#: ../dat/glade/editor/reward-editor-dialog.ui.h:13
#, fuzzy
msgid "Reward"
msgstr "_Beloningen"

#: ../dat/glade/editor/reward-editor-dialog.ui.h:14
#, fuzzy
msgid "height:"
msgstr "Zicht:"

#: ../dat/glade/editor/reward-editor-dialog.ui.h:15
msgid "width:"
msgstr ""

#. this is an x coordinate for a map point.
#: ../dat/glade/editor/reward-editor-dialog.ui.h:17
msgid "x:"
msgstr "x:"

#. this is a y coordinate for a map point.
#: ../dat/glade/editor/reward-editor-dialog.ui.h:19
msgid "y:"
msgstr "y:"

#: ../dat/glade/editor/reward-list-dialog.ui.h:4
msgid "Edit Rewards"
msgstr "Bewerk beloningen"

#: ../dat/glade/editor/ruin-editor-dialog.ui.h:2
#, fuzzy
msgid "Clear Keeper"
msgstr "Beloning _wissen"

#: ../dat/glade/editor/ruin-editor-dialog.ui.h:3
#, fuzzy
msgid "Clear Reward"
msgstr "Beloning _wissen"

#: ../dat/glade/editor/ruin-editor-dialog.ui.h:5
msgid "Edit Ruin"
msgstr "Bewerk ruïne"

#: ../dat/glade/editor/ruin-editor-dialog.ui.h:6
msgid "Is Hidden?"
msgstr "Is verborgen?"

#: ../dat/glade/editor/ruin-editor-dialog.ui.h:7
msgid "Keeper:"
msgstr ""

#: ../dat/glade/editor/ruin-editor-dialog.ui.h:9
msgid "New Reward:"
msgstr "Nieuwe beloning:"

#: ../dat/glade/editor/ruin-editor-dialog.ui.h:11
#, fuzzy
msgid "Pick From List"
msgstr "_Kies uit lijst"

#: ../dat/glade/editor/ruin-editor-dialog.ui.h:12
msgid "Random Reward"
msgstr "Willekeurige beloning"

#: ../dat/glade/editor/ruin-editor-dialog.ui.h:15
msgid "Seen By:"
msgstr "Gezien door:"

#: ../dat/glade/editor/ruin-editor-dialog.ui.h:16
#: ../src/editor/players-dialog.cpp:56 ../src/gui/game-lobby-dialog.cpp:330
msgid "Type"
msgstr "Type"

#: ../dat/glade/editor/select-army-dialog.ui.h:3
msgid "Select Army"
msgstr "Selecteer leger"

#: ../dat/glade/editor/select-hidden-ruin-dialog.ui.h:3
msgid "Select Hidden Ruin"
msgstr "Selecteer verborgen ruïne"

#: ../dat/glade/editor/select-item-dialog.ui.h:3
msgid "Select Item"
msgstr "Selecteer item"

#: ../dat/glade/editor/select-reward-dialog.ui.h:3
msgid "Select Reward"
msgstr "Selecteer beloning"

#: ../dat/glade/editor/signpost-editor-dialog.ui.h:2
msgid "Edit Signpost"
msgstr "Bewerk uitkijkpost"

#: ../dat/glade/editor/stack-editor-dialog.ui.h:3
msgid "Copy"
msgstr ""

#: ../dat/glade/editor/stack-editor-dialog.ui.h:4
#: ../dat/glade/editor/hero-editor-dialog.ui.h:3
msgid "Edit Hero Details"
msgstr ""

#: ../dat/glade/editor/stack-editor-dialog.ui.h:5
msgid "Edit Stack"
msgstr "Bewerk stapel"

#: ../dat/glade/editor/stack-editor-dialog.ui.h:10
msgid "is Fortified"
msgstr ""

#: ../dat/glade/editor/temple-editor-dialog.ui.h:3
msgid "Edit Temple"
msgstr "Bewerk tempel"

#: ../dat/glade/editor/temple-editor-dialog.ui.h:7
#: ../src/gui/ruin-report-dialog.cpp:175 ../src/editor/main-window.cpp:1435
msgid "Temple"
msgstr ""

#: ../dat/glade/editor/tile-preview-dialog.ui.h:2
#: ../dat/glade/editor/tileset-window.ui.h:22
msgid "Preview Tile"
msgstr "Voorvertoon tegel"

#: ../dat/glade/editor/tile-preview-dialog.ui.h:3
#, fuzzy
msgid "TileStyle Id:"
msgstr "Tegelverzameling:"

#: ../dat/glade/editor/tileset-selector-editor-dialog.ui.h:1
#: ../dat/glade/editor/tileset-window.ui.h:1
#, fuzzy
msgid "Army Unit Selector"
msgstr "_Legereenheidkiezer"

#: ../dat/glade/editor/tileset-selector-editor-dialog.ui.h:3
#: ../dat/glade/editor/tileset-flag-editor-dialog.ui.h:3
#: ../dat/glade/editor/tileset-explosion-picture-editor-dialog.ui.h:4
#: ../dat/glade/editor/masked-image-editor-dialog.ui.h:3
#: ../dat/glade/editor/image-editor-dialog.ui.h:3
msgid "Image:"
msgstr "Afbeelding:"

#: ../dat/glade/editor/tileset-selector-editor-dialog.ui.h:4
#: ../dat/glade/editor/tileset-explosion-picture-editor-dialog.ui.h:5
msgid "Large"
msgstr "Groot"

#: ../dat/glade/editor/tileset-selector-editor-dialog.ui.h:5
#: ../dat/glade/editor/tileset-flag-editor-dialog.ui.h:4
#: ../dat/glade/editor/tileset-explosion-picture-editor-dialog.ui.h:6
#, fuzzy
msgid "Preview"
msgstr "Voorvertoon tegel"

#: ../dat/glade/editor/tileset-selector-editor-dialog.ui.h:6
msgid "Selector Editor"
msgstr "Aanwijzereditor"

#: ../dat/glade/editor/tileset-selector-editor-dialog.ui.h:7
#: ../dat/glade/editor/tileset-flag-editor-dialog.ui.h:5
#, fuzzy
msgid "Shieldset:"
msgstr "Schildset:"

#: ../dat/glade/editor/tileset-flag-editor-dialog.ui.h:2
#, fuzzy
msgid "Flag Editor"
msgstr "Itemeditor"

#: ../dat/glade/editor/tileset-flag-editor-dialog.ui.h:6
#, fuzzy
msgid "Stack Flags"
msgstr "Stapel kan vliegen"

#: ../dat/glade/editor/tileset-explosion-picture-editor-dialog.ui.h:2
msgid "Explosion"
msgstr ""

#: ../dat/glade/editor/tileset-explosion-picture-editor-dialog.ui.h:3
msgid "Explosion Editor"
msgstr ""

#: ../dat/glade/editor/masked-image-editor-dialog.ui.h:2
#: ../dat/glade/editor/image-editor-dialog.ui.h:2
#, fuzzy
msgid "Change Image"
msgstr "_Verander"

#: ../dat/glade/editor/tileset-window.ui.h:2
#, fuzzy
msgid "Bridges Picture"
msgstr "Afbeelding:"

#: ../dat/glade/editor/tileset-window.ui.h:4
msgid "Explosion Picture"
msgstr ""

#: ../dat/glade/editor/tileset-window.ui.h:6
msgid "First Colour:"
msgstr "Eerste kleur:"

#: ../dat/glade/editor/tileset-window.ui.h:7
#, fuzzy
msgid "Flag Picture"
msgstr "Afbeelding:"

#: ../dat/glade/editor/tileset-window.ui.h:8
#, fuzzy
msgid "Fog Picture"
msgstr "Afbeelding:"

#: ../dat/glade/editor/tileset-window.ui.h:13
msgid "Image File:"
msgstr "Afbeeldingsbestand:"

#: ../dat/glade/editor/tileset-window.ui.h:14
#, fuzzy
msgid "Load Tileset"
msgstr "Tegelset _laden"

#. init GUI stuff
#: ../dat/glade/editor/tileset-window.ui.h:15
#: ../src/editor/tileset-main.cpp:50 ../src/editor/tileset-window.cpp:1413
msgid "LordsAWar! Tileset Editor"
msgstr "LordsAWar! Tegelset-editor"

#: ../dat/glade/editor/tileset-window.ui.h:17
msgid "Moves:"
msgstr "Beweegt:"

#: ../dat/glade/editor/tileset-window.ui.h:19
#, fuzzy
msgid "New Tileset"
msgstr "_Nieuwe tegelset"

#: ../dat/glade/editor/tileset-window.ui.h:20
msgid "Organize TileStyles"
msgstr ""

#: ../dat/glade/editor/tileset-window.ui.h:21
msgid "Pattern:"
msgstr "Patroon:"

#: ../dat/glade/editor/tileset-window.ui.h:24
#, fuzzy
msgid "Roads Picture"
msgstr "Afbeelding:"

#: ../dat/glade/editor/tileset-window.ui.h:26
#, fuzzy
msgid "Save Tileset"
msgstr "Tegelset bewaren"

#: ../dat/glade/editor/tileset-window.ui.h:27
msgid "Second Colour:"
msgstr "Tweede kleur:"

#: ../dat/glade/editor/tileset-window.ui.h:28
msgid "Smallmap Appearance:"
msgstr "Uiterlijk minikaart"

#: ../dat/glade/editor/tileset-window.ui.h:29
msgid "Smallmap Building Colours"
msgstr ""

#: ../dat/glade/editor/tileset-window.ui.h:31
msgid "Third Colour:"
msgstr "Derde kleur:"

#: ../dat/glade/editor/tileset-window.ui.h:32
#, fuzzy
msgid "Tile"
msgstr "Tegelverzameling:"

#: ../dat/glade/editor/tileset-window.ui.h:33
#, fuzzy
msgid "Tile Style"
msgstr "<b>Tegelstijl</b>"

#: ../dat/glade/editor/tileset-window.ui.h:34
#, fuzzy
msgid "Tile Style Set"
msgstr "<b>Tegelstijlset</b>"

#: ../dat/glade/editor/tileset-window.ui.h:35
#, fuzzy
msgid "Tile Style Sets"
msgstr "<b>Tegelstijlsets</b>"

#: ../dat/glade/editor/tileset-window.ui.h:36
msgid "Tileset info"
msgstr "Tegelsetinformatie"

#: ../dat/glade/editor/tileset-window.ui.h:39
#: ../src/editor/tileset-window.cpp:92
msgid "Void"
msgstr ""

#: ../dat/glade/editor/tilestyle-organizer-dialog.ui.h:1
msgid "Categories"
msgstr ""

#: ../dat/glade/editor/tilestyle-organizer-dialog.ui.h:3
msgid "Organize Tile Images"
msgstr ""

#: ../dat/glade/editor/tilestyle-organizer-dialog.ui.h:4
#, fuzzy
msgid "Selected Category"
msgstr "Selecteer leger"

#: ../dat/glade/editor/tilestyle-organizer-dialog.ui.h:5
#: ../src/editor/tilestyle-organizer-dialog.cpp:204
msgid "Unsorted TileStyles"
msgstr ""

#: ../dat/glade/editor/hero-editor-dialog.ui.h:2
#, fuzzy
msgid "Edit Backpack"
msgstr "Bewerk stapel"

#: ../dat/glade/editor/hero-editor-dialog.ui.h:4
#, fuzzy
msgid "Female"
msgstr "vrouwelijk"

#: ../dat/glade/editor/hero-editor-dialog.ui.h:6
msgid "Male"
msgstr ""

#: ../dat/glade/editor/backpack-editor-dialog.ui.h:1
#, fuzzy
msgid "Add Item"
msgstr "Item"

#: ../dat/glade/editor/backpack-editor-dialog.ui.h:2
msgid "Backpack Editor"
msgstr ""

#: ../dat/glade/editor/backpack-editor-dialog.ui.h:7
#, fuzzy
msgid "Remove item"
msgstr "_Verwijderen"

#: ../dat/glade/editor/editor-quit-dialog.ui.h:2
msgid "Close without Saving"
msgstr ""

#: ../dat/glade/editor/editor-quit-dialog.ui.h:3
#, fuzzy
msgid "Save"
msgstr "Spel bewaren"

#: ../dat/glade/editor/editor-quit-dialog.ui.h:4
msgid "Save changes before closing?"
msgstr ""

#: ../dat/glade/editor/editor-quit-dialog.ui.h:5
#, fuzzy
msgid "Save changes?"
msgstr "Spel bewaren"

#: ../dat/glade/editor/tile-size-editor-dialog.ui.h:2
#, fuzzy
msgid "Change Tile Size?"
msgstr "Tegelgrootte:"

#: ../dat/glade/editor/tileset-smallmap-building-colors-dialog.ui.h:2
msgid "Colours of Buildings on the Smallmap"
msgstr ""

#: ../dat/glade/editor/tileset-smallmap-building-colors-dialog.ui.h:3
#, fuzzy
msgid "Road Colour:"
msgstr "Tweede kleur:"

#: ../dat/glade/editor/tileset-smallmap-building-colors-dialog.ui.h:4
#, fuzzy
msgid "Ruin Colour:"
msgstr "Eerste kleur:"

#: ../dat/glade/editor/tileset-smallmap-building-colors-dialog.ui.h:5
#, fuzzy
msgid "Temple Colour:"
msgstr "Derde kleur:"

#: ../dat/glade/editor/editor-recover-dialog.ui.h:1
msgid "Disregard"
msgstr ""

#: ../dat/glade/editor/editor-recover-dialog.ui.h:2
msgid "Recover"
msgstr ""

#: ../dat/glade/editor/editor-recover-dialog.ui.h:3
msgid "Recover Session?"
msgstr ""

#: ../dat/glade/editor/cityset-window.ui.h:1
#, fuzzy
msgid "(1 picture)"
msgstr "Afbeelding:"

#: ../dat/glade/editor/cityset-window.ui.h:2
#, fuzzy
msgid "(3 picture)"
msgstr "Afbeelding:"

#: ../dat/glade/editor/cityset-window.ui.h:3
#, fuzzy
msgid "(8 picture)"
msgstr "Afbeelding:"

#: ../dat/glade/editor/cityset-window.ui.h:4
#, fuzzy
msgid "(8 pictures)"
msgstr "Afbeelding:"

#: ../dat/glade/editor/cityset-window.ui.h:5
msgid "(9 pictures on a row)"
msgstr ""

#: ../dat/glade/editor/cityset-window.ui.h:6
#: ../dat/glade/editor/shieldset-window.ui.h:1
msgid "About"
msgstr ""

#: ../dat/glade/editor/cityset-window.ui.h:7
#, fuzzy
msgid "Cities Picture:"
msgstr "Afbeelding:"

#: ../dat/glade/editor/cityset-window.ui.h:8
#, fuzzy
msgid "City:"
msgstr "Stad"

#: ../dat/glade/editor/cityset-window.ui.h:11
#: ../src/editor/cityset-window.cpp:467
#, fuzzy
msgid "Edit Cityset Information"
msgstr "Informatie over legerverzameling"

#: ../dat/glade/editor/cityset-window.ui.h:14
#, fuzzy
msgid "Load Cityset"
msgstr "Legerverzameling laden"

#. init GUI stuff
#: ../dat/glade/editor/cityset-window.ui.h:15
#: ../src/editor/cityset-window.cpp:800 ../src/editor/cityset-main.cpp:51
#, fuzzy
msgid "LordsAWar! Cityset Editor"
msgstr "LordsAWar! Editor legerverzameling"

#: ../dat/glade/editor/cityset-window.ui.h:16
#, fuzzy
msgid "New Cityset"
msgstr "_Nieuwe legerverzameling"

#: ../dat/glade/editor/cityset-window.ui.h:17
#, fuzzy
msgid "Pictures"
msgstr "Afbeelding:"

#: ../dat/glade/editor/cityset-window.ui.h:18
#, fuzzy
msgid "Port Picture:"
msgstr "Afbeelding:"

#: ../dat/glade/editor/cityset-window.ui.h:20
#, fuzzy
msgid "Razed Cities Picture:"
msgstr "Steden aan het verwoesten:"

#: ../dat/glade/editor/cityset-window.ui.h:21
#, fuzzy
msgid "Ruin:"
msgstr "Ruïnes"

#: ../dat/glade/editor/cityset-window.ui.h:22
#, fuzzy
msgid "Ruins Picture:"
msgstr "Afbeelding:"

#: ../dat/glade/editor/cityset-window.ui.h:24
#, fuzzy
msgid "Save Cityset"
msgstr "Legerverzameling bewaren"

#: ../dat/glade/editor/cityset-window.ui.h:25
#, fuzzy
msgid "Signpost Picture:"
msgstr "Wegwijzer"

#: ../dat/glade/editor/cityset-window.ui.h:26
#, fuzzy
msgid "Temple Picture:"
msgstr "Afbeelding:"

#: ../dat/glade/editor/cityset-window.ui.h:27
#, fuzzy
msgid "Temple:"
msgstr "Tempels"

#: ../dat/glade/editor/cityset-window.ui.h:28
#, fuzzy
msgid "Tile Widths"
msgstr "Tegelverzameling:"

#: ../dat/glade/editor/cityset-window.ui.h:29
#, fuzzy
msgid "Towers Picture:"
msgstr "Afbeelding:"

#: ../dat/glade/editor/cityset-window.ui.h:30
#, fuzzy
msgid "Validate Cityset"
msgstr "_Valideren"

#: ../dat/glade/editor/shieldset-window.ui.h:3
#: ../src/editor/shieldset-window.cpp:425
#, fuzzy
msgid "Edit Shieldset Information"
msgstr "Bewerk informatie tegelset"

#: ../dat/glade/editor/shieldset-window.ui.h:6
#, fuzzy
msgid "Large Picture:"
msgstr "Afbeelding:"

#: ../dat/glade/editor/shieldset-window.ui.h:7
#, fuzzy
msgid "Load Shieldset"
msgstr "Tegelset _laden"

#. init GUI stuff
#: ../dat/glade/editor/shieldset-window.ui.h:8
#: ../src/editor/shieldset-main.cpp:51 ../src/editor/shieldset-window.cpp:724
#, fuzzy
msgid "LordsAWar! Shieldset Editor"
msgstr "LordsAWar! Tegelset-editor"

#: ../dat/glade/editor/shieldset-window.ui.h:9
#, fuzzy
msgid "Medium Picture:"
msgstr "Afbeelding:"

#: ../dat/glade/editor/shieldset-window.ui.h:10
#, fuzzy
msgid "New Shieldset"
msgstr "Schildset:"

#: ../dat/glade/editor/shieldset-window.ui.h:11
#, fuzzy
msgid "Player Colour:"
msgstr "Eerste kleur:"

#: ../dat/glade/editor/shieldset-window.ui.h:14
#, fuzzy
msgid "Save Shieldset"
msgstr "Tegelset bewaren"

#: ../dat/glade/editor/shieldset-window.ui.h:15
#, fuzzy
msgid "Shield"
msgstr "Schildverzameling:"

#: ../dat/glade/editor/shieldset-window.ui.h:16
#, fuzzy
msgid "Small Picture:"
msgstr "Afbeelding:"

#: ../dat/glade/editor/shieldset-window.ui.h:17
#, fuzzy
msgid "Validate Shieldset"
msgstr "Schildset:"

#: ../dat/glade/editor/smallmap-editor-dialog.ui.h:1
#, fuzzy
msgid "Build Road"
msgstr "Bouwen"

#: ../dat/glade/editor/smallmap-editor-dialog.ui.h:2
#, fuzzy
msgid "Choose Point..."
msgstr "Bestemming kiezen"

#: ../dat/glade/editor/smallmap-editor-dialog.ui.h:3
#, fuzzy
msgid "Clear"
msgstr "Lijst wissen"

#: ../dat/glade/editor/smallmap-editor-dialog.ui.h:5
msgid "Finishing Point:"
msgstr ""

#: ../dat/glade/editor/smallmap-editor-dialog.ui.h:6
msgid "Miniature Map Editor"
msgstr ""

#: ../dat/glade/editor/smallmap-editor-dialog.ui.h:7
msgid "Road Planner"
msgstr ""

#: ../dat/glade/editor/smallmap-editor-dialog.ui.h:8
msgid "Starting Point:"
msgstr ""

#: ../dat/glade/editor/splash-window.ui.h:1
msgid "LordsAWar!"
msgstr ""

#: ../dat/glade/editor/splash-window.ui.h:2
msgid "Please Wait..."
msgstr ""

#: ../dat/shield/default/default.lws.in.h:1
#: ../dat/citysets/default/default.lwc.in.h:1
#: ../dat/citysets/bigdefault/bigdefault.lwc.in.h:1
#: ../dat/army/bigdefault/bigdefault.lwa.in.h:4
#: ../dat/army/default/default.lwa.in.h:4
#: ../dat/tilesets/default/default.lwt.in.h:2
#: ../dat/tilesets/bigdefault/bigdefault.lwt.in.h:2
#: ../src/gui/new-random-map-dialog.cpp:147
#: ../src/gui/new-random-map-dialog.cpp:266
#: ../src/gui/new-random-map-dialog.cpp:285
#: ../src/gui/new-random-map-dialog.cpp:304
#: ../src/editor/new-map-dialog.cpp:116 ../src/editor/new-map-dialog.cpp:310
#: ../src/editor/new-map-dialog.cpp:328 ../src/editor/new-map-dialog.cpp:346
#: ../src/editor/tileset-flag-editor-dialog.cpp:98
#: ../src/editor/tileset-selector-editor-dialog.cpp:126
msgid "Default"
msgstr ""

#: ../dat/shield/default/default.lws.in.h:2
msgid "This is the default shieldset for LordsAWar!"
msgstr ""

#: ../dat/shield/dol/dol.lws.in.h:1 ../dat/citysets/dol/dol.lwc.in.h:1
#: ../dat/citysets/bigdol/bigdol.lwc.in.h:2
msgid "Dol"
msgstr ""

#: ../dat/shield/dol/dol.lws.in.h:2
#, fuzzy
msgid "This is the shieldset associated with the dol scenario."
msgstr "In het scenario moeten minstens twee steden zijn."

#: ../dat/shield/plain/plain.lws.in.h:1
msgid "Plain"
msgstr ""

#: ../dat/shield/plain/plain.lws.in.h:2
msgid "This is a simple shieldset."
msgstr ""

#: ../dat/citysets/default/default.lwc.in.h:2
msgid "The default cityset of LordsAWar"
msgstr ""

#: ../dat/citysets/bigdefault/bigdefault.lwc.in.h:2
msgid "The doublesized default cityset of LordsAWar"
msgstr ""

#: ../dat/citysets/dol/dol.lwc.in.h:2
msgid "The cityset that goes with the Dol scenario of LordsAWar"
msgstr ""

#: ../dat/citysets/bigdol/bigdol.lwc.in.h:1
msgid "A doublesized cityset that goes with the Dol scenario of LordsAWar"
msgstr ""

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:1
#: ../dat/army/default/default.lwa.in.h:1
#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:2
msgid "Archers"
msgstr ""

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:2
#: ../dat/army/default/default.lwa.in.h:2
msgid "Archons"
msgstr ""

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:3
#: ../dat/army/default/default.lwa.in.h:3
msgid "Catapults"
msgstr ""

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:5
#: ../dat/army/default/default.lwa.in.h:5
msgid "Demons"
msgstr ""

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:6
#: ../dat/army/default/default.lwa.in.h:6
msgid "Devils"
msgstr ""

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:7
#: ../dat/army/default/default.lwa.in.h:7
msgid "Dragons"
msgstr ""

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:8
#: ../dat/army/default/default.lwa.in.h:8
#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:26
msgid "Dwarves"
msgstr ""

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:9
#: ../dat/army/default/default.lwa.in.h:9
msgid "Elementals"
msgstr ""

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:10
#: ../dat/army/default/default.lwa.in.h:10
msgid "Elephants"
msgstr ""

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:11
#: ../dat/army/default/default.lwa.in.h:11
msgid "Ghosts"
msgstr ""

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:12
#: ../dat/army/default/default.lwa.in.h:12
msgid "Giant Bats"
msgstr ""

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:13
#: ../dat/army/default/default.lwa.in.h:13
msgid "Giant Worms"
msgstr ""

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:14
#: ../dat/army/default/default.lwa.in.h:14
msgid "Giants"
msgstr ""

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:15
#: ../dat/army/default/default.lwa.in.h:15
msgid "Griffins"
msgstr ""

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:16
#: ../dat/army/default/default.lwa.in.h:16
#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:45
msgid "Heavy Cav."
msgstr ""

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:17
#: ../dat/army/default/default.lwa.in.h:17
#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:46
msgid "Heavy Inf."
msgstr ""

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:18
#: ../dat/army/default/default.lwa.in.h:18
#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:55
msgid "Light Cav."
msgstr ""

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:19
#: ../dat/army/default/default.lwa.in.h:19
#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:56
msgid "Light Inf."
msgstr ""

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:20
#: ../dat/army/default/default.lwa.in.h:20
msgid "Minotaurs"
msgstr ""

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:21
#: ../dat/army/default/default.lwa.in.h:21
#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:76
msgid "Orcish Mob"
msgstr ""

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:22
#: ../dat/army/default/default.lwa.in.h:22
msgid "Pegasi"
msgstr ""

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:23
#: ../dat/army/default/default.lwa.in.h:23
#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:79
msgid "Pikemen"
msgstr ""

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:24
#: ../dat/army/default/default.lwa.in.h:24
#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:91
msgid "Scouts"
msgstr ""

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:25
#: ../dat/army/default/default.lwa.in.h:25
msgid "Spiders"
msgstr ""

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:26
#: ../dat/army/default/default.lwa.in.h:26
msgid "The default armyset of LordsAWar! Initally created by Sune Theodorsen of Fata Morgana in 2007 specifically for this game."
msgstr ""

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:27
#: ../dat/army/default/default.lwa.in.h:27
msgid "Unicorns"
msgstr ""

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:28
#: ../dat/army/default/default.lwa.in.h:28
msgid "Wizards"
msgstr ""

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:29
#: ../dat/army/default/default.lwa.in.h:29
msgid "Wolfriders"
msgstr ""

#: ../dat/army/bigdefault/bigdefault.lwa.in.h:30
#: ../dat/army/default/default.lwa.in.h:30
msgid "hero"
msgstr ""

#: ../dat/tilesets/default/default.lwt.in.h:1
#: ../dat/tilesets/bigdefault/bigdefault.lwt.in.h:1
msgid "A tileset made by David Baumgart for LordsAWar"
msgstr ""

#: ../dat/tilesets/stark/stark.lwt.in.h:1
msgid "A stark and simple tileset"
msgstr ""

#: ../dat/tilesets/stark/stark.lwt.in.h:6
#: ../dat/tilesets/bigstark/bigstark.lwt.in.h:5
msgid "Stark"
msgstr ""

#: ../dat/tilesets/bigstark/bigstark.lwt.in.h:7
msgid "The doublesized stark tileset"
msgstr ""

#: ../dat/tilesets/wesnoth/wesnoth.lwt.in.h:1
msgid "A tileset based on Wesnoth tileset"
msgstr ""

#: ../dat/tilesets/wesnoth/wesnoth.lwt.in.h:8
#: ../dat/tilesets/bigwesnoth/bigwesnoth.lwt.in.h:8
msgid "Wesnoth"
msgstr ""

#: ../dat/tilesets/bigwesnoth/bigwesnoth.lwt.in.h:6
msgid "The doublesized tileset based on Wesnoth tileset"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:1 ../dat/ruinnames.xml.in.h:2
msgid "Abandoned Town"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:3
#: ../dat/various/items/items.xml.in.h:1
msgid "Armour of Gods"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:4
msgid "Ausculum"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:5
msgid "Baneblade"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:6
msgid "Berserker Axe"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:7
#: ../dat/various/items/items.xml.in.h:2
msgid "Beserker Helm"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:8
#: ../dat/various/items/items.xml.in.h:3
msgid "Boots of Speed"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:9
#: ../dat/various/items/items.xml.in.h:4
msgid "Bow of Eldros"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:10
msgid "Capua"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:11
msgid "Carales"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:12
msgid "Carthage"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:13
msgid "Carthage has lost her dominance on the sea and you, Hannibal, are convinced that the only hope of avoiding the destruction of your city is to move to the attack - through Spain and across the Alps."
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:14
#: ../dat/various/items/items.xml.in.h:5
msgid "Chimes of Safety"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:15
msgid "Clusium"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:16
#: ../dat/various/items/items.xml.in.h:6
msgid "Crimson Banner"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:17
msgid "Croton"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:18
#: ../dat/various/items/items.xml.in.h:7
msgid "Crown of Loriel"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:19
msgid "Crystal Rose"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:20
#: ../dat/various/items/items.xml.in.h:8
msgid "Cup of Haste"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:21 ../dat/ruinnames.xml.in.h:14
msgid "Dark Tower"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:22
#: ../dat/various/items/items.xml.in.h:9
msgid "Darksword"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:23
msgid "Defender's Helmet"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:24
#, fuzzy
msgid "Defense Rapier"
msgstr "Ruïnes verdedigen?"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:25
msgid "Dwarven Hammer"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:27
#: ../dat/various/items/items.xml.in.h:10
msgid "Eldros's Pouch"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:28
msgid "Elven Sword"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:29
msgid "Enchanted Axe"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:30
msgid "Enchanted Dagger"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:31
msgid "Enchanted Greatsword"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:32
msgid "Enchanted Sword"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:33
msgid "Everburning Torch"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:34
#: ../dat/various/items/items.xml.in.h:11
msgid "Everful Purse"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:35
msgid "Field Plate"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:36
#: ../dat/various/items/items.xml.in.h:12
msgid "Firesword"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:37
msgid "Flaming Death"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:38
msgid "Gades"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:39
msgid "Gegovia"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:40
msgid "Golden Mask"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:41
msgid "Golden Shield"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:42
msgid "Hadrumentum"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:43
msgid "Hannibal"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:44
msgid "Healthy Cloak"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:47
msgid "Here in 255 BCE Marcus Atilius Regulus was defeated."
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:48
msgid "Here in 279 BCE Pyrrhus won a \"Pyrrhic\" victory."
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:49 ../dat/signposts.xml.in.h:3
msgid "Here lies a foolish warrior."
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:50
#: ../dat/various/items/items.xml.in.h:13
msgid "Horn of Ages"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:51
#: ../dat/various/items/items.xml.in.h:14
msgid "Horn of Plenty"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:52
#: ../dat/various/items/items.xml.in.h:15
msgid "Horn of Siege"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:53
#: ../dat/various/items/items.xml.in.h:16
msgid "Icesword"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:54
msgid "Leptis"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:57
#: ../dat/various/items/items.xml.in.h:17
msgid "Lightsword"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:58
msgid "Lilybaeum"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:59
msgid "Lixus"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:60
#: ../dat/various/items/items.xml.in.h:18
msgid "Lock of Safety"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:61
msgid "Mace of the Zealot"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:62
#: ../dat/various/items/items.xml.in.h:19
msgid "Magic Carpet"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:63
msgid "Magic Spear"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:64
msgid "Massillia"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:65
#, fuzzy
msgid "Messana"
msgstr "Boodschap:"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:66
msgid "Moon Blade"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:67
msgid "Morningstar"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:68
msgid "Neutral"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:69
#, fuzzy
msgid "New Carthage"
msgstr "Nieuwe _campagne"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:70
msgid "Numantia"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:71
#: ../dat/various/items/items.xml.in.h:20
msgid "Okradon's Pouch"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:72
msgid "Olisippo"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:73
#: ../dat/various/items/items.xml.in.h:21
msgid "Orb of Loriel"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:74
msgid "Orcish Dagger"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:75
msgid "Orcish Greatsword"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:77
msgid "Orcish Sword"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:78
#: ../dat/various/items/items.xml.in.h:22
msgid "Phantom Steed"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:80
msgid "Placentia"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:81
msgid "Power Halberd"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:82
msgid "Ranger Vest"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:83
msgid "Ring of Endurance"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:84
#: ../dat/various/items/items.xml.in.h:23
msgid "Ring of Power"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:85
#: ../dat/various/items/items.xml.in.h:24
msgid "Ring of Travel"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:86
msgid "Roma"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:87
msgid "Rome"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:88
msgid "Ruby Ring"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:89
msgid "Saguntum"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:90
#: ../dat/various/items/items.xml.in.h:25
msgid "Sceptre of Loriel"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:92
msgid "Scroll of Waterwalking"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:93
#: ../dat/various/items/items.xml.in.h:29
msgid "Shield of Courage"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:94
msgid "Shield of Parrying"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:95
msgid "Silver Cap"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:96
#: ../dat/various/items/items.xml.in.h:30
msgid "Silver Purse"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:97
msgid "Skull Crusher"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:98
#: ../dat/various/items/items.xml.in.h:31
msgid "Spear of Ank"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:99
#: ../dat/various/items/items.xml.in.h:33
msgid "Staff of Might"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:100
#: ../dat/various/items/items.xml.in.h:34
msgid "Staff of Movement"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:101
#: ../dat/various/items/items.xml.in.h:35
msgid "Staff of Ruling"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:102
msgid "Studded Armour"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:103
#: ../dat/various/items/items.xml.in.h:36
msgid "Sword of Death"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:104
msgid "Sword of the Avatar"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:105
msgid "Syracuse"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:106
msgid "Taras"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:107
msgid "Tarraco"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:108
msgid "Temple of Apollo"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:109
msgid "Temple of Belisama"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:110
#, fuzzy
msgid "Temple of Io"
msgstr "Tempels"

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:111
msgid "Temple of Jupiter"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:112
msgid "The Second Punic War"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:113
msgid "The Sibyl's Cave"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:114
msgid "Thrakil's Battleaxe"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:115
#: ../dat/various/items/items.xml.in.h:37
msgid "Tome of War"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:116
msgid "Trident of the Seas"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:117
#: ../dat/various/items/items.xml.in.h:38
msgid "Troll Helm"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:118
msgid "Tyrill lies to the southwest"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:119
msgid "Wall Aegis"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:120
#: ../dat/various/items/items.xml.in.h:39
msgid "Wand of Flight"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:121
#: ../dat/various/items/items.xml.in.h:40
msgid "Wings of Flying"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:122
#: ../dat/various/items/items.xml.in.h:41
msgid "Wings of the Eagle"
msgstr ""

#: ../dat/map/2ndPunic37/2ndPunic37.map.in.h:123
#: ../dat/various/items/items.xml.in.h:42
msgid "Witch's Broom"
msgstr ""

#: ../src/GameScenario.cpp:337
msgid "Northwestern map"
msgstr ""

#: ../src/GameScenario.cpp:340
msgid "Northern map"
msgstr ""

#: ../src/GameScenario.cpp:343
msgid "Northeastern map"
msgstr ""

#: ../src/GameScenario.cpp:346
msgid "Western map"
msgstr ""

#: ../src/GameScenario.cpp:349
msgid "Central map"
msgstr ""

#: ../src/GameScenario.cpp:352
msgid "Eastern map"
msgstr ""

#: ../src/GameScenario.cpp:355
msgid "Southwestern map"
msgstr ""

#: ../src/GameScenario.cpp:358
msgid "Southern map"
msgstr ""

#: ../src/GameScenario.cpp:361
msgid "Southeastern map"
msgstr ""

#: ../src/GameScenario.cpp:952
msgid "There must be at least 2 players in the scenario."
msgstr "In het scenario moeten minstens twee spelers zijn."

#: ../src/GameScenario.cpp:956
msgid "There must be at least 2 cities in the scenario."
msgstr "In het scenario moeten minstens twee steden zijn."

#: ../src/GameScenario.cpp:967
msgid "The player called `%1' lacks a starting city."
msgstr ""

#: ../src/GameScenario.cpp:983
msgid "There is %1 unnamed city"
msgid_plural "There are %1 unnamed cities"
msgstr[0] "Er is %1 onbenoemde stad"
msgstr[1] "Er zijn %1 onbenoemde steden"

#: ../src/GameScenario.cpp:997
msgid "There is %1 unnamed ruin"
msgid_plural "There are %1 unnamed ruins"
msgstr[0] "Er is %1 onbenoemde ruïne"
msgstr[1] "Er zijn %1 onbenoemde ruïnes"

#: ../src/GameScenario.cpp:1011
msgid "There is %1 unnamed temple"
msgid_plural "There are %1 unnamed temples"
msgstr[0] "Er is %1 onbenoemde tempel"
msgstr[1] "Er zijn %1 onbenoemde tempels"

#: ../src/GameScenario.cpp:1025
msgid "There is %1 neutral stack not in a city"
msgid_plural "There are %1 neutral stacks not in cities"
msgstr[0] "Er is %1 neutrale stapel niet in een stad"
msgstr[1] "Er zijn %1 neutrale stapels niet in steden"

#: ../src/GameScenario.cpp:1031
msgid "Not all cities are reachable by a non-flying unit."
msgstr ""

#: ../src/QKillHero.cpp:106
msgid "You're still searching for him..."
msgstr "Je bent nog steeds naar hem op zoek..."

#: ../src/QKillHero.cpp:107
msgid "Seen lately near ("
msgstr "Laatst gezien nabij ("

#: ../src/QKillHero.cpp:115
msgid "You have slain the wicked hero %1."
msgstr ""

#: ../src/QKillHero.cpp:120
msgid "You could not slay the wicked hero %1."
msgstr ""

#: ../src/QKillHero.cpp:122
msgid "The hero was slain by someone else!"
msgstr ""

#: ../src/QKillHero.cpp:128
msgid "Kill the hero named %1, servant of player %2."
msgstr ""

#: ../src/QEnemyArmytype.cpp:114
msgid "You have not killed a unit of enemy %1 yet."
msgstr ""

#: ../src/QEnemyArmytype.cpp:122
msgid "You have killed a unit of enemy %1."
msgstr ""

#: ../src/QEnemyArmytype.cpp:123 ../src/QPillageGold.cpp:77
#: ../src/QEnemyArmies.cpp:127
msgid "Well done!"
msgstr ""

#: ../src/QEnemyArmytype.cpp:136
msgid "You must destroy a unit of enemy %1."
msgstr ""

#: ../src/playerlist.cpp:318
msgid "Statesman"
msgstr ""

#: ../src/playerlist.cpp:320
msgid "Diplomat"
msgstr ""

#: ../src/playerlist.cpp:322
msgid "Pragmatist"
msgstr ""

#: ../src/playerlist.cpp:324
msgid "Politician"
msgstr ""

#: ../src/playerlist.cpp:326
msgid "Deceiver"
msgstr ""

#: ../src/playerlist.cpp:328
msgid "Scoundrel"
msgstr ""

#: ../src/playerlist.cpp:330
msgid "Turncoat"
msgstr ""

#: ../src/playerlist.cpp:332
msgid "Running Dog"
msgstr ""

#: ../src/playerlist.cpp:333 ../src/gui/hero-dialog.cpp:221
#: ../src/gui/report-dialog.cpp:332
msgid "unknown"
msgstr ""

#: ../src/QPillageGold.cpp:71
msgid "You have already stolen %1 gold pieces."
msgstr ""

#: ../src/QPillageGold.cpp:76
msgid "You have managed to sack and pillage %1 gold."
msgstr ""

#: ../src/QPillageGold.cpp:87
msgid "You shall sack and pillage %1 gold from thy mighty foes."
msgstr ""

#: ../src/QCityOccupy.cpp:88 ../src/QCityRaze.cpp:87 ../src/QCitySack.cpp:87
msgid "You aren't afraid of doing it, are you?"
msgstr ""

#: ../src/QCityOccupy.cpp:93
msgid "The priests thank you for occupying this evil place."
msgstr ""

#: ../src/QCityOccupy.cpp:101
msgid "The occupation of city \"%1\" could not be accomplished."
msgstr ""

#: ../src/QCityOccupy.cpp:119
msgid "You must take over the city \"%1\" and occupy it."
msgstr ""

#. note to translators: whether a ruin has been searched
#: ../src/game.cpp:788
msgid "Explored"
msgstr ""

#. note to translators: whether a ruin has been searched
#: ../src/game.cpp:791
msgid "Unexplored"
msgstr ""

#: ../src/Configuration.cpp:187
msgid "Configuration file has wrong version, we want "
msgstr ""

#: ../src/Configuration.cpp:189
msgid "Configuration file offers "
msgstr ""

#: ../src/MapGenerator.cpp:176
msgid "flattening plains..."
msgstr ""

#: ../src/MapGenerator.cpp:179
msgid "raining water..."
msgstr ""

#: ../src/MapGenerator.cpp:186
msgid "raising hills..."
msgstr ""

#: ../src/MapGenerator.cpp:189
msgid "raising mountains..."
msgstr ""

#: ../src/MapGenerator.cpp:195
msgid "planting forests..."
msgstr ""

#: ../src/MapGenerator.cpp:198
msgid "watering swamps..."
msgstr ""

#: ../src/MapGenerator.cpp:201
msgid "normalizing terrain..."
msgstr ""

#: ../src/MapGenerator.cpp:206
msgid "building cities..."
msgstr ""

#: ../src/MapGenerator.cpp:212 ../src/MapGenerator.cpp:1686
#: ../src/MapGenerator.cpp:1700
msgid "paving roads..."
msgstr ""

#: ../src/MapGenerator.cpp:218
msgid "ruining ruins..."
msgstr ""

#: ../src/MapGenerator.cpp:221
msgid "spawning temples..."
msgstr ""

#: ../src/MapGenerator.cpp:226
msgid "building bridges..."
msgstr ""

#: ../src/MapGenerator.cpp:230
msgid "raising signs..."
msgstr ""

#: ../src/MapGenerator.cpp:371
msgid "paving bridges..."
msgstr ""

#: ../src/QEnemyArmies.cpp:121
msgid "You have killed %1 so far."
msgstr ""

#: ../src/QEnemyArmies.cpp:126
msgid "You have managed to slaughter %1 armies."
msgstr ""

#: ../src/QEnemyArmies.cpp:137
msgid "You shall slaughter %1 armies of the treacherous %2."
msgstr ""

#. Initially give the first hero the player's standard.
#: ../src/player.cpp:2498
msgid "%1 Standard"
msgstr ""

#: ../src/player.cpp:2567
msgid "Peace negotiated with %1."
msgstr ""

#: ../src/player.cpp:2575
msgid "War declared with %1."
msgstr ""

#: ../src/ruin.cpp:31
msgid " is inhabited by monsters and full of treasure!"
msgstr ""

#: ../src/reward.cpp:439
msgid "%1 Gold Piece"
msgid_plural "%1 Gold Pieces"
msgstr[0] ""
msgstr[1] ""

#: ../src/reward.cpp:447
msgid "Allies: %1 x %2"
msgstr ""

#: ../src/reward.cpp:455
msgid "Item: %1"
msgstr ""

#: ../src/reward.cpp:462
msgid "Site: %1"
msgstr ""

#: ../src/reward.cpp:468
msgid "Map: %1,%2 %3x%4"
msgstr ""

#: ../src/QCityRaze.cpp:92
msgid "The priests thank you for razing this evil place."
msgstr ""

#: ../src/QCityRaze.cpp:99
msgid "The razing of city \"%1\" could not be accomplished."
msgstr ""

#: ../src/QCityRaze.cpp:118
msgid "You must conquer the city \"%1\" and burn it to the ground."
msgstr ""

#: ../src/temple.cpp:31
msgid " can bless your armies or give you quests."
msgstr ""

#: ../src/gui/city-window.cpp:170
msgid "Capital city of %1"
msgstr ""

#: ../src/gui/city-window.cpp:175
msgid "Defence: %1"
msgstr ""

#: ../src/gui/city-window.cpp:177
msgid "Income: %1"
msgstr ""

#: ../src/gui/city-window.cpp:275 ../src/gui/buy-production-dialog.cpp:167
msgid "No production"
msgstr ""

#. note to translators: %1/%2 is the no. of steps completed out of the
#. total no. of steps in the production
#: ../src/gui/city-window.cpp:289 ../src/gui/army-info-tip.cpp:144
#: ../src/gui/army-info-tip.cpp:206
msgid "Time: %1"
msgstr ""

#. note to translators: %1 is ranged strength
#. note to translators: %1 is melee strength
#. note to translators: %1 is melee strength, %2 is ranged strength
#: ../src/gui/city-window.cpp:291 ../src/gui/army-info-tip.cpp:75
#: ../src/gui/army-info-tip.cpp:138 ../src/gui/army-info-tip.cpp:200
#: ../src/gui/buy-production-dialog.cpp:181 ../src/gui/hero-dialog.cpp:449
#: ../src/gui/army-gains-level-dialog.cpp:73
#: ../src/editor/select-army-dialog.cpp:184
msgid "Strength: %1"
msgstr ""

#. note to translators: %1 is total moves
#: ../src/gui/city-window.cpp:296 ../src/gui/army-info-tip.cpp:142
#: ../src/gui/buy-production-dialog.cpp:187
#: ../src/gui/army-gains-level-dialog.cpp:69
#: ../src/editor/select-army-dialog.cpp:186
msgid "Moves: %1"
msgstr ""

#. fill in second column
#: ../src/gui/city-window.cpp:298 ../src/gui/army-info-tip.cpp:146
#: ../src/gui/army-info-tip.cpp:208 ../src/gui/buy-production-dialog.cpp:185
msgid "Cost: %1"
msgstr ""

#: ../src/gui/city-window.cpp:300 ../src/gui/destination-dialog.cpp:239
msgid "%1t"
msgstr ""

#: ../src/gui/city-window.cpp:305
msgid ", then to %1"
msgstr ""

#: ../src/gui/city-window.cpp:458
msgid "Rename City"
msgstr ""

#: ../src/gui/city-window.cpp:466
msgid "Type the new name for this city:"
msgstr ""

#: ../src/gui/city-window.cpp:504
msgid "Raze City"
msgstr ""

#: ../src/gui/city-window.cpp:510
msgid "Are you sure that you want to raze %1?"
msgstr ""

#: ../src/gui/city-window.cpp:513
msgid "You won't be popular!"
msgstr ""

#: ../src/gui/preferences-dialog.cpp:73
msgid "Observe"
msgstr ""

#. *
#. * if we're turning this player into a human,
#. * then we desensitize the associated checkbutton
#. * otherwise, we presume that we want to observe it
#.
#: ../src/gui/preferences-dialog.cpp:79 ../src/gui/preferences-dialog.cpp:148
#: ../src/gui/preferences-dialog.cpp:200 ../src/gui/preferences-dialog.cpp:214
msgid "Human"
msgstr ""

#: ../src/gui/preferences-dialog.cpp:80
msgid "Computer"
msgstr ""

#: ../src/gui/quest-completed-dialog.cpp:56
#: ../src/gui/quest-assigned-dialog.cpp:54
#: ../src/gui/quest-report-dialog.cpp:107
msgid "Quest for %1"
msgstr ""

#: ../src/gui/quest-completed-dialog.cpp:61
msgid "%1 completed the quest!"
msgstr ""

#: ../src/gui/quest-completed-dialog.cpp:77
msgid "You have been rewarded with %1 gold piece."
msgid_plural "You have been rewarded with %1 gold pieces."
msgstr[0] ""
msgstr[1] ""

#: ../src/gui/quest-completed-dialog.cpp:85
msgid "You have been rewarded with %1 ally."
msgid_plural "You have been rewarded with %1 allies."
msgstr[0] ""
msgstr[1] ""

#: ../src/gui/quest-completed-dialog.cpp:105
#: ../src/gui/ruin-rewarded-dialog.cpp:89
msgid "where powerful allies can be found!"
msgstr ""

#: ../src/gui/quest-completed-dialog.cpp:109
#: ../src/gui/ruin-rewarded-dialog.cpp:93
msgid "where the %1 can be found!"
msgstr ""

#: ../src/gui/quest-completed-dialog.cpp:113
#: ../src/gui/ruin-rewarded-dialog.cpp:96
msgid "where a map can be found!"
msgstr ""

#: ../src/gui/quest-completed-dialog.cpp:115
#: ../src/gui/ruin-rewarded-dialog.cpp:98
msgid "where nothing can be found!"
msgstr ""

#: ../src/gui/quest-completed-dialog.cpp:117
#: ../src/gui/ruin-rewarded-dialog.cpp:100
msgid "where gold can be found!"
msgstr ""

#. this one shouldn't happen
#: ../src/gui/quest-completed-dialog.cpp:119
#: ../src/gui/ruin-rewarded-dialog.cpp:102
msgid "where something important can be found!"
msgstr ""

#: ../src/gui/triumphs-dialog.cpp:108
msgid "%1 hero earned fates worthy of legend!"
msgid_plural "%1 heroes earned fates worthy of legend!"
msgstr[0] ""
msgstr[1] ""

#: ../src/gui/triumphs-dialog.cpp:113
msgid "%1 so-called hero slaughtered without mercy!"
msgid_plural "%1 so-called heroes slaughtered without mercy!"
msgstr[0] ""
msgstr[1] ""

#: ../src/gui/triumphs-dialog.cpp:138
msgid "%1 navy not currently in service!"
msgid_plural "%1 navies not currently in service!"
msgstr[0] ""
msgstr[1] ""

#: ../src/gui/triumphs-dialog.cpp:142
msgid "%1 navy rests with the fishes!"
msgid_plural "%1 navies rest with the fishes!"
msgstr[0] ""
msgstr[1] ""

#: ../src/gui/triumphs-dialog.cpp:154
msgid "%1 army died to ensure final victory!"
msgid_plural "%1 armies died to ensure final victory!"
msgstr[0] ""
msgstr[1] ""

#: ../src/gui/triumphs-dialog.cpp:158
msgid "%1 army smote like sheep!"
msgid_plural "%1 armies smote like sheep!"
msgstr[0] ""
msgstr[1] ""

#: ../src/gui/triumphs-dialog.cpp:171
msgid "%1 unnatural creature returned from whence it came!"
msgid_plural "%1 unnatural creatures returned from whence they came!"
msgstr[0] ""
msgstr[1] ""

#: ../src/gui/triumphs-dialog.cpp:175
msgid "%1 unnatural creature dispatched!"
msgid_plural "%1 unnatural creatures dispatched!"
msgstr[0] ""
msgstr[1] ""

#: ../src/gui/triumphs-dialog.cpp:199
msgid "%1 standard betrayed by it's guardian!"
msgid_plural "%1 standards betrayed by it's guardian!"
msgstr[0] ""
msgstr[1] ""

#: ../src/gui/triumphs-dialog.cpp:204
msgid "%1 standard wrested from a vanquished foe!"
msgid_plural "%1 standards wrested from a vanquished foe!"
msgstr[0] ""
msgstr[1] ""

#: ../src/gui/error-utils.cpp:31
msgid "Fatal error"
msgstr ""

#. note to translators: %1 is remaining moves, %2 is total moves
#: ../src/gui/army-info-tip.cpp:80 ../src/gui/hero-dialog.cpp:453
msgid "Moves: %1/%2"
msgstr ""

#: ../src/gui/army-info-tip.cpp:83 ../src/gui/buy-production-dialog.cpp:189
#: ../src/gui/hero-dialog.cpp:456 ../src/editor/select-army-dialog.cpp:190
msgid "Upkeep: %1"
msgstr ""

#. note to translators: %1 is remaining moves, %2 is total moves
#: ../src/gui/army-info-tip.cpp:204
msgid "Movement: %1"
msgstr ""

#: ../src/gui/buy-production-dialog.cpp:178
msgid "Duration: %1"
msgstr ""

#: ../src/gui/quest-assigned-dialog.cpp:61
msgid "This hero already has a quest."
msgstr ""

#: ../src/gui/history-report-dialog.cpp:116
#: ../src/gui/history-report-dialog.cpp:122
#: ../src/gui/history-report-dialog.cpp:127
#: ../src/gui/history-report-dialog.cpp:132
#: ../src/editor/city-editor-dialog.cpp:47
msgid "Turns"
msgstr "Zetten"

#: ../src/gui/history-report-dialog.cpp:122
#, fuzzy
msgid "Explored Ruins"
msgstr "Onderzocht:"

#: ../src/gui/history-report-dialog.cpp:127
msgid "Gold Pieces"
msgstr ""

#: ../src/gui/history-report-dialog.cpp:132
msgid "Score"
msgstr ""

#: ../src/gui/history-report-dialog.cpp:400
msgid "City History"
msgstr ""

#: ../src/gui/history-report-dialog.cpp:403
#, fuzzy
msgid "Ruin History"
msgstr "Geschiedenis"

#: ../src/gui/history-report-dialog.cpp:406
msgid "Event History"
msgstr ""

#: ../src/gui/history-report-dialog.cpp:409
msgid "Gold History"
msgstr ""

#: ../src/gui/history-report-dialog.cpp:412
msgid "Winner History"
msgstr ""

#: ../src/gui/history-report-dialog.cpp:449
msgid "On turn %1 you have %2 gold piece!"
msgid_plural "On turn %1 you have %2 gold pieces!"
msgstr[0] "Bij zet %1 heb je %2 gouden stuk!"
msgstr[1] "Bij zet %1 heb je %2 gouden stukken!"

#: ../src/gui/history-report-dialog.cpp:452
msgid "On turn %1 you had %2 gold piece!"
msgid_plural "On turn %1 you had %2 gold pieces!"
msgstr[0] "Bij zet %1 had je %2 gouden stuk!"
msgstr[1] "Bij zet %1 had je %2 gouden stukken!"

#: ../src/gui/history-report-dialog.cpp:470
#, fuzzy
msgid "On turn %1 you have %2 city!"
msgid_plural "On turn %1 you have %2 cities!"
msgstr[0] "Bij zet %1 heb je %2 stad!"
msgstr[1] "Bij zet %1 heb je %2 steden!"

#: ../src/gui/history-report-dialog.cpp:473
msgid "On turn %1 you had %2 city!"
msgid_plural "On turn %1 you had %2 cities!"
msgstr[0] "Bij zet %1 had je %2 stad!"
msgstr[1] "Bij zet %1 had je %2 steden!"

#: ../src/gui/history-report-dialog.cpp:491
#: ../src/gui/history-report-dialog.cpp:494
#, fuzzy
msgid "By turn %1 you explored %2 ruin!"
msgid_plural "By turn %1 you explored %2 ruins!"
msgstr[0] "Bij zet %1 had je %2 stad!"
msgstr[1] "Bij zet %1 had je %2 steden!"

#: ../src/gui/history-report-dialog.cpp:517
msgid "On turn %1 you are coming %2!"
msgstr "Bij zet %1 ben je %2!"

#: ../src/gui/history-report-dialog.cpp:519
msgid "On turn %1 you were coming %2!"
msgstr "Bij zet %1 was je %2!"

#: ../src/gui/history-report-dialog.cpp:548
msgid "%1 %2 finds a sage!"
msgstr ""

#: ../src/gui/history-report-dialog.cpp:556
msgid "%1 %2 emerges in %3"
msgstr ""

#: ../src/gui/history-report-dialog.cpp:564
msgid "%1 %2 begins a quest!"
msgstr ""

#: ../src/gui/history-report-dialog.cpp:572
msgid "%1 %2 finishes a quest!"
msgstr ""

#: ../src/gui/history-report-dialog.cpp:580
msgid "%1 %2 is killed in %3!"
msgstr ""

#: ../src/gui/history-report-dialog.cpp:588
msgid "%1 %2 is killed in battle!"
msgstr ""

#: ../src/gui/history-report-dialog.cpp:596
msgid "%1 %2 is killed while searching!"
msgstr ""

#: ../src/gui/history-report-dialog.cpp:604
msgid "%1 %2 conquers %3!"
msgstr ""

#: ../src/gui/history-report-dialog.cpp:610
msgid "%1 %2 utterly vanquished!"
msgstr ""

#: ../src/gui/history-report-dialog.cpp:619
msgid "%1 %2 at peace with %3 %4!"
msgstr ""

#: ../src/gui/history-report-dialog.cpp:630
msgid "%1 %2 at war with %3 %4!"
msgstr ""

#: ../src/gui/history-report-dialog.cpp:641
#, fuzzy
msgid "%1 Treachery on %2 %3!"
msgstr "Schatkamer!"

#: ../src/gui/history-report-dialog.cpp:650
msgid "%1 %2 finds allies!"
msgstr ""

#: ../src/gui/history-report-dialog.cpp:659
msgid "%1 %2 explores %3!"
msgstr ""

#: ../src/gui/history-report-dialog.cpp:670
msgid "%1 %2 uses the %3 against %4 %5!"
msgstr ""

#: ../src/gui/history-report-dialog.cpp:675
msgid "%1 %2 uses the %3!"
msgstr ""

#: ../src/gui/sage-dialog.cpp:66 ../src/gui/ruin-rewarded-dialog.cpp:57
msgid "A Sage!"
msgstr ""

#: ../src/gui/hero-dialog.cpp:125 ../src/editor/players-dialog.cpp:58
#: ../src/editor/city-editor-dialog.cpp:132
#: ../src/editor/stack-editor-dialog.cpp:119
#: ../src/editor/backpack-editor-dialog.cpp:57
#: ../src/gui/game-lobby-dialog.cpp:329
msgid "Name"
msgstr ""

#: ../src/gui/hero-dialog.cpp:126 ../src/editor/backpack-editor-dialog.cpp:58
msgid "Attributes"
msgstr ""

#: ../src/gui/hero-dialog.cpp:127
msgid "Status"
msgstr ""

#: ../src/gui/hero-dialog.cpp:157
msgid "%1 finds a sage!"
msgstr ""

#: ../src/gui/hero-dialog.cpp:164
msgid "%1 emerges in %2!"
msgstr ""

#: ../src/gui/hero-dialog.cpp:172
msgid "%1 begins a quest!"
msgstr ""

#: ../src/gui/hero-dialog.cpp:179
msgid "%1 finishes a quest!"
msgstr ""

#: ../src/gui/hero-dialog.cpp:186
msgid "%1 is killed in %2!"
msgstr ""

#: ../src/gui/hero-dialog.cpp:194
msgid "%1 is killed in battle!"
msgstr ""

#: ../src/gui/hero-dialog.cpp:201
msgid "%1 is killed while searching!"
msgstr ""

#: ../src/gui/hero-dialog.cpp:209
msgid "%1 conquers %2!"
msgstr ""

#: ../src/gui/hero-dialog.cpp:217
msgid "%1 finds allies!"
msgstr ""

#: ../src/gui/hero-dialog.cpp:304 ../src/gui/hero-dialog.cpp:378
#: ../src/gui/hero-dialog.cpp:399
msgid "In backpack"
msgstr ""

#: ../src/gui/hero-dialog.cpp:324 ../src/gui/hero-dialog.cpp:401
msgid "On the ground"
msgstr ""

#: ../src/gui/hero-dialog.cpp:421
msgid "Battle: %1"
msgstr ""

#: ../src/gui/hero-dialog.cpp:438
msgid "Command: %1"
msgstr ""

#: ../src/gui/hero-dialog.cpp:440
msgid "Level: %1"
msgstr ""

#: ../src/gui/hero-dialog.cpp:442
msgid "Experience: %1"
msgstr ""

#. prompt to save the turn file!
#: ../src/gui/game-window.cpp:946
msgid "Save your Turn file and mail it back"
msgstr "Je zetten bewaren en terug e-mailen"

#: ../src/gui/game-window.cpp:1156 ../src/gui/splash-window.cpp:165
msgid "Choose Game to Load"
msgstr ""

#: ../src/gui/game-window.cpp:1192
msgid "Game was not saved!"
msgstr ""

#: ../src/gui/game-window.cpp:1199 ../src/editor/main-window.cpp:866
#: ../src/editor/main-window.cpp:894 ../src/editor/main-window.cpp:922
msgid "Choose a Name"
msgstr ""

#: ../src/gui/game-window.cpp:1224
msgid "Error saving game!"
msgstr ""

#: ../src/gui/game-window.cpp:1335 ../src/gui/driver.cpp:376
#: ../src/gui/driver.cpp:568 ../src/gui/driver.cpp:710
#: ../src/gui/driver.cpp:728
msgid "Corrupted saved game file."
msgstr ""

#: ../src/gui/game-window.cpp:1352 ../src/gui/driver.cpp:633
msgid "Can't load networked game from file."
msgstr ""

#: ../src/gui/game-window.cpp:1415
msgid "Change the message on this sign:"
msgstr ""

#: ../src/gui/game-window.cpp:1471
msgid "Are you sure you want to disband this group?"
msgstr ""

#: ../src/gui/game-window.cpp:1475
msgid "(It contains %1 hero)."
msgid_plural "(It contains %1 heroes)."
msgstr[0] ""
msgstr[1] ""

#: ../src/gui/game-window.cpp:1533
msgid "Are you sure you want to resign?"
msgstr ""

#: ../src/gui/game-window.cpp:1646
msgid "No ruins or temples to show!"
msgstr ""

#: ../src/gui/game-window.cpp:1886
msgid "Congratulations to %1 for conquering the world!"
msgstr ""

#: ../src/gui/game-window.cpp:1904
msgid "The rule of %1 has permanently ended!"
msgstr ""

#: ../src/gui/game-window.cpp:1910
msgid ""
"No further human resistance is possible\n"
"but the battle will continue!"
msgstr ""

#: ../src/gui/game-window.cpp:1912
msgid ""
"Press `CTRL-P' to stop the war\n"
"and visit the sites of thy old battles."
msgstr ""

#: ../src/gui/game-window.cpp:2076 ../src/gui/report-dialog.cpp:271
msgid "You have %1 city!"
msgid_plural "You have %1 cities!"
msgstr[0] ""
msgstr[1] ""

#: ../src/gui/game-window.cpp:2081
msgid "You have %1 gold piece in your treasury!"
msgid_plural "You have %1 gold pieces in your treasury!"
msgstr[0] ""
msgstr[1] ""

#: ../src/gui/game-window.cpp:2086
msgid "You earn %1 gold piece in income!"
msgid_plural "You earn %1 gold pieces in income!"
msgstr[0] ""
msgstr[1] ""

#: ../src/gui/game-window.cpp:2091
msgid "You pay %1 gold piece in upkeep!"
msgid_plural "You pay %1 gold pieces in upkeep!"
msgstr[0] ""
msgstr[1] ""

#: ../src/gui/game-window.cpp:2204
msgid "UnGrp"
msgstr ""

#: ../src/gui/game-window.cpp:2471
msgid "%1 finds "
msgstr ""

#: ../src/gui/game-window.cpp:2475
msgid "%1 gold pieces."
msgstr ""

#: ../src/gui/game-window.cpp:2480
msgid "%1 allies!"
msgstr ""

#: ../src/gui/game-window.cpp:2485
msgid "the %1!"
msgstr ""

#: ../src/gui/game-window.cpp:2490
msgid "a map!"
msgstr ""

#: ../src/gui/game-window.cpp:2515
msgid "Searching"
msgstr ""

#: ../src/gui/game-window.cpp:2544
msgid "Hero Victorious"
msgstr ""

#: ../src/gui/game-window.cpp:2546
msgid "Hero Defeated"
msgstr ""

#: ../src/gui/game-window.cpp:2553
msgid "...and is victorious!"
msgstr ""

#: ../src/gui/game-window.cpp:2555
msgid "...and is slain by it!"
msgstr ""

#: ../src/gui/game-window.cpp:2599
msgid "Hero brings allies!"
msgstr ""

#: ../src/gui/game-window.cpp:2605
msgid "The hero brings %1 ally!"
msgid_plural "The hero brings %1 allies!"
msgstr[0] ""
msgstr[1] ""

#: ../src/gui/game-window.cpp:2637
msgid "You graciously and benevolently accept their offer."
msgstr ""

#: ../src/gui/game-window.cpp:2663
msgid "Are you sure you want to attack %1?"
msgstr ""

#: ../src/gui/game-window.cpp:2666
msgid "Other players may not like this!"
msgstr ""

#: ../src/gui/game-window.cpp:2730
msgid "%1 army has been blessed!"
msgid_plural "%1 armies have been blessed!"
msgstr[0] ""
msgstr[1] ""

#: ../src/gui/game-window.cpp:2733
msgid "We have already blessed thee!"
msgstr ""

#: ../src/gui/game-window.cpp:2736
msgid "Seek more blessings in far temples!"
msgstr ""

#: ../src/gui/game-window.cpp:2740
msgid "Do you seek a quest?"
msgstr ""

#: ../src/gui/game-window.cpp:2749
msgid "_Close"
msgstr "_Sluiten"

#: ../src/gui/game-window.cpp:2885
msgid "%1, you have triumphed in the battle of %2."
msgstr ""

#: ../src/gui/game-window.cpp:2886
msgid "%1, you have claimed victory in the battle of %2."
msgstr ""

#: ../src/gui/game-window.cpp:2887
msgid "%1, you have shown no mercy in the battle of %2."
msgstr ""

#: ../src/gui/game-window.cpp:2888
msgid "%1, you have slain the foe in the battle of %2."
msgstr ""

#: ../src/gui/game-window.cpp:2993
msgid "%1 Looted"
msgstr ""

#: ../src/gui/game-window.cpp:3000
msgid "Your armies loot %1 gold piece."
msgid_plural "Your armies loot %1 gold pieces."
msgstr[0] ""
msgstr[1] ""

#: ../src/gui/game-window.cpp:3026
msgid "Pillaged %1"
msgstr ""

#: ../src/gui/game-window.cpp:3053
msgid "The loot is worth %1 gold piece."
msgid_plural "The loot is worth %1 gold pieces."
msgstr[0] ""
msgstr[1] ""

#: ../src/gui/game-window.cpp:3080
msgid "Sacked %1"
msgstr ""

#: ../src/gui/game-window.cpp:3088
msgid "Ability to produce %1 unit has been lost"
msgid_plural "Ability to produce %1 units has been lost"
msgstr[0] ""
msgstr[1] ""

#: ../src/gui/game-window.cpp:3180
msgid "Razed %1"
msgstr ""

#: ../src/gui/game-window.cpp:3185
msgid "The city of %1 is in ruins!"
msgstr ""

#: ../src/gui/game-window.cpp:3281
msgid ""
"%1\n"
"Turn %2"
msgstr ""
"%1\n"
"Zet %2"

#: ../src/gui/game-window.cpp:3323
msgid "Your unit of %1 is awarded the avenger's medal of valour!"
msgstr ""

#: ../src/gui/game-window.cpp:3325
msgid "Your unit of %1 is awarded the defender's medal of bravery!"
msgstr ""

#: ../src/gui/game-window.cpp:3327
msgid "Your unit of %1 is awarded the veteran's medal!"
msgstr ""

#: ../src/gui/game-window.cpp:3329
msgid "Your unit of %1 is awarded a medal!"
msgstr ""

#: ../src/gui/game-window.cpp:3365
msgid "%1, your turn continues."
msgstr "%1, je zet gaat door."

#: ../src/gui/game-window.cpp:3402
msgid "%1 did not complete the quest."
msgstr ""

#: ../src/gui/game-window.cpp:3490
msgid "Advisor!"
msgstr ""

#: ../src/gui/game-window.cpp:3498
msgid "My Good Lord!"
msgstr ""

#: ../src/gui/game-window.cpp:3500
msgid "Great and Worthy Lord!"
msgstr ""

#: ../src/gui/game-window.cpp:3502
msgid "O Champion of Justice!"
msgstr ""

#: ../src/gui/game-window.cpp:3504
msgid "O Mighty Leader!"
msgstr ""

#: ../src/gui/game-window.cpp:3506
msgid "O Great Warlord!"
msgstr ""

#: ../src/gui/game-window.cpp:3514
msgid "This battle will surely be as simple as butchering sleeping cattle!"
msgstr ""

#: ../src/gui/game-window.cpp:3516 ../src/gui/game-window.cpp:3522
msgid "A battle here would be as simple as butchering sleeping cattle!"
msgstr ""

#: ../src/gui/game-window.cpp:3518
msgid "I believe this battle will surely be as simple as butchering sleeping cattle!"
msgstr ""

#: ../src/gui/game-window.cpp:3520
msgid "This battle would be as simple as butchering sleeping cattle!"
msgstr ""

#: ../src/gui/game-window.cpp:3524
msgid "I believe this battle will be as simple as butchering sleeping cattle!"
msgstr ""

#: ../src/gui/game-window.cpp:3526
msgid "This battle shall be as simple as butchering sleeping cattle!"
msgstr ""

#: ../src/gui/game-window.cpp:3531
msgid "This battle will surely be an easy victory!  We cannot lose!"
msgstr ""

#: ../src/gui/game-window.cpp:3533 ../src/gui/game-window.cpp:3539
msgid "A battle here would be an easy victory!  We cannot lose!"
msgstr ""

#: ../src/gui/game-window.cpp:3535
msgid "I believe this battle will surely be an easy victory!  We cannot lose!"
msgstr ""

#: ../src/gui/game-window.cpp:3537
msgid "This battle would be an easy victory!  We cannot lose!"
msgstr ""

#: ../src/gui/game-window.cpp:3541
msgid "I believe this battle will be an easy victory!  We cannot lose!"
msgstr ""

#: ../src/gui/game-window.cpp:3543
msgid "This battle shall be an easy victory!  We cannot lose!"
msgstr ""

#: ../src/gui/game-window.cpp:3548
msgid "This battle will surely be a comfortable victory!"
msgstr ""

#: ../src/gui/game-window.cpp:3550 ../src/gui/game-window.cpp:3556
msgid "A battle here would be a comfortable victory!"
msgstr ""

#: ../src/gui/game-window.cpp:3552
msgid "I believe this battle will surely be a comfortable victory!"
msgstr ""

#: ../src/gui/game-window.cpp:3554
msgid "This battle would be a comfortable victory!"
msgstr ""

#: ../src/gui/game-window.cpp:3558
msgid "I believe this battle will be a comfortable victory!"
msgstr ""

#: ../src/gui/game-window.cpp:3560
msgid "This battle shall be a comfortable victory!"
msgstr ""

#: ../src/gui/game-window.cpp:3565
msgid "This battle will surely be a hard fought victory! But we shall win!"
msgstr ""

#: ../src/gui/game-window.cpp:3567 ../src/gui/game-window.cpp:3573
msgid "A battle here would be a hard fought victory! But we shall win!"
msgstr ""

#: ../src/gui/game-window.cpp:3569
msgid "I believe this battle will surely be a hard fought victory! But we shall win!"
msgstr ""

#: ../src/gui/game-window.cpp:3571
msgid "This battle would be a hard fought victory! But we shall win!"
msgstr ""

#: ../src/gui/game-window.cpp:3575
msgid "I believe this battle will be a hard fought victory! But we shall win!"
msgstr ""

#: ../src/gui/game-window.cpp:3577
msgid "This battle shall be a hard fought victory! But we shall win!"
msgstr ""

#: ../src/gui/game-window.cpp:3582
msgid "This battle will surely be very evenly matched!"
msgstr ""

#: ../src/gui/game-window.cpp:3584 ../src/gui/game-window.cpp:3590
msgid "A battle here would be very evenly matched!"
msgstr ""

#: ../src/gui/game-window.cpp:3586
msgid "I believe this battle will surely be very evenly matched!"
msgstr ""

#: ../src/gui/game-window.cpp:3588
msgid "This battle would be very evenly matched!"
msgstr ""

#: ../src/gui/game-window.cpp:3592
msgid "I believe this battle will be very evenly matched!"
msgstr ""

#: ../src/gui/game-window.cpp:3594
msgid "This battle shall be very evenly matched!"
msgstr ""

#: ../src/gui/game-window.cpp:3599
msgid "This battle will surely be difficult but not impossible to win!"
msgstr ""

#: ../src/gui/game-window.cpp:3601 ../src/gui/game-window.cpp:3607
msgid "A battle here would be difficult but not impossible to win!"
msgstr ""

#: ../src/gui/game-window.cpp:3603
msgid "I believe this battle will surely be difficult but not impossible to win!"
msgstr ""

#: ../src/gui/game-window.cpp:3605
msgid "This battle would be difficult but not impossible to win!"
msgstr ""

#: ../src/gui/game-window.cpp:3609
msgid "I believe this battle will be difficult but not impossible to win!"
msgstr ""

#: ../src/gui/game-window.cpp:3611
msgid "This battle shall be difficult but not impossible to win!"
msgstr ""

#: ../src/gui/game-window.cpp:3616
msgid "This battle will surely be a brave choice! I leave it to thee!"
msgstr ""

#: ../src/gui/game-window.cpp:3618 ../src/gui/game-window.cpp:3624
msgid "A battle here would be a brave choice! I leave it to thee!"
msgstr ""

#: ../src/gui/game-window.cpp:3620
msgid "I believe this battle will surely be a brave choice! I leave it to thee!"
msgstr ""

#: ../src/gui/game-window.cpp:3622
msgid "This battle would be a brave choice! I leave it to thee!"
msgstr ""

#: ../src/gui/game-window.cpp:3626
msgid "I believe this battle will be a brave choice! I leave it to thee!"
msgstr ""

#: ../src/gui/game-window.cpp:3628
msgid "This battle shall be a brave choice! I leave it to thee!"
msgstr ""

#: ../src/gui/game-window.cpp:3633
msgid "This battle will surely be a foolish decision!"
msgstr ""

#: ../src/gui/game-window.cpp:3635 ../src/gui/game-window.cpp:3641
msgid "A battle here would be a foolish decision!"
msgstr ""

#: ../src/gui/game-window.cpp:3637
msgid "I believe this battle will surely be a foolish decision!"
msgstr ""

#: ../src/gui/game-window.cpp:3639
msgid "This battle would be a foolish decision!"
msgstr ""

#: ../src/gui/game-window.cpp:3643
msgid "I believe this battle will be a foolish decision!"
msgstr ""

#: ../src/gui/game-window.cpp:3645
msgid "This battle shall be a foolish decision!"
msgstr ""

#: ../src/gui/game-window.cpp:3650
msgid "This battle will surely be sheerest folly!  Thou shouldst not attack!"
msgstr ""

#: ../src/gui/game-window.cpp:3652 ../src/gui/game-window.cpp:3658
msgid "A battle here would be sheerest folly!  Thou shouldst not attack!"
msgstr ""

#: ../src/gui/game-window.cpp:3654
msgid "I believe this battle will surely be sheerest folly!  Thou shouldst not attack!"
msgstr ""

#: ../src/gui/game-window.cpp:3656
msgid "This battle would be sheerest folly!  Thou shouldst not attack!"
msgstr ""

#: ../src/gui/game-window.cpp:3660
msgid "I believe this battle will be sheerest folly!  Thou shouldst not attack!"
msgstr ""

#: ../src/gui/game-window.cpp:3662
msgid "This battle shall be sheerest folly!  Thou shouldst not attack!"
msgstr ""

#: ../src/gui/game-window.cpp:3667
msgid "This battle will surely be complete and utter suicide!"
msgstr ""

#: ../src/gui/game-window.cpp:3669 ../src/gui/game-window.cpp:3675
msgid "A battle here would be complete and utter suicide!"
msgstr ""

#: ../src/gui/game-window.cpp:3671
msgid "I believe this battle will surely be complete and utter suicide!"
msgstr ""

#: ../src/gui/game-window.cpp:3673
msgid "This battle would be complete and utter suicide!"
msgstr ""

#: ../src/gui/game-window.cpp:3677
msgid "I believe this battle will be complete and utter suicide!"
msgstr ""

#: ../src/gui/game-window.cpp:3679
msgid "This battle shall be complete and utter suicide!"
msgstr ""

#: ../src/gui/game-window.cpp:3811
msgid "The Warlord Says..."
msgstr ""

#: ../src/gui/game-window.cpp:3856
msgid "%1 gold piece was stolen from %2!"
msgid_plural "%1 gold pieces were stolen from %2!"
msgstr[0] ""
msgstr[1] ""

#: ../src/gui/game-window.cpp:3871
msgid "%1 army unit was sunk to the watery depths!"
msgid_plural "%1 army units were sunk to the watery depths!"
msgstr[0] ""
msgstr[1] ""

#: ../src/gui/game-window.cpp:3886
msgid "%1 bag was retrieved by %2!"
msgid_plural "%1 bags were retrieved by %2!"
msgstr[0] ""
msgstr[1] ""

#: ../src/gui/game-window.cpp:3901
msgid "%1 movement point was added to %2 and accompanying units!"
msgid_plural "%1 movement points were added to %2 and accompanying units!"
msgstr[0] ""
msgstr[1] ""

#: ../src/gui/load-scenario-dialog.cpp:124
#, fuzzy
msgid "Random Scenario"
msgstr "Scenario laden"

#: ../src/gui/load-scenario-dialog.cpp:146
msgid "Play a new scenario with a random map.  You get to decide the number of players, and number of cities on the map.  You can also control the amount of the map that is covered in forest, water, swamps and mountains."
msgstr ""

#: ../src/gui/load-scenario-dialog.cpp:184
msgid "Select a scenario file to add to the library"
msgstr ""

#: ../src/gui/load-scenario-dialog.cpp:192
msgid "LordsAWar map files (*.map)"
msgstr ""

#: ../src/gui/driver.cpp:439
msgid "Server went away."
msgstr ""

#: ../src/gui/driver.cpp:457
msgid "Could not connect."
msgstr ""

#: ../src/gui/driver.cpp:580
msgid ""
"Invalid map file.\n"
"Please validate it in the scenario editor."
msgstr ""

#: ../src/gui/driver.cpp:739
msgid "Save the scenario and mail it to the first player"
msgstr ""

#: ../src/gui/driver.cpp:762
msgid "Error while trying to rename the temporary file to "
msgstr ""

#: ../src/gui/driver.cpp:764
msgid "Error: "
msgstr ""

#: ../src/gui/driver.cpp:767
msgid "Now send the saved-game file to %1"
msgstr ""

#: ../src/gui/hero-levels-dialog.cpp:55
#, fuzzy
msgid "Level"
msgstr "Niveaus"

#: ../src/gui/hero-levels-dialog.cpp:56
msgid "Exp"
msgstr ""

#: ../src/gui/hero-levels-dialog.cpp:57
msgid "Needs"
msgstr ""

#: ../src/gui/hero-levels-dialog.cpp:58 ../src/gui/stack-info-dialog.cpp:236
msgid "Str"
msgstr "Str"

#: ../src/gui/hero-levels-dialog.cpp:59 ../src/gui/stack-info-dialog.cpp:239
msgid "Move"
msgstr ""

#: ../src/gui/ruin-rewarded-dialog.cpp:85
msgid "The sages show thee the site of %1\n"
msgstr ""

#: ../src/gui/surrender-refused-dialog.cpp:46
msgid "Off with their heads!  I want it ALL!"
msgstr ""

#: ../src/gui/surrender-dialog.cpp:47
msgid "Your enemy grudgingly surrenders!\n"
msgid_plural "Your enemies respectfully surrender!\n"
msgstr[0] ""
msgstr[1] ""

#: ../src/gui/surrender-dialog.cpp:50
msgid "Do you accept?"
msgstr ""

#: ../src/gui/stack-info-dialog.cpp:242
msgid "Bonus"
msgstr ""

#: ../src/gui/ruin-report-dialog.cpp:74
msgid "Ruins and Temples"
msgstr ""

#: ../src/gui/ruin-report-dialog.cpp:137
msgid "Stronghold"
msgstr ""

#: ../src/gui/ruin-report-dialog.cpp:152
msgid "It is especially well-guarded."
msgstr ""

#: ../src/gui/ruin-report-dialog.cpp:154
msgid "Rumour speaks of a formidable force within."
msgstr ""

#: ../src/gui/ruin-report-dialog.cpp:157
msgid "Even heroes are wary of this site."
msgstr ""

#: ../src/gui/ruin-report-dialog.cpp:159 ../src/gui/ruin-report-dialog.cpp:169
msgid "Bones litter this place."
msgstr ""

#: ../src/gui/ruin-report-dialog.cpp:161
msgid "It is guarded."
msgstr ""

#: ../src/gui/splash-window.cpp:110
msgid "Rescue Crashed Game"
msgstr ""

#: ../src/gui/splash-window.cpp:224
msgid "New Networked Game"
msgstr ""

#: ../src/gui/splash-window.cpp:260
msgid "New Play By Mail game"
msgstr ""

#: ../src/gui/splash-window.cpp:327
msgid "Please exit the program and restart it for the changes to take effect."
msgstr ""

#: ../src/gui/quest-report-dialog.cpp:116
msgid "No Quest"
msgstr ""

#: ../src/gui/quest-report-dialog.cpp:121
msgid "Seek a quest in a temple!"
msgstr ""

#: ../src/gui/quest-report-dialog.cpp:124
msgid "Quest?  What Quest?"
msgstr ""

#: ../src/gui/quest-report-dialog.cpp:127
msgid "Thou hast no quests!"
msgstr ""

#: ../src/gui/report-dialog.cpp:96
msgid "You produced %1 army this turn!"
msgid_plural "You produced %1 armies this turn!"
msgstr[0] ""
msgstr[1] ""

#: ../src/gui/report-dialog.cpp:201
msgid "Army Report"
msgstr ""

#: ../src/gui/report-dialog.cpp:204
msgid "City Report"
msgstr ""

#: ../src/gui/report-dialog.cpp:207
msgid "Gold Report"
msgstr ""

#: ../src/gui/report-dialog.cpp:210
msgid "Production Report"
msgstr ""

#: ../src/gui/report-dialog.cpp:213
msgid "Winning Report"
msgstr ""

#: ../src/gui/report-dialog.cpp:239
msgid "You have %1 army!"
msgid_plural "You have %1 armies!"
msgstr[0] ""
msgstr[1] ""

#: ../src/gui/report-dialog.cpp:303
msgid "You have %1 gold piece!"
msgid_plural "You have %1 gold pieces!"
msgstr[0] ""
msgstr[1] ""

#: ../src/gui/report-dialog.cpp:316
msgid "first"
msgstr ""

#: ../src/gui/report-dialog.cpp:318
msgid "second"
msgstr ""

#: ../src/gui/report-dialog.cpp:320
msgid "third"
msgstr ""

#: ../src/gui/report-dialog.cpp:322
msgid "fourth"
msgstr ""

#: ../src/gui/report-dialog.cpp:324
msgid "fifth"
msgstr ""

#: ../src/gui/report-dialog.cpp:326
msgid "sixth"
msgstr ""

#: ../src/gui/report-dialog.cpp:328
msgid "seventh"
msgstr ""

#: ../src/gui/report-dialog.cpp:330
msgid "eighth"
msgstr ""

#: ../src/gui/report-dialog.cpp:367
msgid "You are coming %1"
msgstr ""

#: ../src/gui/report-dialog.cpp:409
msgid "Standard"
msgstr ""

#: ../src/gui/army-gains-level-dialog.cpp:60
msgid "%1 has advanced to level %2!"
msgstr ""

#: ../src/gui/army-gains-level-dialog.cpp:64
msgid "Choose an attribute to improve:"
msgstr ""

#: ../src/gui/army-gains-level-dialog.cpp:71
msgid "Sight: %1"
msgstr ""

#: ../src/gui/hero-offer-dialog.cpp:57
msgid "A Hero for %1"
msgstr ""

#: ../src/gui/hero-offer-dialog.cpp:79
msgid "A hero in %2 wants to join you for %1 gold piece!"
msgid_plural "A hero in %2 wants to join you for %1 gold pieces!"
msgstr[0] ""
msgstr[1] ""

#: ../src/gui/hero-offer-dialog.cpp:83
msgid "A hero in %1 wants to join you!"
msgstr ""

#: ../src/gui/new-random-map-dialog.cpp:468
msgid "Autogenerated"
msgstr ""

#: ../src/CreateScenarioRandomize.cpp:132
msgid "southeast"
msgstr ""

#: ../src/CreateScenarioRandomize.cpp:134
msgid "east"
msgstr ""

#: ../src/CreateScenarioRandomize.cpp:136
msgid "northeast"
msgstr ""

#: ../src/CreateScenarioRandomize.cpp:138
msgid "south"
msgstr ""

#: ../src/CreateScenarioRandomize.cpp:140
msgid "north"
msgstr ""

#: ../src/CreateScenarioRandomize.cpp:142
msgid "southwest"
msgstr ""

#: ../src/CreateScenarioRandomize.cpp:144
msgid "west"
msgstr ""

#: ../src/CreateScenarioRandomize.cpp:146
msgid "northwest"
msgstr ""

#: ../src/CreateScenarioRandomize.cpp:147
#: ../src/CreateScenarioRandomize.cpp:156
msgid "nowhere"
msgstr ""

#: ../src/CreateScenarioRandomize.cpp:162
msgid "%1 lies to the %2"
msgstr ""

#: ../src/CreateScenarioRandomize.cpp:243
msgid "The Sirians"
msgstr ""

#: ../src/CreateScenarioRandomize.cpp:246
msgid "Elvallie"
msgstr ""

#: ../src/CreateScenarioRandomize.cpp:249
msgid "Storm Giants"
msgstr ""

#: ../src/CreateScenarioRandomize.cpp:252
msgid "Horse Lords"
msgstr ""

#: ../src/CreateScenarioRandomize.cpp:255
msgid "Grey Dwarves"
msgstr ""

#: ../src/CreateScenarioRandomize.cpp:258
msgid "The Selentines"
msgstr ""

#: ../src/CreateScenarioRandomize.cpp:261
msgid "Orcs of Kor"
msgstr ""

#: ../src/CreateScenarioRandomize.cpp:264
msgid "Lord Bane"
msgstr ""

#: ../src/CreateScenarioRandomize.cpp:267
#, fuzzy
msgid "Neutrals"
msgstr "Neutrale steden:"

#: ../src/editor/armyset-info-dialog.cpp:64
#: ../src/editor/cityset-info-dialog.cpp:64
#: ../src/editor/tileset-info-dialog.cpp:65
#: ../src/editor/shieldset-info-dialog.cpp:64
msgid "untitled"
msgstr ""

#. sets up the lists
#: ../src/editor/armyset-info-dialog.cpp:67
#: ../src/editor/cityset-info-dialog.cpp:67 ../src/editor/main-window.cpp:500
#: ../src/editor/main-window.cpp:612 ../src/editor/tileset-info-dialog.cpp:68
#: ../src/editor/shieldset-info-dialog.cpp:67 ../src/armyprotobase.cpp:42
msgid "Untitled"
msgstr ""

#: ../src/editor/armyset-info-dialog.cpp:147
#: ../src/editor/cityset-info-dialog.cpp:147
#: ../src/editor/tileset-info-dialog.cpp:148
#: ../src/editor/shieldset-info-dialog.cpp:147
msgid "That filename is already used."
msgstr ""

#: ../src/editor/armyset-info-dialog.cpp:155
#: ../src/editor/cityset-info-dialog.cpp:155
#: ../src/editor/tileset-info-dialog.cpp:156
#: ../src/editor/shieldset-info-dialog.cpp:155
msgid "That name is already in use."
msgstr ""

#: ../src/editor/armyset-window.cpp:309 ../src/editor/cityset-window.cpp:144
#: ../src/editor/tileset-window.cpp:277 ../src/editor/shieldset-window.cpp:131
msgid "Do you want to recover the session?"
msgstr ""

#: ../src/editor/armyset-window.cpp:314
msgid "Do you want to recover %1 (%2 armies)?"
msgstr ""

#: ../src/editor/armyset-window.cpp:319
msgid "Do you want to recover %1 (%2, %3 armies)?"
msgstr ""

#: ../src/editor/armyset-window.cpp:482
#, fuzzy
msgid "Make a New Armyset"
msgstr "_Nieuwe legerverzameling"

#: ../src/editor/armyset-window.cpp:515
msgid "Choose an Armyset to Load"
msgstr ""

#: ../src/editor/armyset-window.cpp:549
#, fuzzy
msgid "There must be at least one army unit in the armyset."
msgstr "In het scenario moeten minstens twee steden zijn."

#: ../src/editor/armyset-window.cpp:552
#, fuzzy
msgid "There must be at least one hero in the armyset."
msgstr "In het scenario moeten minstens twee spelers zijn."

#: ../src/editor/armyset-window.cpp:555
#, fuzzy
msgid "There must be at least one army unit with a production cost of more than zero."
msgstr "In het scenario moeten minstens twee steden zijn."

#: ../src/editor/armyset-window.cpp:558
#, fuzzy
msgid "There must be at least one army unit than can defend a ruin."
msgstr "In het scenario moeten minstens twee spelers zijn."

#: ../src/editor/armyset-window.cpp:561
#, fuzzy
msgid "There must be at least one army unit than can be awarded to a hero."
msgstr "In het scenario moeten minstens twee spelers zijn."

#: ../src/editor/armyset-window.cpp:564
msgid "The ship image must be set."
msgstr ""

#: ../src/editor/armyset-window.cpp:567
msgid "The hero's standard (the flag) image must be set."
msgstr ""

#: ../src/editor/armyset-window.cpp:570
msgid "The picture for the bag of items must be set."
msgstr ""

#: ../src/editor/armyset-window.cpp:578
msgid "%1 does not have an image set for the %2 player"
msgstr ""

#: ../src/editor/armyset-window.cpp:585
msgid "An army unit does not have a name."
msgstr ""

#: ../src/editor/armyset-window.cpp:593
msgid "The armyset is valid."
msgstr ""

#: ../src/editor/armyset-window.cpp:608
#, fuzzy
msgid "Save a Copy of a Armyset"
msgstr "Legerverzameling bewaren"

#: ../src/editor/armyset-window.cpp:632 ../src/editor/armyset-window.cpp:677
msgid "Error!  Armyset could not be saved."
msgstr ""

#: ../src/editor/armyset-window.cpp:755
#, fuzzy
msgid "Edit Armyset Information"
msgstr "Informatie over legerverzameling"

#: ../src/editor/armyset-window.cpp:826 ../src/editor/armyset-window.cpp:995
#: ../src/editor/cityset-window.cpp:212 ../src/editor/tileset-window.cpp:397
#: ../src/editor/tileset-window.cpp:409 ../src/editor/tileset-window.cpp:418
#: ../src/editor/shieldset-window.cpp:196
#: ../src/editor/shieldset-window.cpp:464
msgid "no image set"
msgstr ""

#: ../src/editor/armyset-window.cpp:1883
msgid "Error!  The version of the armyset is unsupported."
msgstr ""

#: ../src/editor/armyset-window.cpp:1885
msgid "Error!  Armyset could not be loaded."
msgstr ""

#: ../src/editor/cityset-window.cpp:149 ../src/editor/shieldset-window.cpp:136
msgid "Do you want to recover %1?"
msgstr ""

#: ../src/editor/cityset-window.cpp:154
msgid "Do you want to recover %1 (%2, %3 more images needed)?"
msgstr ""

#: ../src/editor/cityset-window.cpp:162 ../src/editor/shieldset-window.cpp:139
msgid "Do you want to recover %1 (%2)?"
msgstr ""

#: ../src/editor/cityset-window.cpp:291
msgid "Make a New Cityset"
msgstr ""

#: ../src/editor/cityset-window.cpp:321
msgid "Choose a Cityset to Load"
msgstr ""

#: ../src/editor/cityset-window.cpp:352
msgid "The cities picture is not set."
msgstr ""

#: ../src/editor/cityset-window.cpp:354
msgid "The razed cities picture is not set."
msgstr ""

#: ../src/editor/cityset-window.cpp:356
msgid "The port picture is not set."
msgstr ""

#: ../src/editor/cityset-window.cpp:358
msgid "The signpost picture is not set."
msgstr ""

#: ../src/editor/cityset-window.cpp:360
msgid "The ruins picture is not set."
msgstr ""

#: ../src/editor/cityset-window.cpp:362
msgid "The temple picture is not set."
msgstr ""

#: ../src/editor/cityset-window.cpp:364
msgid "The towers picture is not set."
msgstr ""

#: ../src/editor/cityset-window.cpp:366 ../src/editor/cityset-window.cpp:370
msgid "The tile width for temples must be over zero."
msgstr ""

#: ../src/editor/cityset-window.cpp:368
msgid "The tile width for ruins must be over zero."
msgstr ""

#: ../src/editor/cityset-window.cpp:378
msgid "The cityset is valid."
msgstr ""

#: ../src/editor/cityset-window.cpp:393
msgid "Save a Copy of a Cityset"
msgstr ""

#: ../src/editor/cityset-window.cpp:417 ../src/editor/cityset-window.cpp:456
msgid "Error!  Cityset could not be saved."
msgstr ""

#: ../src/editor/cityset-window.cpp:519
msgid "Error!  The version of cityset is unsupported."
msgstr ""

#: ../src/editor/cityset-window.cpp:521
msgid "Error!  Cityset could not be loaded."
msgstr ""

#: ../src/editor/city-editor-dialog.cpp:45
#: ../src/editor/stack-editor-dialog.cpp:49
msgid "Strength"
msgstr ""

#: ../src/editor/city-editor-dialog.cpp:46
#: ../src/editor/stack-editor-dialog.cpp:50
msgid "Max Moves"
msgstr ""

#: ../src/editor/city-editor-dialog.cpp:48
#: ../src/editor/stack-editor-dialog.cpp:51
msgid "Upkeep"
msgstr ""

#: ../src/editor/main-window.cpp:500 ../src/editor/main-window.cpp:612
msgid "No description"
msgstr ""

#: ../src/editor/main-window.cpp:800
msgid "Choose Map to Load"
msgstr ""

#: ../src/editor/main-window.cpp:830
msgid "Could not load map %1."
msgstr ""

#: ../src/editor/main-window.cpp:853 ../src/editor/main-window.cpp:945
msgid "Map was not saved!"
msgstr ""

#: ../src/editor/main-window.cpp:888 ../src/editor/main-window.cpp:916
msgid "Map was not exported!"
msgstr ""

#: ../src/editor/main-window.cpp:1183
msgid "Auto"
msgstr ""

#. note to translators: this is a coordinate pair (x, y)
#: ../src/editor/main-window.cpp:1405
msgid "(%1, %2)"
msgstr ""

#: ../src/editor/main-window.cpp:1437
msgid "Bag"
msgstr ""

#: ../src/editor/main-window.cpp:1730
msgid "No errors."
msgstr ""

#: ../src/editor/main-window.cpp:1733
msgid ""
"\n"
"There is %1 more error"
msgid_plural ""
"\n"
"There are %1 more errors"
msgstr[0] ""
msgstr[1] ""

#: ../src/editor/main-window.cpp:1735
msgid ""
"\n"
"There is %1 warning"
msgid_plural ""
"\n"
"There are %1 warnings"
msgstr[0] ""
msgstr[1] ""

#: ../src/editor/main-window.cpp:1759
msgid "Choose Game to Load Map from"
msgstr ""

#: ../src/editor/main-window.cpp:1786
msgid "Could not load game %1."
msgstr ""

#: ../src/editor/ruin-editor-dialog.cpp:217
msgid "No keeper"
msgstr ""

#: ../src/editor/ruin-editor-dialog.cpp:335
msgid "No reward"
msgstr ""

#: ../src/editor/select-army-dialog.cpp:173
msgid "No army"
msgstr ""

#: ../src/editor/reward-editor-dialog.cpp:333
msgid "No item"
msgstr ""

#: ../src/editor/reward-editor-dialog.cpp:379
msgid "No ally"
msgstr ""

#: ../src/editor/reward-editor-dialog.cpp:433
msgid "No Ruin"
msgstr ""

#: ../src/editor/tileset-window.cpp:101
msgid "Lone"
msgstr "Alleen"

#: ../src/editor/tileset-window.cpp:102
msgid "Outer Top-Left"
msgstr ""

#: ../src/editor/tileset-window.cpp:103
msgid "Outer Top-Center"
msgstr ""

#: ../src/editor/tileset-window.cpp:104
msgid "Outer Top-Right"
msgstr ""

#: ../src/editor/tileset-window.cpp:105
msgid "Outer Bottom-Left"
msgstr ""

#: ../src/editor/tileset-window.cpp:106
msgid "Outer Bottom-Center"
msgstr ""

#: ../src/editor/tileset-window.cpp:107
msgid "Outer Bottom-Right"
msgstr ""

#: ../src/editor/tileset-window.cpp:108
msgid "Outer Middle-Left"
msgstr ""

#: ../src/editor/tileset-window.cpp:109
msgid "Inner Middle-Center"
msgstr ""

#: ../src/editor/tileset-window.cpp:110
msgid "Outer Middle-Right"
msgstr ""

#: ../src/editor/tileset-window.cpp:111
msgid "Inner Top-Left"
msgstr ""

#: ../src/editor/tileset-window.cpp:112
msgid "Inner Top-Right"
msgstr ""

#: ../src/editor/tileset-window.cpp:113
msgid "Inner Bottom-Left"
msgstr ""

#: ../src/editor/tileset-window.cpp:114
msgid "Inner Bottom-Right"
msgstr ""

#: ../src/editor/tileset-window.cpp:115
msgid "Top-Left To Bottom-Right"
msgstr ""

#: ../src/editor/tileset-window.cpp:116
msgid "Bottom-Left To Top-Right"
msgstr ""

#: ../src/editor/tileset-window.cpp:117
msgid "Other"
msgstr ""

#: ../src/editor/tileset-window.cpp:118
msgid "Unknown"
msgstr ""

#: ../src/editor/tileset-window.cpp:127
msgid "Solid"
msgstr ""

#: ../src/editor/tileset-window.cpp:128
msgid "Stippled"
msgstr ""

#: ../src/editor/tileset-window.cpp:129
#, fuzzy
msgid "Randomized"
msgstr "Willekeurig mak_en"

#: ../src/editor/tileset-window.cpp:130
msgid "Sunken"
msgstr ""

#: ../src/editor/tileset-window.cpp:131
msgid "Tablecloth"
msgstr ""

#: ../src/editor/tileset-window.cpp:132
msgid "Diagonal"
msgstr ""

#: ../src/editor/tileset-window.cpp:133
msgid "Crosshatched"
msgstr ""

#: ../src/editor/tileset-window.cpp:134
msgid "Sunken Striped"
msgstr ""

#: ../src/editor/tileset-window.cpp:282
msgid "Do you want to recover %1 (%2 tiles)?"
msgstr ""

#: ../src/editor/tileset-window.cpp:287
msgid "Do you want to recover %1 (%2, %3 tiles)?"
msgstr ""

#: ../src/editor/tileset-window.cpp:505
#, fuzzy
msgid "Make a New Tileset"
msgstr "_Nieuwe tegelset"

#: ../src/editor/tileset-window.cpp:539
msgid "Choose a Tileset to Load"
msgstr ""

#: ../src/editor/tileset-window.cpp:568
#, fuzzy
msgid "Save a Copy of a Tileset"
msgstr "Tegelset bewaren"

#: ../src/editor/tileset-window.cpp:592 ../src/editor/tileset-window.cpp:636
msgid "Error!  Tileset could not be saved."
msgstr ""

#: ../src/editor/tileset-window.cpp:985
#, fuzzy
msgid "Choose an Image"
msgstr "Kies een kaart:"

#: ../src/editor/tileset-window.cpp:1361
msgid "Error!  The version of the tileset is unsupported."
msgstr ""

#: ../src/editor/tileset-window.cpp:1363
msgid "Error!  Tileset could not be loaded."
msgstr ""

#: ../src/editor/tilestyle-organizer-dialog.cpp:197
msgid "(%1 items)"
msgstr ""

#: ../src/editor/shieldset-window.cpp:144
msgid "Do you want to recover %1 (%2, %3 images needed)?"
msgstr ""

#: ../src/editor/shieldset-window.cpp:250
msgid "Make a New Shieldset"
msgstr ""

#: ../src/editor/shieldset-window.cpp:285
msgid "Choose a Shieldset to Load"
msgstr ""

#: ../src/editor/shieldset-window.cpp:320
msgid "The shieldset must have 9 shields in it."
msgstr ""

#: ../src/editor/shieldset-window.cpp:328
msgid "%1 must have all three images specified."
msgstr ""

#: ../src/editor/shieldset-window.cpp:341
msgid "The shieldset is valid."
msgstr ""

#: ../src/editor/shieldset-window.cpp:356
msgid "Save a Copy of a Shieldset"
msgstr ""

#: ../src/editor/shieldset-window.cpp:380
#: ../src/editor/shieldset-window.cpp:414
msgid "Error!  Shieldset could not be saved."
msgstr ""

#: ../src/editor/shieldset-window.cpp:510
msgid "Error!  The version of the shieldset is not supported."
msgstr ""

#: ../src/editor/shieldset-window.cpp:512
msgid "Error!  Shieldset could not be loaded."
msgstr ""

#: ../src/editor/tile-size-editor-dialog.cpp:41
msgid "Do you want to change the tile size from %1 to %2?"
msgstr ""

#: ../src/editor/editor-splash-window.cpp:57
#, fuzzy
msgid "Loading Armysets"
msgstr "Legerverzameling laden"

#: ../src/editor/editor-splash-window.cpp:64
#, fuzzy
msgid "Loading Citysets"
msgstr "Steden aan het verwoesten:"

#: ../src/editor/editor-splash-window.cpp:70
#, fuzzy
msgid "Loading Tilesets"
msgstr "Tegelset _laden"

#: ../src/editor/editor-splash-window.cpp:76
#, fuzzy
msgid "Loading Shieldsets"
msgstr "Tegelset _laden"

#: ../src/gui/city-info-tip.cpp:70
#, fuzzy
msgid "Razed!"
msgstr "_Verwoest"

#: ../src/gui/city-info-tip.cpp:88
#, fuzzy
msgid "Capital of\n"
msgstr "Hoofdstad"

#: ../src/gui/decorated.cpp:67
msgid "Minimize"
msgstr ""

#: ../src/gui/decorated.cpp:75 ../src/gui/decorated.cpp:126
msgid "Maximize"
msgstr ""

#: ../src/gui/decorated.cpp:120
msgid "Restore"
msgstr ""

#: ../src/gui/game-lobby-dialog.cpp:247
msgid "Person"
msgstr ""

#: ../src/gui/game-lobby-dialog.cpp:331
msgid "Controlled"
msgstr ""

#: ../src/gui/game-lobby-dialog.cpp:769
msgid "People"
msgstr ""

#: ../src/gui/new-network-game-download-window.cpp:33
msgid "Downloading."
msgstr ""

#: ../src/gui/item-report-dialog.cpp:102
msgid "You have %1 item!"
msgid_plural "You have %1 items!"
msgstr[0] ""
msgstr[1] ""

#: ../src/gui/item-report-dialog.cpp:105
msgid "You don't have any items!"
msgstr ""

#: ../src/xmlhelper.cpp:394
msgid "Saving game without obfuscation.\n"
msgstr ""

#: ../src/armybase.cpp:88
#, fuzzy
msgid "+1 str in open"
msgstr "+1 Str in open"

#: ../src/armybase.cpp:91
#, fuzzy
msgid "+2 str in open"
msgstr "+2 sterkte in open veld"

#: ../src/armybase.cpp:94
#, fuzzy
msgid "+1 str in woods"
msgstr "+1 sterkte in bos"

#: ../src/armybase.cpp:97
#, fuzzy
msgid "+1 str in hills"
msgstr "+1 sterkte in heuvels"

#: ../src/armybase.cpp:100
#, fuzzy
msgid "+1 str in city"
msgstr "+1 sterkte in stad"

#: ../src/armybase.cpp:103
#, fuzzy
msgid "+2 str in city"
msgstr "+2 sterkte in stad"

#: ../src/armybase.cpp:106
#, fuzzy
msgid "+1 stack in hills"
msgstr "+1 aan stapel in heuvels"

#: ../src/armybase.cpp:109
#, fuzzy
msgid "Cancel city bonus"
msgstr "Alle stadsbonussen verminderen"

#: ../src/armybase.cpp:112
#, fuzzy
msgid "-1 enemy stack"
msgstr "-1 sterkte aan vijandige stapel"

#: ../src/armybase.cpp:114
#, fuzzy
msgid "+1 stack"
msgstr "Stapel"

#: ../src/armybase.cpp:116
#, fuzzy
msgid "+2 stack"
msgstr "Stapel"

#: ../src/armybase.cpp:119
msgid "cancel non-hero"
msgstr ""

#: ../src/armybase.cpp:122
msgid "cancel hero"
msgstr ""

#: ../src/ItemProto.cpp:112
msgid "Allows Flight"
msgstr ""

#: ../src/ItemProto.cpp:114
#, fuzzy
msgid "Doubles Movement"
msgstr "Dubbele verplaatsing van stapel"

#: ../src/ItemProto.cpp:124
msgid "Steals Gold"
msgstr ""

#: ../src/ItemProto.cpp:126
msgid "Sink Ships"
msgstr ""

#: ../src/ItemProto.cpp:128
msgid "Picks Up Bags"
msgstr ""

#: ../src/ItemProto.cpp:130
#, fuzzy
msgid "+2 MP to stack"
msgstr "+2 sterkte aan stapel"

#: ../src/ItemProto.cpp:133
msgid "+%1 Battle"
msgstr ""

#: ../src/ItemProto.cpp:135
msgid "+%1 Command"
msgstr ""

#: ../src/ItemProto.cpp:137
#, fuzzy
msgid "+%1 gold per city"
msgstr "+2 goud per stad"

#: ../src/Itemlist.cpp:56
msgid "Could not parse items description file. Exiting!\n"
msgstr ""

#: ../src/main.cpp:79
msgid "non-numerical value for cache size"
msgstr ""

#: ../src/main.cpp:92
msgid "non-numerical value for seed value"
msgstr ""

#: ../src/main.cpp:118
msgid "version"
msgstr ""

#: ../src/main.cpp:119
msgid "Options:"
msgstr ""

#: ../src/main.cpp:120
msgid "Shows this help screen"
msgstr ""

#: ../src/main.cpp:121
msgid "Set the cache size for imagery to SIZE bytes"
msgstr ""

#: ../src/main.cpp:122
msgid "Start with a test-scenario"
msgstr ""

#: ../src/main.cpp:123
msgid "Seed the random number generator with NUMBER"
msgstr ""

#: ../src/main.cpp:124
msgid "Non-interactive stress test"
msgstr ""

#: ../src/main.cpp:125
msgid "Non-interactive network stress test"
msgstr ""

#: ../src/main.cpp:127
msgid "FILE can be a saved game file (.sav), or a map (.map) file."
msgstr ""

#: ../src/main.cpp:129
msgid "Report bugs to"
msgstr ""

#: ../src/main.cpp:139
msgid "Error: Cannot specify -t and have a file specified."
msgstr ""

#: ../src/main.cpp:145
msgid "Error: Cannot specify -s and have a file specified."
msgstr ""

#: ../src/main.cpp:151
msgid "Error: Cannot specify -s and -t simultaneously."
msgstr ""

#: ../src/main.cpp:157
msgid "Error: Must specify a file to load when specifying --turn."
msgstr "Fout: bij gebruik --turn moet er een bestand om te laden opgegeven worden."

#: ../src/QCitySack.cpp:92
msgid "The priests thank you for sacking this evil place."
msgstr "De priesters bedanken je voor het plunderen van deze duivelse plaats."

#: ../src/QCitySack.cpp:98
msgid "The sacking of \"%1\" could not be accomplished."
msgstr ""

#: ../src/QCitySack.cpp:115
msgid "You must take over and sack the city of \"%1\"."
msgstr ""

#: ../src/Commentator.cpp:72
msgid "You are sadly in need of gold!"
msgstr ""

#: ../src/Commentator.cpp:75
msgid "Your wealth is greather than the mightiest of dragons!"
msgstr ""

#: ../src/Commentator.cpp:76
msgid "All your gold must surely be a burden!"
msgstr ""

#: ../src/Commentator.cpp:80
msgid "Will no hero defend your honour?"
msgstr ""

#: ../src/Commentator.cpp:82
msgid "I see heroes are flocking to your banner!"
msgstr ""

#: ../src/Commentator.cpp:86
msgid "Your enemies mock your feeble endeavours!"
msgstr ""

#: ../src/Commentator.cpp:87
msgid "How much adversity can you endure?"
msgstr ""

#: ../src/Commentator.cpp:88
msgid "Your enemies are beyond measure!"
msgstr ""

#: ../src/Commentator.cpp:89
msgid "Your dreams of conquest confound you!"
msgstr ""

#: ../src/Commentator.cpp:92
msgid "Your sorry efforts have come to nought!"
msgstr ""

#: ../src/Commentator.cpp:96
msgid "Victory is just beyond your reach!"
msgstr ""

#: ../src/Commentator.cpp:97
msgid "Your destiny is forged in steel!"
msgstr ""

#: ../src/Commentator.cpp:98
msgid "You stand at the crossroads of victory!"
msgstr ""

#: ../src/Commentator.cpp:99
msgid "Attack is the best means of defence!"
msgstr ""

#: ../src/Commentator.cpp:100
msgid "Do you feel the wolves snapping at your heels?"
msgstr ""

#: ../src/Commentator.cpp:103
msgid "Warlord!  Your progress is astounding!"
msgstr ""

#: ../src/Commentator.cpp:106
msgid "So, Warlord, you show some merit!"
msgstr ""

#: ../src/Commentator.cpp:107
msgid "You are doing well... ...so far!"
msgstr ""

#: ../src/Commentator.cpp:112
msgid "Beware!  Lest overconfidence consume you!"
msgstr ""

#: ../src/Commentator.cpp:113
msgid "Your name evokes fear and loathing!"
msgstr ""

#: ../src/Commentator.cpp:124
msgid "Ahh, the expectation of a coming battle!"
msgstr ""

#: ../src/Commentator.cpp:127
msgid "Warlord... a might battle is brewing!"
msgstr ""

#: ../src/Commentator.cpp:131
msgid "As your capital city has fallen, so shall you!"
msgstr ""

#: ../dat/various/items/items.xml.in.h:26
msgid "Scroll of Great Tides"
msgstr ""

#: ../dat/various/items/items.xml.in.h:27
msgid "Scroll of Retrieve Lost Items"
msgstr ""

#: ../dat/various/items/items.xml.in.h:28
msgid "Scroll of Thievery"
msgstr ""

#: ../dat/various/items/items.xml.in.h:32
msgid "Staff of Many Steps"
msgstr ""

#: ../dat/citynames.xml.in.h:1
msgid "Ankh-Morpok"
msgstr ""

#: ../dat/citynames.xml.in.h:2
msgid "Anominam"
msgstr ""

#: ../dat/citynames.xml.in.h:3
msgid "Anvil"
msgstr ""

#: ../dat/citynames.xml.in.h:4
msgid "Atwood"
msgstr ""

#: ../dat/citynames.xml.in.h:5
msgid "Banshire"
msgstr ""

#: ../dat/citynames.xml.in.h:6
msgid "Behistun"
msgstr ""

#: ../dat/citynames.xml.in.h:7
msgid "Blackfork"
msgstr ""

#: ../dat/citynames.xml.in.h:8
msgid "Blackstep"
msgstr ""

#: ../dat/citynames.xml.in.h:9
msgid "Blueshell"
msgstr ""

#: ../dat/citynames.xml.in.h:10
msgid "Boghazkoi"
msgstr ""

#: ../dat/citynames.xml.in.h:11
msgid "Bolt"
msgstr ""

#: ../dat/citynames.xml.in.h:12
msgid "Brunnaburgh"
msgstr ""

#: ../dat/citynames.xml.in.h:13
msgid "Capewell"
msgstr ""

#: ../dat/citynames.xml.in.h:14
msgid "Casterbridge"
msgstr ""

#: ../dat/citynames.xml.in.h:15
msgid "Chagamire"
msgstr ""

#: ../dat/citynames.xml.in.h:16
msgid "Cliff Town"
msgstr ""

#: ../dat/citynames.xml.in.h:17
msgid "Cloudrock"
msgstr ""

#: ../dat/citynames.xml.in.h:18
msgid "Coldpeak"
msgstr ""

#: ../dat/citynames.xml.in.h:19
msgid "Crust"
msgstr ""

#: ../dat/citynames.xml.in.h:20
msgid "Darcor"
msgstr ""

#: ../dat/citynames.xml.in.h:21
msgid "Dern"
msgstr ""

#: ../dat/citynames.xml.in.h:22
msgid "Devilian"
msgstr ""

#: ../dat/citynames.xml.in.h:23
msgid "Farburg"
msgstr ""

#: ../dat/citynames.xml.in.h:24
#, fuzzy
msgid "Fenring"
msgstr "Omzetten naar vectoren"

#: ../dat/citynames.xml.in.h:25
msgid "Fishbend"
msgstr ""

#: ../dat/citynames.xml.in.h:26
msgid "Fogwell"
msgstr ""

#: ../dat/citynames.xml.in.h:27
msgid "Forthmark"
msgstr ""

#: ../dat/citynames.xml.in.h:28
msgid "Gall"
msgstr ""

#: ../dat/citynames.xml.in.h:29
#, fuzzy
msgid "Goldvale"
msgstr "Goud"

#: ../dat/citynames.xml.in.h:30
msgid "Gormenghast"
msgstr ""

#: ../dat/citynames.xml.in.h:31
msgid "Greddle"
msgstr ""

#: ../dat/citynames.xml.in.h:32
msgid "Greystone"
msgstr ""

#: ../dat/citynames.xml.in.h:33
msgid "Harnew"
msgstr ""

#: ../dat/citynames.xml.in.h:34
msgid "Hartons"
msgstr ""

#: ../dat/citynames.xml.in.h:35
msgid "Heavensgate"
msgstr ""

#: ../dat/citynames.xml.in.h:36
msgid "Hellgate"
msgstr ""

#: ../dat/citynames.xml.in.h:37
msgid "Hemmings"
msgstr ""

#: ../dat/citynames.xml.in.h:38
msgid "Highrock"
msgstr ""

#: ../dat/citynames.xml.in.h:39
msgid "Highwater"
msgstr ""

#: ../dat/citynames.xml.in.h:40
msgid "Hopwith"
msgstr ""

#: ../dat/citynames.xml.in.h:41
msgid "Howlfen"
msgstr ""

#: ../dat/citynames.xml.in.h:42
msgid "Hurldt"
msgstr ""

#: ../dat/citynames.xml.in.h:43
msgid "Innesfallen"
msgstr ""

#: ../dat/citynames.xml.in.h:44
msgid "Ironfist"
msgstr ""

#: ../dat/citynames.xml.in.h:45
msgid "Jasp"
msgstr ""

#: ../dat/citynames.xml.in.h:46
msgid "Jenryll"
msgstr ""

#: ../dat/citynames.xml.in.h:47
msgid "Kadesh"
msgstr ""

#: ../dat/citynames.xml.in.h:48
msgid "Karhain"
msgstr ""

#: ../dat/citynames.xml.in.h:49
msgid "Kenquint"
msgstr ""

#: ../dat/citynames.xml.in.h:50
msgid "Kurigalzu"
msgstr ""

#: ../dat/citynames.xml.in.h:51
msgid "Lakerock"
msgstr ""

#: ../dat/citynames.xml.in.h:52
msgid "Lan"
msgstr ""

#: ../dat/citynames.xml.in.h:53
msgid "Lankhmar"
msgstr ""

#: ../dat/citynames.xml.in.h:54
msgid "Lobatse"
msgstr ""

#: ../dat/citynames.xml.in.h:55
msgid "Lond Daer"
msgstr ""

#: ../dat/citynames.xml.in.h:56
msgid "Lowstone"
msgstr ""

#: ../dat/citynames.xml.in.h:57
msgid "Lyrean"
msgstr ""

#: ../dat/citynames.xml.in.h:58
msgid "Meadford"
msgstr ""

#: ../dat/citynames.xml.in.h:59
msgid "Meirstead"
msgstr ""

#: ../dat/citynames.xml.in.h:60
msgid "Meormon"
msgstr ""

#: ../dat/citynames.xml.in.h:61
msgid "Middlehelm"
msgstr ""

#: ../dat/citynames.xml.in.h:62
msgid "Millrock"
msgstr ""

#: ../dat/citynames.xml.in.h:63
msgid "Moonshine"
msgstr ""

#: ../dat/citynames.xml.in.h:64
msgid "Nicaea"
msgstr ""

#: ../dat/citynames.xml.in.h:65
msgid "Nineveh"
msgstr ""

#: ../dat/citynames.xml.in.h:66
msgid "Pelerine"
msgstr ""

#: ../dat/citynames.xml.in.h:67
msgid "Pewrash"
msgstr ""

#: ../dat/citynames.xml.in.h:68
msgid "Poolstone"
msgstr ""

#: ../dat/citynames.xml.in.h:69
msgid "Preening"
msgstr ""

#: ../dat/citynames.xml.in.h:70
msgid "Prig"
msgstr ""

#: ../dat/citynames.xml.in.h:71
msgid "Pyronn"
msgstr ""

#: ../dat/citynames.xml.in.h:72
msgid "Quordia"
msgstr ""

#: ../dat/citynames.xml.in.h:73
msgid "Redhelm"
msgstr ""

#: ../dat/citynames.xml.in.h:74
msgid "Redstep"
msgstr ""

#: ../dat/citynames.xml.in.h:75
msgid "Remoldt"
msgstr ""

#: ../dat/citynames.xml.in.h:76
msgid "Ringstep"
msgstr ""

#: ../dat/citynames.xml.in.h:77
msgid "Ringtown"
msgstr ""

#: ../dat/citynames.xml.in.h:78
msgid "Rowahon"
msgstr ""

#: ../dat/citynames.xml.in.h:79
msgid "Sandstone"
msgstr ""

#: ../dat/citynames.xml.in.h:80
msgid "Scarpdale"
msgstr ""

#: ../dat/citynames.xml.in.h:81
msgid "Seastone"
msgstr ""

#: ../dat/citynames.xml.in.h:82
msgid "Shadowfallen"
msgstr ""

#: ../dat/citynames.xml.in.h:83
msgid "Shadwill"
msgstr ""

#: ../dat/citynames.xml.in.h:84
msgid "Shady Hill"
msgstr ""

#: ../dat/citynames.xml.in.h:85
msgid "Shantytown"
msgstr ""

#: ../dat/citynames.xml.in.h:86
#, fuzzy
msgid "Shieldstep"
msgstr "Schildset:"

#: ../dat/citynames.xml.in.h:87
msgid "Skytower"
msgstr ""

#: ../dat/citynames.xml.in.h:88
msgid "Spirit Cave"
msgstr ""

#: ../dat/citynames.xml.in.h:89
msgid "Stonegate"
msgstr ""

#: ../dat/citynames.xml.in.h:90
msgid "Sunstone"
msgstr ""

#: ../dat/citynames.xml.in.h:91
msgid "Swordstep"
msgstr ""

#: ../dat/citynames.xml.in.h:92
msgid "Tarfrey"
msgstr ""

#: ../dat/citynames.xml.in.h:93
msgid "Targastin"
msgstr ""

#: ../dat/citynames.xml.in.h:94
msgid "Tebizond"
msgstr ""

#: ../dat/citynames.xml.in.h:95
msgid "Therryd"
msgstr ""

#: ../dat/citynames.xml.in.h:96
msgid "Thornsdale"
msgstr ""

#: ../dat/citynames.xml.in.h:97
msgid "Three Marshes"
msgstr ""

#: ../dat/citynames.xml.in.h:98
msgid "Tiburn"
msgstr ""

#: ../dat/citynames.xml.in.h:99
msgid "Timons"
msgstr ""

#: ../dat/citynames.xml.in.h:100
msgid "Tularean"
msgstr ""

#: ../dat/citynames.xml.in.h:101
msgid "Tyrill"
msgstr ""

#: ../dat/citynames.xml.in.h:102
msgid "Udo"
msgstr ""

#: ../dat/citynames.xml.in.h:103
msgid "Urko"
msgstr ""

#: ../dat/citynames.xml.in.h:104
msgid "Warportal"
msgstr ""

#: ../dat/citynames.xml.in.h:105
msgid "Watchtower"
msgstr ""

#: ../dat/citynames.xml.in.h:106
msgid "Welltown"
msgstr ""

#: ../dat/citynames.xml.in.h:107
msgid "Wending"
msgstr ""

#: ../dat/citynames.xml.in.h:108
msgid "West End"
msgstr ""

#: ../dat/citynames.xml.in.h:109
msgid "Whipsend"
msgstr ""

#: ../dat/citynames.xml.in.h:110
msgid "Whitestep"
msgstr ""

#: ../dat/citynames.xml.in.h:111
msgid "Woodring"
msgstr ""

#: ../dat/citynames.xml.in.h:112
msgid "Yearway"
msgstr ""

#: ../dat/citynames.xml.in.h:113
msgid "Yellowbone"
msgstr ""

#: ../dat/citynames.xml.in.h:114
msgid "Yeol"
msgstr ""

#: ../dat/templenames.xml.in.h:1
msgid "Altar of Fate"
msgstr ""

#: ../dat/templenames.xml.in.h:2
msgid "Altar of Offler"
msgstr ""

#: ../dat/templenames.xml.in.h:3
msgid "Brotherhood of Order"
msgstr ""

#: ../dat/templenames.xml.in.h:4
msgid "Cathedral"
msgstr ""

#: ../dat/templenames.xml.in.h:5
msgid "Druid's Home"
msgstr ""

#: ../dat/templenames.xml.in.h:6
msgid "Garden of Frost"
msgstr ""

#: ../dat/templenames.xml.in.h:7
#, fuzzy
msgid "Garden of Peace"
msgstr "Een vredesoffer!"

#: ../dat/templenames.xml.in.h:8
msgid "High Priest's seat"
msgstr ""

#: ../dat/templenames.xml.in.h:9
msgid "Holy Ghost's Archive"
msgstr ""

#: ../dat/templenames.xml.in.h:10
msgid "Holy Place"
msgstr ""

#: ../dat/templenames.xml.in.h:11
msgid "Holy Wood"
msgstr ""

#: ../dat/templenames.xml.in.h:12
msgid "House of Small Gods"
msgstr ""

#: ../dat/templenames.xml.in.h:13
msgid "Ice temple"
msgstr ""

#: ../dat/templenames.xml.in.h:14
msgid "Monastery of Io"
msgstr ""

#: ../dat/templenames.xml.in.h:15
#, fuzzy
msgid "Offler's Temple"
msgstr "Alle tempels"

#: ../dat/templenames.xml.in.h:16
msgid "Order of Fire"
msgstr ""

#: ../dat/templenames.xml.in.h:17
msgid "Order of Spirit"
msgstr ""

#: ../dat/templenames.xml.in.h:18
msgid "Peasant's church"
msgstr ""

#: ../dat/templenames.xml.in.h:19
msgid "Sanctuary of the Fallen"
msgstr ""

#: ../dat/templenames.xml.in.h:20
msgid "Shrine of Power"
msgstr ""

#: ../dat/templenames.xml.in.h:21
msgid "Shrine of the Crusader"
msgstr ""

#: ../dat/templenames.xml.in.h:22
msgid "Shrine of the Mists"
msgstr ""

#: ../dat/templenames.xml.in.h:23
msgid "Shrine of the Paladin"
msgstr ""

#: ../dat/templenames.xml.in.h:24
msgid "Silent Monastery"
msgstr ""

#: ../dat/templenames.xml.in.h:25
#, fuzzy
msgid "Small temple"
msgstr "Alle tempels"

#: ../dat/templenames.xml.in.h:26
msgid "Temple of Flame"
msgstr ""

#: ../dat/templenames.xml.in.h:27
msgid "Tomb of Kings"
msgstr ""

#: ../dat/templenames.xml.in.h:28
msgid "Tomb of Warriors"
msgstr ""

#: ../dat/templenames.xml.in.h:29
#, fuzzy
msgid "Tower of Prayers"
msgstr "Aantal spelers:"

#: ../dat/templenames.xml.in.h:30
msgid "Warrior's Sanctuary"
msgstr ""

#: ../dat/signposts.xml.in.h:1
msgid "Beware!"
msgstr ""

#: ../dat/signposts.xml.in.h:2
msgid "Danger!"
msgstr ""

#: ../dat/signposts.xml.in.h:4
msgid "Keep out!"
msgstr ""

#: ../dat/signposts.xml.in.h:5
msgid "Kilroy was here."
msgstr ""

#: ../dat/signposts.xml.in.h:6
msgid "Turn back or die!"
msgstr ""

#: ../dat/signposts.xml.in.h:7
msgid "Visitors Welcome"
msgstr ""

#: ../dat/ruinnames.xml.in.h:1
#, fuzzy
msgid "Abandoned Temple"
msgstr "Onbenoemde tempels"

#: ../dat/ruinnames.xml.in.h:3
msgid "Abandoned Village"
msgstr ""

#: ../dat/ruinnames.xml.in.h:4
#, fuzzy
msgid "Ancient Ruins"
msgstr "Verborgen ruïne"

#: ../dat/ruinnames.xml.in.h:5
#, fuzzy
msgid "Barren Ruins"
msgstr "Onbenoemde ruïnes"

#: ../dat/ruinnames.xml.in.h:6
msgid "Black Tomb"
msgstr ""

#: ../dat/ruinnames.xml.in.h:7
msgid "Bone-filled Pit"
msgstr ""

#: ../dat/ruinnames.xml.in.h:8
msgid "Creepy Crypt"
msgstr ""

#: ../dat/ruinnames.xml.in.h:9
msgid "Creepy Dungeon"
msgstr ""

#: ../dat/ruinnames.xml.in.h:10
msgid "Dark Cellars"
msgstr ""

#: ../dat/ruinnames.xml.in.h:11
msgid "Dark Dungeon"
msgstr ""

#: ../dat/ruinnames.xml.in.h:12
msgid "Dark Hole"
msgstr ""

#: ../dat/ruinnames.xml.in.h:13
#, fuzzy
msgid "Dark Temple"
msgstr "Tempels"

#: ../dat/ruinnames.xml.in.h:15
msgid "Deserted Monastery"
msgstr ""

#: ../dat/ruinnames.xml.in.h:16
msgid "Dusty Caves"
msgstr ""

#: ../dat/ruinnames.xml.in.h:17
#, fuzzy
msgid "Fallen Temple"
msgstr "Alle tempels"

#: ../dat/ruinnames.xml.in.h:18
msgid "Forbidden Lair"
msgstr ""

#: ../dat/ruinnames.xml.in.h:19
msgid "Ghost Town"
msgstr ""

#: ../dat/ruinnames.xml.in.h:20
msgid "Goblin Hideout"
msgstr ""

#: ../dat/ruinnames.xml.in.h:21
msgid "Misty Maze"
msgstr ""

#: ../dat/ruinnames.xml.in.h:22
#, fuzzy
msgid "Misty Ruins"
msgstr "Bewerk ruïne"

#: ../dat/ruinnames.xml.in.h:23
msgid "Old Dragon's Lair"
msgstr ""

#: ../dat/ruinnames.xml.in.h:24
msgid "Orcish Hut"
msgstr ""

#: ../dat/ruinnames.xml.in.h:25
msgid "Rampaged Village"
msgstr ""

#: ../dat/ruinnames.xml.in.h:26
msgid "Rat-filled Catacombs"
msgstr ""

#: ../dat/ruinnames.xml.in.h:27
msgid "Ruined Castle"
msgstr ""

#: ../dat/ruinnames.xml.in.h:28
#, fuzzy
msgid "Ruined City"
msgstr "Stad bewerken"

#: ../dat/ruinnames.xml.in.h:29
#, fuzzy
msgid "Ruined Temple"
msgstr "Onbenoemde tempels"

#: ../dat/ruinnames.xml.in.h:30
msgid "Savaged Castle"
msgstr ""

#: ../dat/ruinnames.xml.in.h:31
msgid "Silent Farm"
msgstr ""

#: ../dat/ruinnames.xml.in.h:32
msgid "Silent Lair"
msgstr ""

#: ../dat/ruinnames.xml.in.h:33
msgid "Stormy Tower"
msgstr ""

#: ../dat/ruinnames.xml.in.h:34
#, fuzzy
msgid "Unholy Temple"
msgstr "Alle tempels"

#: ../dat/ruinnames.xml.in.h:35
#, fuzzy
msgid "Weird Ruins"
msgstr "Onbenoemde ruïnes"

#: ../dat/heronames.xml.in.h:1
msgid "Aladin"
msgstr ""

#: ../dat/heronames.xml.in.h:2
msgid "Alagon"
msgstr ""

#: ../dat/heronames.xml.in.h:3
msgid "Alcanadan"
msgstr ""

#: ../dat/heronames.xml.in.h:4
msgid "Alcanan"
msgstr ""

#: ../dat/heronames.xml.in.h:5
msgid "Alcanen"
msgstr ""

#: ../dat/heronames.xml.in.h:6
msgid "Alcargrim"
msgstr ""

#: ../dat/heronames.xml.in.h:7
msgid "Aldoran"
msgstr ""

#: ../dat/heronames.xml.in.h:8
msgid "Algaragon"
msgstr ""

#: ../dat/heronames.xml.in.h:9
msgid "Alloragon"
msgstr ""

#: ../dat/heronames.xml.in.h:10
msgid "Almarain"
msgstr ""

#: ../dat/heronames.xml.in.h:11
msgid "Alsharain"
msgstr ""

#: ../dat/heronames.xml.in.h:12
msgid "Andaradan"
msgstr ""

#: ../dat/heronames.xml.in.h:13
msgid "Andoron"
msgstr ""

#: ../dat/heronames.xml.in.h:14
msgid "Anmaron"
msgstr ""

#: ../dat/heronames.xml.in.h:15
msgid "Bandane"
msgstr ""

#: ../dat/heronames.xml.in.h:16
msgid "Belcarain"
msgstr ""

#: ../dat/heronames.xml.in.h:17
msgid "Beldarian"
msgstr ""

#: ../dat/heronames.xml.in.h:18
msgid "Belloren"
msgstr ""

#: ../dat/heronames.xml.in.h:19
msgid "Belshargrim"
msgstr ""

#: ../dat/heronames.xml.in.h:20
msgid "Belsharien"
msgstr ""

#: ../dat/heronames.xml.in.h:21
msgid "Caethlin"
msgstr ""

#: ../dat/heronames.xml.in.h:22
msgid "Cohen"
msgstr ""

#: ../dat/heronames.xml.in.h:23
msgid "Cormyr"
msgstr ""

#: ../dat/heronames.xml.in.h:24
msgid "Damonir"
msgstr ""

#: ../dat/heronames.xml.in.h:25
msgid "Dundorflas"
msgstr ""

#: ../dat/heronames.xml.in.h:26
msgid "Eldanas"
msgstr ""

#: ../dat/heronames.xml.in.h:27
msgid "Eldaragon"
msgstr ""

#: ../dat/heronames.xml.in.h:28
msgid "Ellorgrist"
msgstr ""

#: ../dat/heronames.xml.in.h:29
msgid "Elsharadan"
msgstr ""

#: ../dat/heronames.xml.in.h:30
msgid "Emoras"
msgstr ""

#: ../dat/heronames.xml.in.h:31
msgid "Emorgrist"
msgstr ""

#: ../dat/heronames.xml.in.h:32
msgid "Encalgrim"
msgstr ""

#: ../dat/heronames.xml.in.h:33
msgid "Encanadan"
msgstr ""

#: ../dat/heronames.xml.in.h:34
msgid "Enduradan"
msgstr ""

#: ../dat/heronames.xml.in.h:35
msgid "Endurien"
msgstr ""

#: ../dat/heronames.xml.in.h:36
msgid "Enmorath"
msgstr ""

#: ../dat/heronames.xml.in.h:37
msgid "Fanturian"
msgstr ""

#: ../dat/heronames.xml.in.h:38
msgid "Forgrym"
msgstr ""

#: ../dat/heronames.xml.in.h:39
msgid "Galbollan"
msgstr ""

#: ../dat/heronames.xml.in.h:40
msgid "Ganthag"
msgstr ""

#: ../dat/heronames.xml.in.h:41
msgid "Gilmorthas"
msgstr ""

#: ../dat/heronames.xml.in.h:42
msgid "Glathros"
msgstr ""

#: ../dat/heronames.xml.in.h:43
msgid "Grimbald"
msgstr ""

#: ../dat/heronames.xml.in.h:44
msgid "Gryzyl"
msgstr ""

#: ../dat/heronames.xml.in.h:45
msgid "Hathmort"
msgstr ""

#: ../dat/heronames.xml.in.h:46
msgid "Hunor"
msgstr ""

#: ../dat/heronames.xml.in.h:47
msgid "Ilgarion"
msgstr ""

#: ../dat/heronames.xml.in.h:48
msgid "Illorath"
msgstr ""

#: ../dat/heronames.xml.in.h:49
msgid "Ilmorgrist"
msgstr ""

#: ../dat/heronames.xml.in.h:50
msgid "Ilmorian"
msgstr ""

#: ../dat/heronames.xml.in.h:51
msgid "Induradan"
msgstr ""

#: ../dat/heronames.xml.in.h:52
msgid "Indurgrist"
msgstr ""

#: ../dat/heronames.xml.in.h:53
msgid "Ingaron"
msgstr ""

#: ../dat/heronames.xml.in.h:54
msgid "Ingorian"
msgstr ""

#: ../dat/heronames.xml.in.h:55
msgid "Inloran"
msgstr ""

#: ../dat/heronames.xml.in.h:56
msgid "Inmargrim"
msgstr ""

#: ../dat/heronames.xml.in.h:57
msgid "Insharien"
msgstr ""

#: ../dat/heronames.xml.in.h:58
msgid "Jomatta"
msgstr ""

#: ../dat/heronames.xml.in.h:59
msgid "Justarian"
msgstr ""

#: ../dat/heronames.xml.in.h:60
msgid "Kelmore"
msgstr ""

#: ../dat/heronames.xml.in.h:61
msgid "Kyrian"
msgstr ""

#: ../dat/heronames.xml.in.h:62
msgid "Lasfallas"
msgstr ""

#: ../dat/heronames.xml.in.h:63
msgid "Lurian"
msgstr ""

#: ../dat/heronames.xml.in.h:64
msgid "Lutomere"
msgstr ""

#: ../dat/heronames.xml.in.h:65
msgid "Maedhring"
msgstr ""

#: ../dat/heronames.xml.in.h:66
msgid "Mandraes"
msgstr ""

#: ../dat/heronames.xml.in.h:67
msgid "Morthorg"
msgstr ""

#: ../dat/heronames.xml.in.h:68
msgid "Nethlia"
msgstr ""

#: ../dat/heronames.xml.in.h:69
msgid "Nyvar"
msgstr ""

#: ../dat/heronames.xml.in.h:70
msgid "Odger"
msgstr ""

#: ../dat/heronames.xml.in.h:71
msgid "Omelan"
msgstr ""

#: ../dat/heronames.xml.in.h:72
msgid "Ondorien"
msgstr ""

#: ../dat/heronames.xml.in.h:73
msgid "Ongoladan"
msgstr ""

#: ../dat/heronames.xml.in.h:74
msgid "Orogond"
msgstr ""

#: ../dat/heronames.xml.in.h:75
msgid "Paylas"
msgstr ""

#: ../dat/heronames.xml.in.h:76
msgid "Phaeros"
msgstr ""

#: ../dat/heronames.xml.in.h:77
msgid "Quelya"
msgstr ""

#: ../dat/heronames.xml.in.h:78
msgid "Qyssia"
msgstr ""

#: ../dat/heronames.xml.in.h:79
msgid "Rimbanan"
msgstr ""

#: ../dat/heronames.xml.in.h:80
msgid "Romodan"
msgstr ""

#: ../dat/heronames.xml.in.h:81
msgid "Sharban"
msgstr ""

#: ../dat/heronames.xml.in.h:82
msgid "Sigward"
msgstr ""

#: ../dat/heronames.xml.in.h:83
msgid "Simisola"
msgstr ""

#: ../dat/heronames.xml.in.h:84
msgid "Staelram"
msgstr ""

#: ../dat/heronames.xml.in.h:85
msgid "Thastophere"
msgstr ""

#: ../dat/heronames.xml.in.h:86
msgid "Thordolf"
msgstr ""

#: ../dat/heronames.xml.in.h:87
msgid "Thorgolf"
msgstr ""

#: ../dat/heronames.xml.in.h:88
msgid "Thorgorain"
msgstr ""

#: ../dat/heronames.xml.in.h:89
msgid "Tumerain"
msgstr ""

#: ../dat/heronames.xml.in.h:90
msgid "Ulthmord"
msgstr ""

#: ../dat/heronames.xml.in.h:91
msgid "Ur-gallant"
msgstr ""

#: ../dat/heronames.xml.in.h:92
msgid "Vangarian"
msgstr ""

#: ../dat/heronames.xml.in.h:93
msgid "Vindomell"
msgstr ""

#: ../dat/heronames.xml.in.h:94
msgid "Waldorath"
msgstr ""

#: ../dat/heronames.xml.in.h:95
msgid "Wastain"
msgstr ""

#: ../dat/heronames.xml.in.h:96
msgid "Xaphocles"
msgstr ""

#: ../dat/heronames.xml.in.h:97
msgid "Xermian"
msgstr ""

#: ../dat/heronames.xml.in.h:98
msgid "Yamesh"
msgstr ""

#: ../dat/heronames.xml.in.h:99
msgid "Yorsha"
msgstr ""

#: ../dat/heronames.xml.in.h:100
msgid "Zorabadan"
msgstr ""

#: ../dat/heronames.xml.in.h:101
msgid "Zygashian"
msgstr ""

#~ msgid "The GPL version 2 or later."
#~ msgstr "GPL-versie 2 of nieuwer."

#~ msgid "translator-credits"
#~ msgstr "Erwin Poeze"

#~ msgid "_OK"
#~ msgstr "_Ok"

#~ msgid "<b>Army Bonus</b>"
#~ msgstr "<b>Legerbonus</b>"

#~ msgid "<b>Buy Production</b>"
#~ msgstr "<b>Koopproductie</b>"

#~ msgid "_Continue"
#~ msgstr "_Volgende"

#~ msgid "<b>Fight Order</b>"
#~ msgstr "<b>vechtvolgorde</b>"

#~ msgid "<b>Players</b>"
#~ msgstr "<b>Spelers</b>"

#~ msgid "<b>Chat</b>"
#~ msgstr "<b>Chat</b>"

#~ msgid "<b></b>"
#~ msgstr "<b></b>"

#~ msgid ""
#~ "Average\n"
#~ "Strong\n"
#~ "Active"
#~ msgstr ""
#~ "Gemiddeld\n"
#~ "Sterk\n"
#~ "Actief"

#~ msgid ""
#~ "Never Allowed\n"
#~ "Only On Capture\n"
#~ "Always Allowed"
#~ msgstr ""
#~ "Nooit toegestaan\n"
#~ "Alleen bij gevangenneming\n"
#~ "Altijd toegestaan"

#~ msgid ""
#~ "Beginner\n"
#~ "Intermediate\n"
#~ "Advanced\n"
#~ "I am the Lord Of War!\n"
#~ "Custom"
#~ msgstr ""
#~ "Beginner\n"
#~ "Gevorderde\n"
#~ "Vergevorderde\n"
#~ "Ik ben de oorlogsheer!\n"
#~ "Eigen instelling"

#~ msgid "Generate map randomly:"
#~ msgstr "Kaart willekeurig aanmaken:"

#~ msgid ""
#~ "Normal\n"
#~ "Small\n"
#~ "Tiny"
#~ msgstr ""
#~ "Normaal\n"
#~ "Klein\n"
#~ "Heel klein"

#~ msgid "Load map:"
#~ msgstr "Kaart laden:"

#~ msgid "<b>Map</b>"
#~ msgstr "<b>Kaart</b>"

#~ msgid "_No"
#~ msgstr "_Nee"

#~ msgid "_Yes"
#~ msgstr "_Ja"

#~ msgid "_Preferences"
#~ msgstr "_Voorkeuren"

#~ msgid "Online _Help"
#~ msgstr "Online _hulp"

#~ msgid "_Turn"
#~ msgstr "_Zet"

#~ msgid "Move to the destination"
#~ msgstr "Naar de bestemming verplaatsen"

#~ msgid "Let the stack defend"
#~ msgstr "Stapel laten verdedigen"

#~ msgid "Search ruin or temple"
#~ msgstr "Ruïne of tempel zoeken"

#~ msgid "Move all stacks"
#~ msgstr "Alle stapels verplaatsen"

#~ msgid "<b>Items</b>"
#~ msgstr "<b>Items</b>"

#~ msgid "<b>Hero Levels</b>"
#~ msgstr "<b>Heldniveaus</b>"

#~ msgid "<b>Item Bonus</b>"
#~ msgstr "<b>Itembonus</b>"

#~ msgid "_Load"
#~ msgstr "_Laden"

#~ msgid "<i>You can use the editor to make your own scenarios.</i>"
#~ msgstr "<i>Je kunt eigen scenario's met de editor maken.</i>"

#~ msgid "<b>Scenarios</b>"
#~ msgstr "<b>Scenario's</b>"

#~ msgid "<b>Game</b>"
#~ msgstr "<b>Spel</b>"

#~ msgid "<b>Sound</b>"
#~ msgstr "<b>Geluid</b>"

#~ msgid "New _Game"
#~ msgstr "Nieuw _spel"

#~ msgid "L_oad Game"
#~ msgstr "Spel l_aden"

#~ msgid "Load _Scenario"
#~ msgstr "_Scenario laden"

#~ msgid "New _Network Game"
#~ msgstr "Nieuw _netwerkspel"

#~ msgid "_Quit"
#~ msgstr "_Stoppen"

#~ msgid "<b>Stack</b>"
#~ msgstr "<b>Stapel</b>"

#~ msgid "Edit Armyset Info"
#~ msgstr "Informatie legerverzameling bewerken"

#~ msgid "Save Armyset _As..."
#~ msgstr "Legerverzameling bewaren als..."

#~ msgid "Select A File"
#~ msgstr "Een bestand selecteren"

#~ msgid "Is Hero?"
#~ msgstr "Is een held?"

#~ msgid ""
#~ "can this army be \n"
#~ "given to a hero?"
#~ msgstr ""
#~ "kan die leger aan \n"
#~ "een held gegeven worden?"

#~ msgid ""
#~ "how many turns it\n"
#~ "takes for this army\n"
#~ "to be produced in\n"
#~ "a city"
#~ msgstr ""
#~ "hoeveel zetten het\n"
#~ "kost het om dit leger\n"
#~ "in een stad geproduceerd\n"
#~ "te hebben"

#~ msgid ""
#~ "how much it costs to \n"
#~ "buy this army unit so \n"
#~ "that it can be \n"
#~ "produced in a city"
#~ msgstr ""
#~ "hoeveel het kost om \n"
#~ "deze legereenheid te kopen \n"
#~ "zodat het kan worden \n"
#~ "geproduceerd in een stad"

#~ msgid ""
#~ "how much it costs \n"
#~ "per-turn to keep this \n"
#~ "army in the field \n"
#~ "after it has been \n"
#~ "produced"
#~ msgstr ""
#~ "hoeveel het kost \n"
#~ "per zet om dit leger \n"
#~ "in het veld te houden \n"
#~ "nadat het geproduceerd \n"
#~ "is"

#~ msgid "how strong the army is"
#~ msgstr "hoe sterk het leger is"

#~ msgid ""
#~ "how far this army\n"
#~ "can travel in a\n"
#~ "single turn"
#~ msgstr ""
#~ "hoever dit leger\n"
#~ "kan reizen in een\n"
#~ "enkele zet"

#~ msgid ""
#~ "how many experience\n"
#~ "points this army is worth \n"
#~ "when it is killed"
#~ msgstr ""
#~ "hoeveel ervaringspunten\n"
#~ "is dit leger waard \n"
#~ "als het uitgeroeid is"

#~ msgid ""
#~ "how far this army can\n"
#~ "see when playing on\n"
#~ "a hidden map"
#~ msgstr ""
#~ "hoe ver kan dit leger\n"
#~ "kijken tijdens het spelen\n"
#~ "op een verborgen kaart"

#~ msgid ""
#~ "can this army stand\n"
#~ "guard within a ruin?"
#~ msgstr ""
#~ "kan dit leger op wacht\n"
#~ "staan in een ruïne?"

#~ msgid ""
#~ "When checked, the army\n"
#~ "requires 2 movement points\n"
#~ "to travel over forest"
#~ msgstr ""
#~ "Indien aangevinkt heeft het\n"
#~ "leger twee bewegingspunten nodig\n"
#~ "om over bos te reizen"

#~ msgid ""
#~ "When checked, the army\n"
#~ "requires 2 movement points\n"
#~ "to travel over marsh"
#~ msgstr ""
#~ "Indien aangevinkt heeft het\n"
#~ "leger twee bewegingspunten\n"
#~ "nodig om te reizen door moeras "

#~ msgid ""
#~ "When checked, the army\n"
#~ "requires 2 movement points\n"
#~ "to travel over hills"
#~ msgstr ""
#~ "Indien aangevinkt heeft het leger\n"
#~ "twee bewegingspunten nodig om\n"
#~ "te reizen over heuvels"

#~ msgid ""
#~ "When checked, the army\n"
#~ "requires 2 movement points\n"
#~ "to travel over mountains"
#~ msgstr ""
#~ "Indien aangevinkt heeft het leger\n"
#~ "twee bewegingspunten nodig\n"
#~ "om te reizen door bergen"

#~ msgid ""
#~ "When checked, the army\n"
#~ "requires 2 movement points\n"
#~ "to travel over any kind of\n"
#~ "terrain"
#~ msgstr ""
#~ "Indien aangevinkt heeft het leger\n"
#~ "twee bewegingspunten nodig\n"
#~ "om te reizen over ieder soort\n"
#~ "terrein"

#~ msgid "<b>Move Bonus</b>"
#~ msgstr "<b>Verplaatsbonus</b>"

#~ msgid ""
#~ "When checked, the army gets\n"
#~ "1 added to it's strength if it is\n"
#~ "standing out in the open\n"
#~ "(e.g. in grass, no buildings)\n"
#~ "and it is attacked"
#~ msgstr ""
#~ "Indien aangevinkt krijgt het leger\n"
#~ "1 aan zijn sterkte toegevoegd als het\n"
#~ "zich verdedigt in open veld\n"
#~ "(b.v. in gras, geen bebouwing)\n"
#~ "tijdens een aanval"

#~ msgid ""
#~ "When checked, the army gets\n"
#~ "2 added to it's strength if it is\n"
#~ "standing out in the open\n"
#~ "(e.g. in grass, no buildings)\n"
#~ "and it is attacked"
#~ msgstr ""
#~ "Aangevinkt wordt de sterkte van het\n"
#~ "leger met 2 verhoogd als het zich\n"
#~ "in open veld bevindt (b.v. in\n"
#~ "weiland, zonder gebouwen) en het wordt\n"
#~ "aangevallen"

#~ msgid ""
#~ "When checked, the army gets\n"
#~ "1 added to it's strength if it is\n"
#~ "standing in forest and it is\n"
#~ "attacked"
#~ msgstr ""
#~ "Aangevinkt wordt de sterkte van het\n"
#~ "leger met 1 verhoogd als het zich\n"
#~ "in het bos bevindt en wordt\n"
#~ "aangevallen"

#~ msgid ""
#~ "When checked, the army gets\n"
#~ "1 added to it's strength if it is\n"
#~ "standing in a city and it is\n"
#~ "attacked"
#~ msgstr ""
#~ "Aangevinkt wordt de sterkte van het\n"
#~ "leger met 1 verhoogd als het zich\n"
#~ "in de stad bevindt en wordt\n"
#~ "aangevallen"

#~ msgid ""
#~ "When checked, the army gets\n"
#~ "1 added to it's strength if it is\n"
#~ "standing in a city and it is \n"
#~ "attacked\n"
#~ msgstr ""
#~ "Aangevinkt wordt de sterkte van het\n"
#~ "leger met 1 verhoogd als het zich\n"
#~ "in de stad bevindt en wordt\n"
#~ "aangevallen\n"

#~ msgid ""
#~ "When checked, the army gets\n"
#~ "2 added to it's strength if it is\n"
#~ "standing in a city and it is \n"
#~ "attacked\n"
#~ msgstr ""
#~ "Aangevinkt wordt de sterkte van het\n"
#~ "leger met 2 verhoogd als het zich\n"
#~ "in de stad bevindt en wordt\n"
#~ "aangevallen\n"

#~ msgid ""
#~ "When checked, the stack \n"
#~ "with this army in it gets 1 \n"
#~ "added to it's strength if it \n"
#~ "is standing in hills and it \n"
#~ "is attacked\n"
#~ msgstr ""
#~ "Aangevinkt wordt de sterkte van de stapel\n"
#~ "met daarin dit leger met 1 verhoogd als\n"
#~ "het zich in de heuvels bevindt en wordt\n"
#~ "aangevallen\n"

#~ msgid ""
#~ "When checked, the army \n"
#~ "negates any city bonuses\n"
#~ "that an enemy stack has\n"
#~ "in battle"
#~ msgstr ""
#~ "Aangevinkt vermindert het leger\n"
#~ "iedere stadsbonus die een\n"
#~ "vijandige stapel heeft in\n"
#~ "de strijd"

#~ msgid ""
#~ "When checked, the army \n"
#~ "negates 1 from the strength\n"
#~ "of an attacking stack"
#~ msgstr ""
#~ "Aangevinkt vermindert het leger\n"
#~ "de sterkte van een aanvallende\n"
#~ "stapel met 1"

#~ msgid ""
#~ "When checked, the stack\n"
#~ "with this army in it gets 1 \n"
#~ "added to it's strength in battle"
#~ msgstr ""
#~ "Aangevinkt vermeerdert de sterkte\n"
#~ "tijdens de strijd met 1 van de\n"
#~ "stapel met dit leger erin"

#~ msgid ""
#~ "When checked, the stack\n"
#~ "with this army in it gets 2 \n"
#~ "added to it's strength in battle"
#~ msgstr ""
#~ "Aangevinkt vermeerdert de sterkte\n"
#~ "tijdens de strijd met 2 van de\n"
#~ "stapel met dit leger erin"

#~ msgid ""
#~ "When checked, the army \n"
#~ "negates any non-hero \n"
#~ "bonuses that an attacking \n"
#~ "enemy stack has"
#~ msgstr ""
#~ "Aangevinkt ontkent het leger\n"
#~ "iedere niet-heldbonus dat een\n"
#~ "aanvallende, vijandige stapel heeft"

#~ msgid ""
#~ "When checked, the army \n"
#~ "negates any hero bonuses\n"
#~ "that an attacking enemy\n"
#~ "stack has"
#~ msgstr ""
#~ "Aangevinkt ontkent het leger\n"
#~ "iedere heldbonus dat een\n"
#~ "aanvallende, vijandige stapel\n"
#~ "heeft"

#~ msgid "<b>Army</b>"
#~ msgstr "<b>Leger</b>"

#~ msgid "<b>City</b>"
#~ msgstr "<b>Stad</b>"

#~ msgid "Player:"
#~ msgstr "Speler:"

#~ msgid "Ra_ndomize"
#~ msgstr "Willekeurig make_n"

#~ msgid "<b>Production</b>"
#~ msgstr "<b>Productie</b>"

#~ msgid "Randomi_ze"
#~ msgstr "Willekeurig m_aken"

#~ msgid "<b>Item</b>"
#~ msgstr "<b>Item</b>"

#~ msgid "_New Map"
#~ msgstr "_Nieuwe kaart"

#~ msgid "Export As Bitmap (no game objects)"
#~ msgstr "Als bitmap exporteren (geen spelobjecten)"

#~ msgid "_Items"
#~ msgstr "_Items"

#~ msgid "_Random"
#~ msgstr "_Willekeurig"

#~ msgid "_View"
#~ msgstr "_Bekijk"

#~ msgid "Draw terrain with a 1x1 pointer"
#~ msgstr "Teken terrein met een 1x1-pen"

#~ msgid "Draw terrain with a 3x3 pointer"
#~ msgstr "Teken terrein met een 3x3-pen"

#~ msgid "Ran_domize"
#~ msgstr "_Willekeurig maken"

#~ msgid "Rand_omize"
#~ msgstr "Willekeurig _maken"

#~ msgid "w:"
#~ msgstr "w:"

#~ msgid "h:"
#~ msgstr "h:"

#~ msgid "Random_ize"
#~ msgstr "W_illekeurig maken"

#~ msgid "<b>Reward</b>"
#~ msgstr "<b>Beloning</b>"

#~ msgid "<b>Ruin</b>"
#~ msgstr "<b>Ruïne</b>"

#~ msgid "Is a Sage?"
#~ msgstr "Is een sage?"

#~ msgid "<b>Signpost</b>"
#~ msgstr "<b>Uitkijkpost</b>"

#~ msgid "<b>Temple</b>"
#~ msgstr "<b>Tempel</b>"

#~ msgid "<b>Tileset</b>"
#~ msgstr "<b>Tegelset</b>"

#~ msgid "<b>Preview</b>"
#~ msgstr "<b>Voorvertoon</b>"

#~ msgid "<b>Army Unit Selector</b>"
#~ msgstr "<b>Legereenheidkiezer</b>"

#~ msgid "Save Tileset _As..."
#~ msgstr "Tegelset bewaren als..."

#~ msgid "_Preview Tile"
#~ msgstr "Tegel _voorvertonen"

#~ msgid ""
#~ "Grass\n"
#~ "Water\n"
#~ "Forest\n"
#~ "Hills\n"
#~ "Mountains\n"
#~ "Swamp\n"
#~ "Void"
#~ msgstr ""
#~ "Gras\n"
#~ "Water\n"
#~ "Bos\n"
#~ "Heuvels\n"
#~ "Bergen\n"
#~ "Moeras\n"
#~ "Leegte"

#~ msgid ""
#~ "Solid\n"
#~ "Stippled\n"
#~ "Randomized\n"
#~ "Sunken\n"
#~ "Tablecloth\n"
#~ "Diagonal\n"
#~ "Crosshatched"
#~ msgstr ""
#~ "Massief\n"
#~ "Gestippeld\n"
#~ "Willekeurig\n"
#~ "Verzonken\n"
#~ "Tafelkleed\n"
#~ "Diagonaal\n"
#~ "Kruislings"

#~ msgid "Refresh Image from File"
#~ msgstr "Afbeelding vanuit bestand vernieuwen"

#~ msgid ""
#~ "Lone\n"
#~ "Outer Top-Left\n"
#~ "Outer Top-Center\n"
#~ "Outer Top-Right\n"
#~ "Outer Bottom-Left\n"
#~ "Outer Bottom-Center\n"
#~ "Outer Bottom-Right\n"
#~ "Outer Middle-Left\n"
#~ "Inner Middle-Center\n"
#~ "Outer Middle-Right\n"
#~ "Inner Top-Left\n"
#~ "Inner Top-Right\n"
#~ "Inner Bottom-Left\n"
#~ "Inner Bottom-Right\n"
#~ "Top-Left To Bottom-Right\n"
#~ "Bottom-Left To Top-Right\n"
#~ "Other"
#~ msgstr ""
#~ "Alleen\n"
#~ "Buiten linksboven\n"
#~ "Buiten middenboven\n"
#~ "Buiten rechtsboven\n"
#~ "Buiten linksonder\n"
#~ "Buiten middenonder\n"
#~ "Buiten rechtsonder\n"
#~ "Buiten linksmidden\n"
#~ "Binnen centrum\n"
#~ "Buiten rechtsmidden\n"
#~ "Binnen linksboven\n"
#~ "Binnen rechtsboven\n"
#~ "Binnen linksonder\n"
#~ "Binnen rechtsonder\n"
#~ "Linksboven naar rechtsonder\n"
#~ "Linksonder naar rechtsboven\n"
#~ "Anders"

#~ msgid "<b>Tile</b>"
#~ msgstr "<b>Tegel</b>"

#~ msgid "Every player must have at least one city in the scenario."
#~ msgstr "In het scenario moet iedere speler minstens één stad hebben."
