# Lordsawar
# Copyright (C) 2009 Yoyodyne, Inc.
# This file is distributed under the same license as the lordsawar package.
# Erwin Poeze <erwin.poeze@gmail.com>, 2008
#
msgid ""
msgstr ""
"Project-Id-Version: lordsawar 0.1.5pre3\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2009-03-15 13:27-0400\n"
"PO-Revision-Date: 2009-03-04 10:31+0100\n"
"Last-Translator: Erwin Poeze <erwin.poeze@gmail.com>\n"
"Language-Team: Dutch <vertaling@vrijschrift.org>\n"
"X-Bugs: Report translation errors to the Language-Team address.\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Poedit-Language: Dutch\n"
"X-Poedit-Country: NETHERLANDS\n"
"X-Poedit-SourceCharset: utf-8\n"

#: ../dat/glade/about-dialog.glade.h:1
msgid ""
"Freedom is the most important \n"
"feature of this game."
msgstr ""
"Vrijheid is de belangrijkste \n"
"eigenschap van dit spel."

#: ../dat/glade/about-dialog.glade.h:3
msgid "The GPL version 2 or later."
msgstr "GPL-versie 2 of nieuwer."

#: ../dat/glade/about-dialog.glade.h:4
msgid "The LordsAWar Website"
msgstr "De website van LordsAWar"

#. TRANSLATORS: Replace this string with your names, one name per line.
#: ../dat/glade/about-dialog.glade.h:6
msgid "translator-credits"
msgstr "Erwin Poeze"

#: ../dat/glade/army-bonus-dialog.glade.h:1
#: ../dat/glade/editor/armyset-window.glade.h:11
msgid "<b>Army Bonus</b>"
msgstr "<b>Legerbonus</b>"

#: ../dat/glade/army-bonus-dialog.glade.h:2 ../dat/glade/game-window.glade.h:2
msgid "Army Bonus"
msgstr "Legerbonus"

#: ../dat/glade/army-bonus-dialog.glade.h:3
#: ../dat/glade/buy-production-dialog.glade.h:4
#: ../dat/glade/city-raze-dialog.glade.h:1
#: ../dat/glade/city-rename-dialog.glade.h:2
#: ../dat/glade/fight-order-dialog.glade.h:3
#: ../dat/glade/game-lobby-dialog.glade.h:12
#: ../dat/glade/game-preferences-dialog.glade.h:33
#: ../dat/glade/hero-levels-dialog.glade.h:3
#: ../dat/glade/load-scenario-dialog.glade.h:8
#: ../dat/glade/new-network-game-dialog.glade.h:7
#: ../dat/glade/pick-network-game-to-join-dialog.glade.h:8
#: ../dat/glade/signpost-change-dialog.glade.h:2
#: ../dat/glade/editor/armyset-info-dialog.glade.h:5
#: ../dat/glade/editor/city-dialog.glade.h:13
#: ../dat/glade/editor/map-info-dialog.glade.h:5
#: ../dat/glade/editor/new-map-dialog.glade.h:23
#: ../dat/glade/editor/players-dialog.glade.h:3
#: ../dat/glade/editor/reward-dialog.glade.h:16
#: ../dat/glade/editor/ruin-dialog.glade.h:17
#: ../dat/glade/editor/select-army-dialog.glade.h:2
#: ../dat/glade/editor/select-hidden-ruin-dialog.glade.h:2
#: ../dat/glade/editor/select-item-dialog.glade.h:2
#: ../dat/glade/editor/select-reward-dialog.glade.h:2
#: ../dat/glade/editor/signpost-dialog.glade.h:4
#: ../dat/glade/editor/stack-dialog.glade.h:5
#: ../dat/glade/editor/temple-dialog.glade.h:7
#: ../dat/glade/editor/tileset-info-dialog.glade.h:6
msgid "_Cancel"
msgstr "_Annuleren"

#: ../dat/glade/army-bonus-dialog.glade.h:4
#: ../dat/glade/city-raze-dialog.glade.h:2
#: ../dat/glade/city-rename-dialog.glade.h:3
#: ../dat/glade/fight-order-dialog.glade.h:4
#: ../dat/glade/hero-levels-dialog.glade.h:4
#: ../dat/glade/history-report-dialog.glade.h:5
#: ../dat/glade/item-bonus-dialog.glade.h:3
#: ../dat/glade/new-network-game-dialog.glade.h:8
#: ../dat/glade/report-dialog.glade.h:11
#: ../dat/glade/signpost-change-dialog.glade.h:3
#: ../dat/glade/editor/armyset-info-dialog.glade.h:6
#: ../dat/glade/editor/city-dialog.glade.h:14
#: ../dat/glade/editor/map-info-dialog.glade.h:6
#: ../dat/glade/editor/players-dialog.glade.h:4
#: ../dat/glade/editor/reward-dialog.glade.h:17
#: ../dat/glade/editor/ruin-dialog.glade.h:18
#: ../dat/glade/editor/signpost-dialog.glade.h:5
#: ../dat/glade/editor/stack-dialog.glade.h:6
#: ../dat/glade/editor/temple-dialog.glade.h:8
#: ../dat/glade/editor/tileset-info-dialog.glade.h:7
msgid "_OK"
msgstr "_Ok"

#: ../dat/glade/army-gains-level-dialog.glade.h:1
msgid "Army Gained Level"
msgstr "Veroverde niveau van leger"

#: ../dat/glade/army-gains-level-dialog.glade.h:2
msgid "_Choose"
msgstr "_Kies"

#: ../dat/glade/buy-production-dialog.glade.h:1
msgid "<b>Buy Production</b>"
msgstr "<b>Koopproductie</b>"

#: ../dat/glade/buy-production-dialog.glade.h:2
msgid "Buy Production"
msgstr "Productiefaciliteit kopen"

#: ../dat/glade/buy-production-dialog.glade.h:3
msgid "_Buy"
msgstr "_Koop"

#: ../dat/glade/city-defeated-dialog.glade.h:1
msgid "The city is yours! Will you..."
msgstr "De stad is van jou! Je zult..."

#: ../dat/glade/city-defeated-dialog.glade.h:2
msgid "Victory!"
msgstr "Overwinning!"

#: ../dat/glade/city-defeated-dialog.glade.h:3
msgid "_Occupy"
msgstr "_Bezetten"

#: ../dat/glade/city-defeated-dialog.glade.h:4
msgid "_Pillage"
msgstr "_Plunderen"

#: ../dat/glade/city-defeated-dialog.glade.h:5
#: ../dat/glade/city-window.glade.h:8
msgid "_Raze"
msgstr "_Verwoest"

#: ../dat/glade/city-defeated-dialog.glade.h:6
msgid "_Sack"
msgstr "_Plunder"

#: ../dat/glade/city-looted-dialog.glade.h:1
#: ../dat/glade/hero-brings-allies-dialog.glade.h:1
msgid "Your troops have looted the city!"
msgstr "Je troepen hebben de stad buitgemaakt!"

#: ../dat/glade/city-looted-dialog.glade.h:2
#: ../dat/glade/city-pillaged-dialog.glade.h:2
#: ../dat/glade/city-razed-dialog.glade.h:2
#: ../dat/glade/city-sacked-dialog.glade.h:2
#: ../dat/glade/game-loaded-dialog.glade.h:2
#: ../dat/glade/hero-brings-allies-dialog.glade.h:2
#: ../dat/glade/medal-awarded-dialog.glade.h:2
#: ../dat/glade/military-advisor-dialog.glade.h:1
#: ../dat/glade/next-player-turn-dialog.glade.h:2
#: ../dat/glade/quest-assigned-dialog.glade.h:1
#: ../dat/glade/ruinfight-finished-dialog.glade.h:2
#: ../dat/glade/ruinfight-started-dialog.glade.h:2
#: ../dat/glade/ruin-report-dialog.glade.h:6
#: ../dat/glade/ruin-rewarded-dialog.glade.h:2
#: ../dat/glade/sage-dialog.glade.h:5
msgid "_Continue"
msgstr "_Volgende"

#: ../dat/glade/city-pillaged-dialog.glade.h:1
msgid "Your troops have pillaged the city!"
msgstr "Je troepen hebben de stad geplunderd!"

#: ../dat/glade/city-razed-dialog.glade.h:1
#: ../dat/glade/city-sacked-dialog.glade.h:1
msgid "Your troops have sacked the city!"
msgstr "Je troepen hebben de stad geplunderd!"

#: ../dat/glade/city-rename-dialog.glade.h:1
#: ../dat/glade/game-lobby-dialog.glade.h:6
#: ../dat/glade/hero-offer-dialog.glade.h:2
#: ../dat/glade/load-scenario-dialog.glade.h:5
#: ../dat/glade/ruin-report-dialog.glade.h:4
#: ../dat/glade/editor/armyset-info-dialog.glade.h:4
#: ../dat/glade/editor/armyset-window.glade.h:24
#: ../dat/glade/editor/city-dialog.glade.h:7
#: ../dat/glade/editor/itemlist-dialog.glade.h:14
#: ../dat/glade/editor/map-info-dialog.glade.h:4
#: ../dat/glade/editor/ruin-dialog.glade.h:9
#: ../dat/glade/editor/temple-dialog.glade.h:4
#: ../dat/glade/editor/tileset-info-dialog.glade.h:4
#: ../dat/glade/editor/tileset-window.glade.h:33
msgid "Name:"
msgstr "Naam:"

#: ../dat/glade/city-window.glade.h:1 ../dat/glade/hero-dialog.glade.h:3
msgid "Buy a production capability"
msgstr "Een productiefaciliteit kopen"

#: ../dat/glade/city-window.glade.h:2
#: ../dat/glade/destination-dialog.glade.h:8
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:265
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/destination-dialog.cpp:229
msgid "Current:"
msgstr "Huidige:"

#: ../dat/glade/city-window.glade.h:3
msgid "R_ename"
msgstr "_Hernoem"

#: ../dat/glade/city-window.glade.h:4
msgid "Set destination for produced armies"
msgstr "Bestemming van geproduceerde legers instellen"

#: ../dat/glade/city-window.glade.h:5 ../dat/glade/hero-dialog.glade.h:4
msgid "Stop producing armies"
msgstr "Aanmaken van legers stoppen"

#: ../dat/glade/city-window.glade.h:6
msgid "_Buy..."
msgstr "_Koop..."

#: ../dat/glade/city-window.glade.h:7
#: ../dat/glade/destination-dialog.glade.h:13
#: ../dat/glade/game-options-dialog.glade.h:22
#: ../dat/glade/game-over-dialog.glade.h:1 ../dat/glade/hero-dialog.glade.h:5
#: ../dat/glade/main-preferences-dialog.glade.h:9
#: ../dat/glade/player-died-dialog.glade.h:2
#: ../dat/glade/preferences-dialog.glade.h:8
#: ../dat/glade/quest-expired-dialog.glade.h:2
#: ../dat/glade/stack-info-dialog.glade.h:4
#: ../dat/glade/surrender-refused-dialog.glade.h:2
#: ../dat/glade/editor/itemlist-dialog.glade.h:16
#: ../dat/glade/editor/reward-list-dialog.glade.h:3
#: ../dat/glade/editor/tile-preview-dialog.glade.h:2
#: ../dat/glade/editor/tileset-selector-editor-dialog.glade.h:9
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2312
msgid "_Close"
msgstr "_Sluiten"

#: ../dat/glade/city-window.glade.h:9
msgid "_Stop"
msgstr "_Stop"

#: ../dat/glade/city-window.glade.h:10
msgid "_Vector..."
msgstr "_Vector..."

#: ../dat/glade/destination-dialog.glade.h:1
msgid "4t"
msgstr "4t"

#: ../dat/glade/destination-dialog.glade.h:2
msgid "Chan_ge"
msgstr "_Verander"

#: ../dat/glade/destination-dialog.glade.h:3
msgid "Choose Destination"
msgstr "Bestemming kiezen"

#: ../dat/glade/destination-dialog.glade.h:4
msgid ""
"Click here to change the\n"
"destination of armies"
msgstr ""
"Klik hier om de bestemming\n"
"van legers te veranderen"

#: ../dat/glade/destination-dialog.glade.h:6
msgid ""
"Click here to vector to\n"
"a new city"
msgstr ""
"Klik hier om naar een\n"
"nieuwe stad te gaan"

#: ../dat/glade/destination-dialog.glade.h:9
msgid "Next Turn:"
msgstr "Volgende beurt:"

#: ../dat/glade/destination-dialog.glade.h:10
msgid ""
"See\n"
"All"
msgstr ""
"Zie\n"
"Alles"

#: ../dat/glade/destination-dialog.glade.h:12
msgid "Turn After:"
msgstr "Beurt na:"

#: ../dat/glade/destination-dialog.glade.h:14
msgid "_Vector"
msgstr "_Vector"

#: ../dat/glade/diplomacy-dialog.glade.h:1
msgid "Diplomatic Proposals"
msgstr "Diplomatieke voorstellen"

#: ../dat/glade/diplomacy-dialog.glade.h:2
msgid "Diplomatic State"
msgstr "Diplomatieke status"

#: ../dat/glade/diplomacy-dialog.glade.h:3
msgid "Report"
msgstr "Rapporteer"

#: ../dat/glade/diplomacy-dialog.glade.h:4
msgid "Their Proposals"
msgstr "Hun voorstel"

#: ../dat/glade/diplomacy-dialog.glade.h:5
msgid "Your offers and replies"
msgstr "Je aanbiedingen en reacties"

#: ../dat/glade/diplomacy-dialog.glade.h:6
msgid "player name"
msgstr "spelersnaam"

#: ../dat/glade/diplomacy-report-dialog.glade.h:1
msgid "Diplomacy Report"
msgstr "Diplomatiek overzicht"

#: ../dat/glade/fight-order-dialog.glade.h:1
msgid "<b>Fight Order</b>"
msgstr "<b>vechtvolgorde</b>"

#: ../dat/glade/fight-order-dialog.glade.h:2
#: ../dat/glade/game-window.glade.h:12
msgid "Fight Order"
msgstr "Vechtvolgorde"

#: ../dat/glade/game-loaded-dialog.glade.h:1
msgid "Game Loaded"
msgstr "Spel geladen"

#: ../dat/glade/game-lobby-dialog.glade.h:1
msgid "<b></b>"
msgstr "<b></b>"

#: ../dat/glade/game-lobby-dialog.glade.h:2
msgid "<b>Chat</b>"
msgstr "<b>Chat</b>"

#: ../dat/glade/game-lobby-dialog.glade.h:3
#: ../dat/glade/game-preferences-dialog.glade.h:3
#: ../dat/glade/preferences-dialog.glade.h:2
#: ../dat/glade/editor/players-dialog.glade.h:1
msgid "<b>Players</b>"
msgstr "<b>Spelers</b>"

#: ../dat/glade/game-lobby-dialog.glade.h:4
msgid "<b>Scenario Details</b>"
msgstr "<b>Scenariodetails</b>"

#: ../dat/glade/game-lobby-dialog.glade.h:5
msgid "Cities:"
msgstr "Steden:"

#: ../dat/glade/game-lobby-dialog.glade.h:7
msgid "Network Game"
msgstr "Netwerkspel"

#: ../dat/glade/game-lobby-dialog.glade.h:8
#: ../dat/glade/game-preferences-dialog.glade.h:26
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/new-map-dialog.cpp:138
msgid "Random"
msgstr "Willekeurig"

#: ../dat/glade/game-lobby-dialog.glade.h:9
msgid "Send:"
msgstr "Verzend:"

#: ../dat/glade/game-lobby-dialog.glade.h:10
msgid "Show Options"
msgstr "Opties tonen"

#: ../dat/glade/game-lobby-dialog.glade.h:11
msgid "Turn:"
msgstr "Zet:"

#: ../dat/glade/game-lobby-dialog.glade.h:13
msgid "_Play"
msgstr "_Speel"

#: ../dat/glade/game-options-dialog.glade.h:1
msgid "<b>Affecting Difficulty</b>"
msgstr "<b>Beïnvloed moeilijkheidsgraad</b>"

#: ../dat/glade/game-options-dialog.glade.h:2
msgid "<b>Not Affecting Difficulty</b>"
msgstr "<b>Beïnvloed moeilijkheidsgraad niet</b>"

#: ../dat/glade/game-options-dialog.glade.h:3
msgid ""
"Average\n"
"Strong\n"
"Active"
msgstr ""
"Gemiddeld\n"
"Sterk\n"
"Actief"

#: ../dat/glade/game-options-dialog.glade.h:6
msgid "Cusp of War"
msgstr ""

#: ../dat/glade/game-options-dialog.glade.h:7
#: ../dat/glade/game-window.glade.h:8
msgid "Diplomacy"
msgstr "Diplomatie"

#: ../dat/glade/game-options-dialog.glade.h:8
msgid "Game Options"
msgstr "Spelopties"

#: ../dat/glade/game-options-dialog.glade.h:9
msgid "Hidden Map"
msgstr "Verborgen kaart"

#: ../dat/glade/game-options-dialog.glade.h:10
msgid "Intense Combat"
msgstr "Zware strijd"

#: ../dat/glade/game-options-dialog.glade.h:11
msgid "Military Advisor"
msgstr "Militair-adviseur"

#: ../dat/glade/game-options-dialog.glade.h:12
msgid "Neutral Cities:"
msgstr "Neutrale steden:"

#: ../dat/glade/game-options-dialog.glade.h:13
msgid ""
"Never Allowed\n"
"Only On Capture\n"
"Always Allowed"
msgstr ""
"Nooit toegestaan\n"
"Alleen bij gevangenneming\n"
"Altijd toegestaan"

#: ../dat/glade/game-options-dialog.glade.h:16
msgid "Quests"
msgstr "Zoektochten"

#: ../dat/glade/game-options-dialog.glade.h:17
msgid "Quick Start"
msgstr "Direct starten"

#: ../dat/glade/game-options-dialog.glade.h:18
msgid "Random Turns"
msgstr "Willekeurige zetten"

#: ../dat/glade/game-options-dialog.glade.h:19
msgid "Razing Cities:"
msgstr "Steden aan het verwoesten:"

#: ../dat/glade/game-options-dialog.glade.h:20
msgid "View Enemies"
msgstr "Vijanden bekijken"

#: ../dat/glade/game-options-dialog.glade.h:21
msgid "View Production"
msgstr "Productie bekijken"

#: ../dat/glade/game-preferences-dialog.glade.h:1
msgid "<b>Game Name:</b>"
msgstr "<b>Spelnaam:</b>"

#: ../dat/glade/game-preferences-dialog.glade.h:2
#: ../dat/glade/editor/armyset-info-dialog.glade.h:1
#: ../dat/glade/editor/map-info-dialog.glade.h:1
#: ../dat/glade/editor/new-map-dialog.glade.h:2
msgid "<b>Map</b>"
msgstr "<b>Kaart</b>"

#: ../dat/glade/game-preferences-dialog.glade.h:4
#: ../dat/glade/editor/new-map-dialog.glade.h:3
msgid "Army Set:"
msgstr "Legerverzameling:"

#: ../dat/glade/game-preferences-dialog.glade.h:5
msgid ""
"Beginner\n"
"Intermediate\n"
"Advanced\n"
"I am the Lord Of War!\n"
"Custom"
msgstr ""
"Beginner\n"
"Gevorderde\n"
"Vergevorderde\n"
"Ik ben de oorlogsheer!\n"
"Eigen instelling"

#: ../dat/glade/game-preferences-dialog.glade.h:10
msgid "Choose a map"
msgstr "Kies een kaart:"

#: ../dat/glade/game-preferences-dialog.glade.h:11
#: ../dat/glade/game-window.glade.h:5
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:114
msgid "Cities"
msgstr "Steden"

#: ../dat/glade/game-preferences-dialog.glade.h:12
msgid "Cities can produce allies"
msgstr "Steden kunnen bondgenoten produceren"

#: ../dat/glade/game-preferences-dialog.glade.h:13
#: ../dat/glade/editor/new-map-dialog.glade.h:4
msgid "City Set:"
msgstr "Stedenverzameling:"

#: ../dat/glade/game-preferences-dialog.glade.h:14
msgid "Difficulty:"
msgstr "Moeilijkheidsgraad:"

#: ../dat/glade/game-preferences-dialog.glade.h:15
msgid "Edit Options"
msgstr "Bewerkopties"

#: ../dat/glade/game-preferences-dialog.glade.h:16
#: ../dat/glade/editor/new-map-dialog.glade.h:6
#: ../dat/tilesets/default/default.xml.in.h:3
#: ../dat/tilesets/bigdefault/bigdefault.xml.in.h:2
#: ../dat/tilesets/stark/stark.xml.in.h:2
#: ../dat/tilesets/bigstark/bigstark.xml.in.h:1
msgid "Forest"
msgstr "Bos"

#: ../dat/glade/game-preferences-dialog.glade.h:17
msgid "Generate map randomly:"
msgstr "Kaart willekeurig aanmaken:"

#: ../dat/glade/game-preferences-dialog.glade.h:18
#: ../dat/glade/editor/new-map-dialog.glade.h:7
#: ../dat/tilesets/default/default.xml.in.h:4
#: ../dat/tilesets/bigdefault/bigdefault.xml.in.h:3
#: ../dat/tilesets/stark/stark.xml.in.h:3
#: ../dat/tilesets/bigstark/bigstark.xml.in.h:2
msgid "Grass"
msgstr "Gras"

#: ../dat/glade/game-preferences-dialog.glade.h:19
#: ../dat/glade/editor/new-map-dialog.glade.h:8
#: ../dat/tilesets/default/default.xml.in.h:5
#: ../dat/tilesets/bigdefault/bigdefault.xml.in.h:4
#: ../dat/tilesets/stark/stark.xml.in.h:4
#: ../dat/tilesets/bigstark/bigstark.xml.in.h:3
msgid "Hills"
msgstr "Heuvels"

#: ../dat/glade/game-preferences-dialog.glade.h:20
msgid "Load map:"
msgstr "Kaart laden:"

#: ../dat/glade/game-preferences-dialog.glade.h:21
#: ../dat/glade/editor/new-map-dialog.glade.h:9
#: ../dat/tilesets/default/default.xml.in.h:6
#: ../dat/tilesets/bigdefault/bigdefault.xml.in.h:5
#: ../dat/tilesets/stark/stark.xml.in.h:5
#: ../dat/tilesets/bigstark/bigstark.xml.in.h:4
msgid "Mountains"
msgstr "Bergen"

#: ../dat/glade/game-preferences-dialog.glade.h:22
msgid "New Game"
msgstr "Nieuw spel"

#: ../dat/glade/game-preferences-dialog.glade.h:23
#: ../dat/glade/editor/new-map-dialog.glade.h:11
msgid ""
"Normal\n"
"Small\n"
"Tiny"
msgstr ""
"Normaal\n"
"Klein\n"
"Heel klein"

#: ../dat/glade/game-preferences-dialog.glade.h:27
#: ../dat/glade/editor/new-map-dialog.glade.h:15
msgid "Shield Set:"
msgstr "Schildverzameling:"

#: ../dat/glade/game-preferences-dialog.glade.h:28
#: ../dat/glade/editor/new-map-dialog.glade.h:17
msgid "Size:"
msgstr "Grootte:"

#: ../dat/glade/game-preferences-dialog.glade.h:29
#: ../dat/glade/editor/new-map-dialog.glade.h:18
#: ../dat/tilesets/default/default.xml.in.h:7
#: ../dat/tilesets/bigdefault/bigdefault.xml.in.h:6
#: ../dat/tilesets/stark/stark.xml.in.h:7
#: ../dat/tilesets/bigstark/bigstark.xml.in.h:6
msgid "Swamp"
msgstr "Moeras"

#: ../dat/glade/game-preferences-dialog.glade.h:30
#: ../dat/glade/editor/new-map-dialog.glade.h:20
msgid "Tile Set:"
msgstr "Tegelverzameling:"

#: ../dat/glade/game-preferences-dialog.glade.h:31
#: ../dat/glade/editor/new-map-dialog.glade.h:21
msgid "Tile Size:"
msgstr "Tegelgrootte:"

#: ../dat/glade/game-preferences-dialog.glade.h:32
#: ../dat/glade/editor/new-map-dialog.glade.h:22
#: ../dat/tilesets/default/default.xml.in.h:8
#: ../dat/tilesets/bigdefault/bigdefault.xml.in.h:8
#: ../dat/tilesets/stark/stark.xml.in.h:8
#: ../dat/tilesets/bigstark/bigstark.xml.in.h:8
msgid "Water"
msgstr "Water"

#: ../dat/glade/game-preferences-dialog.glade.h:34
msgid "_Start Game"
msgstr "_Start spel"

#: ../dat/glade/game-quit-dialog.glade.h:1
msgid ""
"Are you sure you want to quit?\n"
"\n"
msgstr ""
"Weet je zeker dat je wilt stoppen?\n"
"\n"

#: ../dat/glade/game-quit-dialog.glade.h:4 ../dat/glade/game-window.glade.h:38
msgid "Quit"
msgstr "Stop"

#: ../dat/glade/game-quit-dialog.glade.h:5
#: ../dat/glade/temple-visit-dialog.glade.h:4
msgid "_No"
msgstr "_Nee"

#: ../dat/glade/game-quit-dialog.glade.h:6
#: ../dat/glade/temple-visit-dialog.glade.h:5
msgid "_Yes"
msgstr "_Ja"

#: ../dat/glade/game-window.glade.h:1 ../dat/glade/report-dialog.glade.h:3
msgid "Army"
msgstr "Leger"

#: ../dat/glade/game-window.glade.h:3
msgid "Build"
msgstr "Bouwen"

#: ../dat/glade/game-window.glade.h:4
msgid "Center map on stack"
msgstr "Kaart rond stapel centreren"

#: ../dat/glade/game-window.glade.h:6
#: ../dat/glade/history-report-dialog.glade.h:1
#: ../dat/glade/report-dialog.glade.h:4
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1051
msgid "City"
msgstr "Stad"

#: ../dat/glade/game-window.glade.h:7
msgid "Deselect the stack"
msgstr "De stapel deselecteren"

#: ../dat/glade/game-window.glade.h:9
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1219
msgid "Disband"
msgstr "Ontbinden"

#: ../dat/glade/game-window.glade.h:10
msgid "End Turn"
msgstr "Einde zet"

#: ../dat/glade/game-window.glade.h:11
#: ../dat/glade/history-report-dialog.glade.h:2
msgid "Events"
msgstr "Gebeurtenissen"

#: ../dat/glade/game-window.glade.h:13
msgid "Game"
msgstr "Spel"

#: ../dat/glade/game-window.glade.h:14
#: ../dat/glade/history-report-dialog.glade.h:3
#: ../dat/glade/report-dialog.glade.h:5
#: ../dat/glade/editor/reward-dialog.glade.h:7
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/sage-dialog.cpp:158
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/players-dialog.cpp:103
msgid "Gold"
msgstr "Goud"

#: ../dat/glade/game-window.glade.h:15
msgid ""
"Group\n"
"Moves\n"
"XX"
msgstr ""
"Groep\n"
"Zetten\n"
"XX"

#: ../dat/glade/game-window.glade.h:18
msgid "Group/Ungroup"
msgstr "Groepeer/groep losmaken"

#: ../dat/glade/game-window.glade.h:19
msgid "Grp"
msgstr "Grp"

#: ../dat/glade/game-window.glade.h:20
msgid "Hero"
msgstr "Held"

#: ../dat/glade/game-window.glade.h:21
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:62
msgid "History"
msgstr "Geschiedenis"

#: ../dat/glade/game-window.glade.h:22
msgid "Inspect"
msgstr "Inspecteren"

#: ../dat/glade/game-window.glade.h:23
msgid "Items"
msgstr "Items"

#: ../dat/glade/game-window.glade.h:24
msgid "Leave Here"
msgstr "Hier laten"

#: ../dat/glade/game-window.glade.h:25
msgid "Leave the stack here"
msgstr "De stapel hier laten"

#: ../dat/glade/game-window.glade.h:26
msgid "Let the stack defend"
msgstr "Stapel laten verdedigen"

#: ../dat/glade/game-window.glade.h:27
msgid "Levels"
msgstr "Niveaus"

#: ../dat/glade/game-window.glade.h:28
msgid "Load Game"
msgstr "Spel laden"

#: ../dat/glade/game-window.glade.h:29
msgid "Move All"
msgstr "Alles bewegen"

#: ../dat/glade/game-window.glade.h:30
msgid "Move all stacks"
msgstr "Alle stapels verplaatsen"

#: ../dat/glade/game-window.glade.h:31
msgid "Move to the destination"
msgstr "Naar de bestemming verplaatsen"

#: ../dat/glade/game-window.glade.h:32
msgid "Next"
msgstr "Volgende"

#: ../dat/glade/game-window.glade.h:33
msgid "Online _Help"
msgstr "Online _hulp"

#: ../dat/glade/game-window.glade.h:34
msgid "Order"
msgstr "Volgorde"

#: ../dat/glade/game-window.glade.h:35
msgid "Plant Flag"
msgstr "Vlag plaatsen"

#: ../dat/glade/game-window.glade.h:36 ../dat/glade/report-dialog.glade.h:8
msgid "Production"
msgstr "Productie"

#: ../dat/glade/game-window.glade.h:37
msgid "Quest"
msgstr "Zoektocht"

#: ../dat/glade/game-window.glade.h:39
msgid "Reports"
msgstr "Rapporten"

#: ../dat/glade/game-window.glade.h:40
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1276
msgid "Resign"
msgstr "Terugtrekken"

#: ../dat/glade/game-window.glade.h:41
#: ../dat/glade/editor/new-map-dialog.glade.h:14
msgid "Ruins"
msgstr "Ruïnes"

#: ../dat/glade/game-window.glade.h:42
msgid "Save Game"
msgstr "Spel bewaren"

#: ../dat/glade/game-window.glade.h:43
msgid "Save Game As..."
msgstr "Spel bewaren als..."

#: ../dat/glade/game-window.glade.h:44
msgid "Search"
msgstr "Zoeken"

#: ../dat/glade/game-window.glade.h:45
msgid "Search ruin or temple"
msgstr "Ruïne of tempel zoeken"

#: ../dat/glade/game-window.glade.h:46
msgid "Select next stack that can move"
msgstr "Volgende stapel om te bewegen selecteren"

#: ../dat/glade/game-window.glade.h:47
msgid "Show Lobby"
msgstr "Hal tonen"

#: ../dat/glade/game-window.glade.h:48
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1162
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1055
msgid "Signpost"
msgstr "Wegwijzer"

#: ../dat/glade/game-window.glade.h:49
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1049
msgid "Stack"
msgstr "Stapel"

#: ../dat/glade/game-window.glade.h:50
msgid "Toggle _Grid"
msgstr "_Raster aan-/uitzetten"

#: ../dat/glade/game-window.glade.h:51 ../dat/glade/triumphs-dialog.glade.h:2
msgid "Triumphs"
msgstr "Triomfen"

#: ../dat/glade/game-window.glade.h:53
#, no-c-format
msgid "Turn: %6"
msgstr "Zet: %6"

#: ../dat/glade/game-window.glade.h:54
msgid "Vectoring"
msgstr "Omzetten naar vectoren"

#: ../dat/glade/game-window.glade.h:55
#, fuzzy
msgid "View"
msgstr "Kijken"

#: ../dat/glade/game-window.glade.h:56
#: ../dat/glade/history-report-dialog.glade.h:4
msgid "Winners"
msgstr "Winnaars"

#: ../dat/glade/game-window.glade.h:57 ../dat/glade/report-dialog.glade.h:10
msgid "Winning"
msgstr "Winnen"

#: ../dat/glade/game-window.glade.h:58
#: ../dat/glade/editor/main-window.glade.h:18
msgid "_Fullscreen"
msgstr "_Volledig scherm"

#: ../dat/glade/game-window.glade.h:59
#: ../dat/glade/editor/armyset-window.glade.h:112
#: ../dat/glade/editor/main-window.glade.h:19
#: ../dat/glade/editor/tileset-window.glade.h:54
msgid "_Help"
msgstr "_Hulp"

#: ../dat/glade/game-window.glade.h:60 ../dat/glade/splash-window.glade.h:7
msgid "_Preferences"
msgstr "_Voorkeuren"

#: ../dat/glade/game-window.glade.h:61
msgid "_Turn"
msgstr "_Zet"

#: ../dat/glade/hero-dialog.glade.h:1
#, fuzzy
msgid "<b>History</b>"
msgstr "<b>Stad</b>"

#: ../dat/glade/hero-dialog.glade.h:2
msgid "<b>Items</b>"
msgstr "<b>Items</b>"

#: ../dat/glade/hero-dialog.glade.h:6
msgid "_Drop"
msgstr "_Laat vallen"

#: ../dat/glade/hero-dialog.glade.h:7
msgid "_Pick up"
msgstr "_Pak op"

#: ../dat/glade/hero-levels-dialog.glade.h:1
msgid "<b>Hero Levels</b>"
msgstr "<b>Heldniveaus</b>"

#: ../dat/glade/hero-levels-dialog.glade.h:2
msgid "Hero Levels"
msgstr "Heldniveaus"

#: ../dat/glade/hero-offer-dialog.glade.h:1
#: ../dat/glade/surrender-dialog.glade.h:1
msgid "A_ccept"
msgstr "A_ccepteren"

#: ../dat/glade/hero-offer-dialog.glade.h:3
#: ../dat/glade/surrender-dialog.glade.h:3
msgid "_Decline"
msgstr "_Afnemen"

#: ../dat/glade/hero-offer-dialog.glade.h:4
msgid "female"
msgstr "vrouwelijk"

#: ../dat/glade/hero-offer-dialog.glade.h:5
msgid "male"
msgstr "mannelijk"

#: ../dat/glade/item-bonus-dialog.glade.h:1
msgid "<b>Item Bonus</b>"
msgstr "<b>Itembonus</b>"

#: ../dat/glade/item-bonus-dialog.glade.h:2
msgid "Item Bonus"
msgstr "Itembonus"

#: ../dat/glade/load-scenario-dialog.glade.h:1
msgid "<b>Scenarios</b>"
msgstr "<b>Scenario's</b>"

#: ../dat/glade/load-scenario-dialog.glade.h:2
msgid "<i>You can use the editor to make your own scenarios.</i>"
msgstr "<i>Je kunt eigen scenario's met de editor maken.</i>"

#: ../dat/glade/load-scenario-dialog.glade.h:3
#: ../dat/glade/ruin-report-dialog.glade.h:2
#: ../dat/glade/editor/armyset-window.glade.h:18
#: ../dat/glade/editor/map-info-dialog.glade.h:2
#: ../dat/glade/editor/ruin-dialog.glade.h:4
#: ../dat/glade/editor/temple-dialog.glade.h:2
#: ../dat/glade/editor/tileset-info-dialog.glade.h:2
msgid "Description:"
msgstr "Beschrijving:"

#: ../dat/glade/load-scenario-dialog.glade.h:4
msgid "Load Scenario"
msgstr "Scenario laden"

#: ../dat/glade/load-scenario-dialog.glade.h:6
msgid "Number of Cities:"
msgstr "Aantal steden:"

#: ../dat/glade/load-scenario-dialog.glade.h:7
msgid "Number of Players:"
msgstr "Aantal spelers:"

#: ../dat/glade/load-scenario-dialog.glade.h:9
msgid "_Load"
msgstr "_Laden"

#: ../dat/glade/main-preferences-dialog.glade.h:1
msgid "<b>(requires restart)</b>"
msgstr "<b><vereist herstart)</b>"

#: ../dat/glade/main-preferences-dialog.glade.h:2
#: ../dat/glade/preferences-dialog.glade.h:1
msgid "<b>Game</b>"
msgstr "<b>Spel</b>"

#: ../dat/glade/main-preferences-dialog.glade.h:3
#: ../dat/glade/preferences-dialog.glade.h:3
msgid "<b>Sound</b>"
msgstr "<b>Geluid</b>"

#: ../dat/glade/main-preferences-dialog.glade.h:4
#: ../dat/glade/preferences-dialog.glade.h:4
msgid "<i>Volume:</i>"
msgstr "<i>Geluidsterkte:</i>"

#: ../dat/glade/main-preferences-dialog.glade.h:5
#: ../dat/glade/preferences-dialog.glade.h:5
msgid "Play _music"
msgstr "_Muziek afspelen"

#: ../dat/glade/main-preferences-dialog.glade.h:6
#: ../dat/glade/preferences-dialog.glade.h:6
msgid "Preferences"
msgstr "Voorkeuren"

#: ../dat/glade/main-preferences-dialog.glade.h:7
#: ../dat/glade/preferences-dialog.glade.h:7
msgid "Show popup at beginning of _turn"
msgstr "Popup bij start van zet _tonen"

#: ../dat/glade/main-preferences-dialog.glade.h:8
msgid "Show standard window decorations"
msgstr "Standaard vensterversiering tonen"

#: ../dat/glade/medal-awarded-dialog.glade.h:1
msgid "Medal Awarded"
msgstr "Medaille toegekend"

#: ../dat/glade/new-network-game-dialog.glade.h:1
msgid ""
"I want to join a game\n"
"already in progress."
msgstr ""
"Ik wil meedoen\n"
"aan een lopend spel."

#: ../dat/glade/new-network-game-dialog.glade.h:3
msgid ""
"I want to start a new game\n"
"that others can join."
msgstr ""
"Ik wil een nieuw spel starten\n"
"waar anderen aan mee kunnen doen."

#: ../dat/glade/new-network-game-dialog.glade.h:5
msgid "New Network Game"
msgstr "Nieuw netwerkspel"

#: ../dat/glade/new-network-game-dialog.glade.h:6
msgid "Nickname:"
msgstr "Bijnaam:"

#: ../dat/glade/next-player-turn-dialog.glade.h:1
msgid "Next Turn"
msgstr "Volgende zet"

#: ../dat/glade/pick-network-game-to-join-dialog.glade.h:1
msgid "<b>Recently Joined Games</b>"
msgstr "<b>Recent bij aangesloten spelen</b>"

#: ../dat/glade/pick-network-game-to-join-dialog.glade.h:2
msgid "Clear List"
msgstr "Lijst wissen"

#: ../dat/glade/pick-network-game-to-join-dialog.glade.h:3
msgid "Hostname:"
msgstr "Hostnaam:"

#: ../dat/glade/pick-network-game-to-join-dialog.glade.h:4
msgid "Pick a game to Join"
msgstr "Kies een spel om aan mee te doen"

#: ../dat/glade/pick-network-game-to-join-dialog.glade.h:5
msgid "Port:"
msgstr "Poort:"

#: ../dat/glade/pick-network-game-to-join-dialog.glade.h:6
msgid ""
"Type in the name of the computer\n"
"whose game you would like to join."
msgstr ""
"Typ de naam van de computer\n"
"aan wiens spel je wilt meedoen. "

#: ../dat/glade/pick-network-game-to-join-dialog.glade.h:9
msgid "_Connect"
msgstr "_Verbind"

#: ../dat/glade/player-died-dialog.glade.h:1
msgid "Game Lost"
msgstr "Spel verloren"

#: ../dat/glade/player-resign-completed-dialog.glade.h:1
msgid ""
"Ha!  Now I've burned everything!\n"
"Let the enemy come!"
msgstr ""
"Zo! Ik heb nu alles platgebrand!\n"
"Laat de vijand maar komen!"

#: ../dat/glade/player-resign-completed-dialog.glade.h:3
msgid "Resigned"
msgstr "Teruggetrokken"

#: ../dat/glade/quest-expired-dialog.glade.h:1
msgid "Quest Expired"
msgstr "Zoektocht verlopen"

#: ../dat/glade/report-dialog.glade.h:1
msgid "Amount of gold each side possesses"
msgstr "Hoeveelheid goud in het bezit van iedere partij"

#: ../dat/glade/report-dialog.glade.h:2
msgid "Armies you produced this turn"
msgstr "Legers die je deze beurt hebt geproduceerd"

#: ../dat/glade/report-dialog.glade.h:6
msgid "Number of armies each side owns"
msgstr "Aantal legers in bezit van iedere partij"

#: ../dat/glade/report-dialog.glade.h:7
msgid "Number of cities each side owns"
msgstr "Aantal steden in bezit van iedere partij"

#: ../dat/glade/report-dialog.glade.h:9
msgid "Who is the most powerful nation"
msgstr "Wie is de krachtigste natie"

#: ../dat/glade/ruinfight-finished-dialog.glade.h:1
msgid "...is victorious! or ...is slain by it!"
msgstr "...is zegevierend! of ...is er door afgeslacht!"

#: ../dat/glade/ruinfight-started-dialog.glade.h:1
msgid "So and so encounters a monster and..."
msgstr "Die en die komen een monster tegen en..."

#: ../dat/glade/ruin-report-dialog.glade.h:1
msgid "<b>Details</b>"
msgstr "<b>Details</b>"

#: ../dat/glade/ruin-report-dialog.glade.h:3
msgid "Explored:"
msgstr "Onderzocht:"

#: ../dat/glade/ruin-report-dialog.glade.h:5
#: ../dat/glade/editor/temple-dialog.glade.h:6
#: ../dat/glade/editor/tileset-window.glade.h:50
msgid "Type:"
msgstr "Soort:"

#: ../dat/glade/ruin-rewarded-dialog.glade.h:1
msgid "The Sages show thee the site of X where Y can be found."
msgstr "De Wijsgeer toont je de plek van X waar Y kan worden gevonden. "

#: ../dat/glade/sage-dialog.glade.h:1
msgid ""
"The Sage greets you warmly...\n"
"\"Welcome, O seeker of knowledge.\n"
"I can show thee many things - items, money or maps.\n"
"What wouldst thou ask of me\""
msgstr ""
"De Wijsgeer groet je hartelijk...\n"
"\"Welkom, oh speurder naar kennis.\n"
"Ik kan gij vele zaken laten zien - items, geld of kaarten.\n"
"Wat wilt gij van mij weten\""

#: ../dat/glade/signpost-change-dialog.glade.h:1
msgid "Message:"
msgstr "Boodschap:"

#: ../dat/glade/splash-window.glade.h:1
msgid "L_oad Game"
msgstr "Spel l_aden"

#: ../dat/glade/splash-window.glade.h:2
msgid "Load _Scenario"
msgstr "_Scenario laden"

#: ../dat/glade/splash-window.glade.h:3
msgid "New Play By _Mail Game"
msgstr "Nieuw speel-via-e-mail-spel"

#: ../dat/glade/splash-window.glade.h:4
msgid "New _Campaign"
msgstr "Nieuwe _campagne"

#: ../dat/glade/splash-window.glade.h:5
msgid "New _Game"
msgstr "Nieuw _spel"

#: ../dat/glade/splash-window.glade.h:6
msgid "New _Network Game"
msgstr "Nieuw _netwerkspel"

#: ../dat/glade/splash-window.glade.h:8
#: ../dat/glade/editor/armyset-window.glade.h:115
#: ../dat/glade/editor/main-window.glade.h:25
#: ../dat/glade/editor/tileset-window.glade.h:58
msgid "_Quit"
msgstr "_Stoppen"

#: ../dat/glade/stack-info-dialog.glade.h:1
#: ../dat/glade/editor/stack-dialog.glade.h:1
msgid "<b>Stack</b>"
msgstr "<b>Stapel</b>"

#: ../dat/glade/stack-info-dialog.glade.h:2
msgid "Stack Info"
msgstr "Stapelinformatie"

#. note to translators: abbreviation of Strength
#: ../dat/glade/stack-info-dialog.glade.h:3
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/stack-info-dialog.cpp:193
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/stack-dialog.cpp:86
msgid "Str"
msgstr "Str"

#: ../dat/glade/stack-info-dialog.glade.h:5
msgid "_Group"
msgstr "_Groep"

#: ../dat/glade/stack-info-dialog.glade.h:6
msgid "_Ungroup"
msgstr "_Groep loslaten"

#: ../dat/glade/surrender-dialog.glade.h:2
msgid "An Offer of Peace!"
msgstr "Een vredesoffer!"

#: ../dat/glade/surrender-refused-dialog.glade.h:1
msgid "Surrender Refused!"
msgstr "Overgave geweigerd!"

#: ../dat/glade/temple-visit-dialog.glade.h:1
msgid ""
"Your armies have been blessed!\n"
"\n"
"Do you seek a quest?"
msgstr ""
"Je legers zijn gezegend!\n"
"\n"
"Ben je op zoektocht? "

#: ../dat/glade/treachery-dialog.glade.h:1
msgid "Treachery!"
msgstr "Schatkamer!"

#: ../dat/glade/treachery-dialog.glade.h:2
msgid "Whoops!  _Pardon me, friend."
msgstr "Whoops!  _Neem mij niet kwalijk."

#: ../dat/glade/treachery-dialog.glade.h:3
msgid "_Attack!"
msgstr "_Aanvallen!"

#: ../dat/glade/triumphs-dialog.glade.h:1
msgid "Continue"
msgstr "Volgende"

#: ../dat/glade/editor/armyset-info-dialog.glade.h:2
msgid "Edit Armyset Info"
msgstr "Informatie legerverzameling bewerken"

#: ../dat/glade/editor/armyset-info-dialog.glade.h:3
msgid "Id:"
msgstr "Id:"

#: ../dat/glade/editor/armyset-window.glade.h:1
msgid "+1 Str in City"
msgstr "+1 sterkte in stad"

#: ../dat/glade/editor/armyset-window.glade.h:2
msgid "+1 Str in Forest"
msgstr "+1 sterkte in bos"

#: ../dat/glade/editor/armyset-window.glade.h:3
msgid "+1 Str in Hills"
msgstr "+1 sterkte in heuvels"

#: ../dat/glade/editor/armyset-window.glade.h:4
msgid "+1 Str in Open"
msgstr "+1 Str in open"

#: ../dat/glade/editor/armyset-window.glade.h:5
msgid "+1 Str to Stack"
msgstr "+1 sterkte aan stapel"

#: ../dat/glade/editor/armyset-window.glade.h:6
msgid "+1 to Stack in Hills"
msgstr "+1 aan stapel in heuvels"

#: ../dat/glade/editor/armyset-window.glade.h:7
msgid "+2 Str in City"
msgstr "+2 sterkte in stad"

#: ../dat/glade/editor/armyset-window.glade.h:8
msgid "+2 Str in Open"
msgstr "+2 sterkte in open veld"

#: ../dat/glade/editor/armyset-window.glade.h:9
msgid "+2 Str to Stack"
msgstr "+2 sterkte aan stapel"

#: ../dat/glade/editor/armyset-window.glade.h:10
msgid "-1 Str to Enemy Stack"
msgstr "-1 sterkte aan vijandige stapel"

#: ../dat/glade/editor/armyset-window.glade.h:12
msgid "<b>Army</b>"
msgstr "<b>Leger</b>"

#: ../dat/glade/editor/armyset-window.glade.h:13
msgid "<b>Move Bonus</b>"
msgstr "<b>Verplaatsbonus</b>"

#: ../dat/glade/editor/armyset-window.glade.h:14
msgid "Armyset Information"
msgstr "Informatie over legerverzameling"

#: ../dat/glade/editor/armyset-window.glade.h:15
msgid "Can Fly"
msgstr "Kan vliegen"

#: ../dat/glade/editor/armyset-window.glade.h:16
msgid "Cost:"
msgstr "Kosten:"

#: ../dat/glade/editor/armyset-window.glade.h:17
msgid "Defends Ruins?"
msgstr "Ruïnes verdedigen?"

#: ../dat/glade/editor/armyset-window.glade.h:19
msgid "Exp Points:"
msgstr "Erv.-punten"

#: ../dat/glade/editor/armyset-window.glade.h:20
msgid "Is Awardable?"
msgstr "Is prijzenswaardig?"

#: ../dat/glade/editor/armyset-window.glade.h:21
msgid "Is Hero?"
msgstr "Is een held?"

#. init GUI stuff
#: ../dat/glade/editor/armyset-window.glade.h:22
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-main.cpp:48
msgid "LordsAWar! Armyset Editor"
msgstr "LordsAWar! Editor legerverzameling"

#: ../dat/glade/editor/armyset-window.glade.h:23
msgid "Max Moves:"
msgstr "Maximum aantal zetten:"

#: ../dat/glade/editor/armyset-window.glade.h:25
msgid "Picture:"
msgstr "Afbeelding:"

#: ../dat/glade/editor/armyset-window.glade.h:26
msgid "Save Armyset _As..."
msgstr "Legerverzameling bewaren als..."

#: ../dat/glade/editor/armyset-window.glade.h:27
#: ../dat/glade/editor/tileset-selector-editor-dialog.glade.h:5
#: ../dat/glade/editor/tileset-window.glade.h:38
msgid "Select A File"
msgstr "Een bestand selecteren"

#: ../dat/glade/editor/armyset-window.glade.h:28
msgid "Sight:"
msgstr "Zicht:"

#: ../dat/glade/editor/armyset-window.glade.h:29
msgid "Strength:"
msgstr "Sterkte:"

#: ../dat/glade/editor/armyset-window.glade.h:30
msgid "Subtract All City Bonus"
msgstr "Alle stadsbonussen verminderen"

#: ../dat/glade/editor/armyset-window.glade.h:31
msgid "Subtract All Non-Hero Bonuses"
msgstr "Alle niet-heldbonussen verminderen"

#: ../dat/glade/editor/armyset-window.glade.h:32
msgid "Subtract all Hero Bonuses"
msgstr "Alle heldbonussen verminderen"

#: ../dat/glade/editor/armyset-window.glade.h:33
msgid "Travels faster in forests"
msgstr "Reist sneller in bossen"

#: ../dat/glade/editor/armyset-window.glade.h:34
msgid "Travels faster in hills"
msgstr "Reist sneller in heuvels"

#: ../dat/glade/editor/armyset-window.glade.h:35
msgid "Travels faster in marshland"
msgstr "Reist sneller door moerasgebied"

#: ../dat/glade/editor/armyset-window.glade.h:36
msgid "Travels faster in mountains"
msgstr "Reist sneller door bergen"

#: ../dat/glade/editor/armyset-window.glade.h:37
msgid "Turns:"
msgstr "Zetten:"

#: ../dat/glade/editor/armyset-window.glade.h:38
msgid "Upkeep:"
msgstr ""

#: ../dat/glade/editor/armyset-window.glade.h:39
msgid ""
"When checked, the army\n"
"requires 2 movement points\n"
"to travel over any kind of\n"
"terrain"
msgstr ""
"Indien aangevinkt heeft het leger\n"
"twee bewegingspunten nodig\n"
"om te reizen over ieder soort\n"
"terrein"

#: ../dat/glade/editor/armyset-window.glade.h:43
msgid ""
"When checked, the army\n"
"requires 2 movement points\n"
"to travel over forest"
msgstr ""
"Indien aangevinkt heeft het\n"
"leger twee bewegingspunten nodig\n"
"om over bos te reizen"

#: ../dat/glade/editor/armyset-window.glade.h:46
msgid ""
"When checked, the army\n"
"requires 2 movement points\n"
"to travel over hills"
msgstr ""
"Indien aangevinkt heeft het leger\n"
"twee bewegingspunten nodig om\n"
"te reizen over heuvels"

#: ../dat/glade/editor/armyset-window.glade.h:49
msgid ""
"When checked, the army\n"
"requires 2 movement points\n"
"to travel over marsh"
msgstr ""
"Indien aangevinkt heeft het\n"
"leger twee bewegingspunten\n"
"nodig om te reizen door moeras "

#: ../dat/glade/editor/armyset-window.glade.h:52
msgid ""
"When checked, the army\n"
"requires 2 movement points\n"
"to travel over mountains"
msgstr ""
"Indien aangevinkt heeft het leger\n"
"twee bewegingspunten nodig\n"
"om te reizen door bergen"

#: ../dat/glade/editor/armyset-window.glade.h:55
msgid ""
"When checked, the army \n"
"negates 1 from the strength\n"
"of an attacking stack"
msgstr ""
"Aangevinkt vermindert het leger\n"
"de sterkte van een aanvallende\n"
"stapel met 1"

#: ../dat/glade/editor/armyset-window.glade.h:58
msgid ""
"When checked, the army \n"
"negates any city bonuses\n"
"that an enemy stack has\n"
"in battle"
msgstr ""
"Aangevinkt vermindert het leger\n"
"iedere stadsbonus die een\n"
"vijandige stapel heeft in\n"
"de strijd"

#: ../dat/glade/editor/armyset-window.glade.h:62
msgid ""
"When checked, the army \n"
"negates any hero bonuses\n"
"that an attacking enemy\n"
"stack has"
msgstr ""
"Aangevinkt ontkent het leger\n"
"iedere heldbonus dat een\n"
"aanvallende, vijandige stapel\n"
"heeft"

#: ../dat/glade/editor/armyset-window.glade.h:66
msgid ""
"When checked, the army \n"
"negates any non-hero \n"
"bonuses that an attacking \n"
"enemy stack has"
msgstr ""
"Aangevinkt ontkent het leger\n"
"iedere niet-heldbonus dat een\n"
"aanvallende, vijandige stapel heeft"

#: ../dat/glade/editor/armyset-window.glade.h:70
msgid ""
"When checked, the army gets\n"
"1 added to it's strength if it is\n"
"standing in a city and it is\n"
"attacked"
msgstr ""
"Aangevinkt wordt de sterkte van het\n"
"leger met 1 verhoogd als het zich\n"
"in de stad bevindt en wordt\n"
"aangevallen"

#: ../dat/glade/editor/armyset-window.glade.h:74
msgid ""
"When checked, the army gets\n"
"1 added to it's strength if it is\n"
"standing in a city and it is \n"
"attacked\n"
msgstr ""
"Aangevinkt wordt de sterkte van het\n"
"leger met 1 verhoogd als het zich\n"
"in de stad bevindt en wordt\n"
"aangevallen\n"

#: ../dat/glade/editor/armyset-window.glade.h:79
msgid ""
"When checked, the army gets\n"
"1 added to it's strength if it is\n"
"standing in forest and it is\n"
"attacked"
msgstr ""
"Aangevinkt wordt de sterkte van het\n"
"leger met 1 verhoogd als het zich\n"
"in het bos bevindt en wordt\n"
"aangevallen"

#: ../dat/glade/editor/armyset-window.glade.h:83
msgid ""
"When checked, the army gets\n"
"1 added to it's strength if it is\n"
"standing out in the open\n"
"(e.g. in grass, no buildings)\n"
"and it is attacked"
msgstr ""
"Indien aangevinkt krijgt het leger\n"
"1 aan zijn sterkte toegevoegd als het\n"
"zich verdedigt in open veld\n"
"(b.v. in gras, geen bebouwing)\n"
"tijdens een aanval"

#: ../dat/glade/editor/armyset-window.glade.h:88
msgid ""
"When checked, the army gets\n"
"2 added to it's strength if it is\n"
"standing in a city and it is \n"
"attacked\n"
msgstr ""
"Aangevinkt wordt de sterkte van het\n"
"leger met 2 verhoogd als het zich\n"
"in de stad bevindt en wordt\n"
"aangevallen\n"

#: ../dat/glade/editor/armyset-window.glade.h:93
msgid ""
"When checked, the army gets\n"
"2 added to it's strength if it is\n"
"standing out in the open\n"
"(e.g. in grass, no buildings)\n"
"and it is attacked"
msgstr ""
"Aangevinkt wordt de sterkte van het\n"
"leger met 2 verhoogd als het zich\n"
"in open veld bevindt (b.v. in\n"
"weiland, zonder gebouwen) en het wordt\n"
"aangevallen"

#: ../dat/glade/editor/armyset-window.glade.h:98
msgid ""
"When checked, the stack\n"
"with this army in it gets 1 \n"
"added to it's strength in battle"
msgstr ""
"Aangevinkt vermeerdert de sterkte\n"
"tijdens de strijd met 1 van de\n"
"stapel met dit leger erin"

#: ../dat/glade/editor/armyset-window.glade.h:101
msgid ""
"When checked, the stack\n"
"with this army in it gets 2 \n"
"added to it's strength in battle"
msgstr ""
"Aangevinkt vermeerdert de sterkte\n"
"tijdens de strijd met 2 van de\n"
"stapel met dit leger erin"

#: ../dat/glade/editor/armyset-window.glade.h:104
msgid ""
"When checked, the stack \n"
"with this army in it gets 1 \n"
"added to it's strength if it \n"
"is standing in hills and it \n"
"is attacked\n"
msgstr ""
"Aangevinkt wordt de sterkte van de stapel\n"
"met daarin dit leger met 1 verhoogd als\n"
"het zich in de heuvels bevindt en wordt\n"
"aangevallen\n"

#: ../dat/glade/editor/armyset-window.glade.h:110
#: ../dat/glade/editor/main-window.glade.h:16
#: ../dat/glade/editor/reward-list-dialog.glade.h:4
#: ../dat/glade/editor/tileset-window.glade.h:52
msgid "_Edit"
msgstr "_Bewerken"

#: ../dat/glade/editor/armyset-window.glade.h:111
#: ../dat/glade/editor/main-window.glade.h:17
#: ../dat/glade/editor/tileset-window.glade.h:53
msgid "_File"
msgstr "_Bestand"

#: ../dat/glade/editor/armyset-window.glade.h:113
msgid "_Load Armyset"
msgstr "Legerverzameling laden"

#: ../dat/glade/editor/armyset-window.glade.h:114
msgid "_New Armyset"
msgstr "_Nieuwe legerverzameling"

#: ../dat/glade/editor/armyset-window.glade.h:116
msgid "_Save Armyset"
msgstr "Legerverzameling bewaren"

#: ../dat/glade/editor/armyset-window.glade.h:117
msgid ""
"can this army be \n"
"given to a hero?"
msgstr ""
"kan die leger aan \n"
"een held gegeven worden?"

#: ../dat/glade/editor/armyset-window.glade.h:119
msgid ""
"can this army stand\n"
"guard within a ruin?"
msgstr ""
"kan dit leger op wacht\n"
"staan in een ruïne?"

#: ../dat/glade/editor/armyset-window.glade.h:121
msgid ""
"how far this army\n"
"can travel in a\n"
"single turn"
msgstr ""
"hoever dit leger\n"
"kan reizen in een\n"
"enkele zet"

#: ../dat/glade/editor/armyset-window.glade.h:124
msgid ""
"how far this army can\n"
"see when playing on\n"
"a hidden map"
msgstr ""
"hoe ver kan dit leger\n"
"kijken tijdens het spelen\n"
"op een verborgen kaart"

#: ../dat/glade/editor/armyset-window.glade.h:127
msgid ""
"how many experience\n"
"points this army is worth \n"
"when it is killed"
msgstr ""
"hoeveel ervaringspunten\n"
"is dit leger waard \n"
"als het uitgeroeid is"

#: ../dat/glade/editor/armyset-window.glade.h:130
msgid ""
"how many turns it\n"
"takes for this army\n"
"to be produced in\n"
"a city"
msgstr ""
"hoeveel zetten het\n"
"kost het om dit leger\n"
"in een stad geproduceerd\n"
"te hebben"

#: ../dat/glade/editor/armyset-window.glade.h:134
msgid ""
"how much it costs \n"
"per-turn to keep this \n"
"army in the field \n"
"after it has been \n"
"produced"
msgstr ""
"hoeveel het kost \n"
"per zet om dit leger \n"
"in het veld te houden \n"
"nadat het geproduceerd \n"
"is"

#: ../dat/glade/editor/armyset-window.glade.h:139
msgid ""
"how much it costs to \n"
"buy this army unit so \n"
"that it can be \n"
"produced in a city"
msgstr ""
"hoeveel het kost om \n"
"deze legereenheid te kopen \n"
"zodat het kan worden \n"
"geproduceerd in een stad"

#: ../dat/glade/editor/armyset-window.glade.h:143
msgid "how strong the army is"
msgstr "hoe sterk het leger is"

#: ../dat/glade/editor/city-dialog.glade.h:1
msgid "<b>City</b>"
msgstr "<b>Stad</b>"

#: ../dat/glade/editor/city-dialog.glade.h:2
msgid "<b>Production</b>"
msgstr "<b>Productie</b>"

#: ../dat/glade/editor/city-dialog.glade.h:3
msgid "Burned down"
msgstr "Plat gebrand"

#: ../dat/glade/editor/city-dialog.glade.h:4
msgid "Capital"
msgstr "Hoofdstad"

#: ../dat/glade/editor/city-dialog.glade.h:5
msgid "Edit City"
msgstr "Stad bewerken"

#: ../dat/glade/editor/city-dialog.glade.h:6
#, fuzzy
msgid "Income:"
msgstr "Inkomend:"

#: ../dat/glade/editor/city-dialog.glade.h:8
#: ../dat/glade/editor/stack-dialog.glade.h:3
msgid "Player:"
msgstr "Speler:"

#: ../dat/glade/editor/city-dialog.glade.h:9
#: ../dat/glade/editor/reward-dialog.glade.h:11
msgid "Ra_ndomize"
msgstr "Willekeurig make_n"

#: ../dat/glade/editor/city-dialog.glade.h:10
#: ../dat/glade/editor/ruin-dialog.glade.h:13
#: ../dat/glade/editor/signpost-dialog.glade.h:3
#: ../dat/glade/editor/temple-dialog.glade.h:5
msgid "Randomi_ze"
msgstr "Willekeurig m_aken"

#: ../dat/glade/editor/city-dialog.glade.h:11
#: ../dat/glade/editor/reward-dialog.glade.h:15
#: ../dat/glade/editor/ruin-dialog.glade.h:14
msgid "Randomiz_e"
msgstr "Willekeurig mak_en"

#: ../dat/glade/editor/city-dialog.glade.h:12
#: ../dat/glade/editor/reward-list-dialog.glade.h:2
#: ../dat/glade/editor/stack-dialog.glade.h:4
msgid "_Add"
msgstr "_Toevoegen"

#: ../dat/glade/editor/city-dialog.glade.h:15
#: ../dat/glade/editor/reward-list-dialog.glade.h:5
#: ../dat/glade/editor/stack-dialog.glade.h:7
msgid "_Remove"
msgstr "_Verwijderen"

#: ../dat/glade/editor/itemlist-dialog.glade.h:1
msgid "+1 to Hero's Strength"
msgstr "Held's sterkte met +1 verhogen"

#: ../dat/glade/editor/itemlist-dialog.glade.h:2
msgid "+1 to Stack's Strength"
msgstr "Stapelsterkte met +1 verhogen"

#: ../dat/glade/editor/itemlist-dialog.glade.h:3
msgid "+2 Gold Per City"
msgstr "+2 goud per stad"

#: ../dat/glade/editor/itemlist-dialog.glade.h:4
msgid "+2 to Hero's Strength"
msgstr "Held's sterkte met +2 verhogen"

#: ../dat/glade/editor/itemlist-dialog.glade.h:5
msgid "+2 to Stack's Strength"
msgstr "Stapelsterkte met +2 verhogen"

#: ../dat/glade/editor/itemlist-dialog.glade.h:6
msgid "+3 Gold Per City"
msgstr "+3 goud per stad"

#: ../dat/glade/editor/itemlist-dialog.glade.h:7
msgid "+3 to Hero's Strength"
msgstr "Held's sterkte met +3 verhogen"

#: ../dat/glade/editor/itemlist-dialog.glade.h:8
msgid "+3 to Stack's Strength"
msgstr "Stapelsterkte met +3 verhogen"

#: ../dat/glade/editor/itemlist-dialog.glade.h:9
msgid "+4 Gold Per City"
msgstr "+4 goud per stad"

#: ../dat/glade/editor/itemlist-dialog.glade.h:10
msgid "+5 Gold Per City"
msgstr "+5 goud per stad"

#: ../dat/glade/editor/itemlist-dialog.glade.h:11
msgid "<b>Item</b>"
msgstr "<b>Item</b>"

#: ../dat/glade/editor/itemlist-dialog.glade.h:12
msgid "Double Movement of Stack"
msgstr "Dubbele verplaatsing van stapel"

#: ../dat/glade/editor/itemlist-dialog.glade.h:13
msgid "Item Editor"
msgstr "Itemeditor"

#: ../dat/glade/editor/itemlist-dialog.glade.h:15
msgid "Stack Can Fly"
msgstr "Stapel kan vliegen"

#: ../dat/glade/editor/main-window.glade.h:1
msgid "All Cities"
msgstr "Alle steden"

#: ../dat/glade/editor/main-window.glade.h:2
msgid "All Ruins"
msgstr "Alle ruïnes"

#: ../dat/glade/editor/main-window.glade.h:3
msgid "All Signs"
msgstr "Alle tekens"

#: ../dat/glade/editor/main-window.glade.h:4
msgid "All Temples"
msgstr "Alle tempels"

#: ../dat/glade/editor/main-window.glade.h:5
msgid "Draw terrain with a 1x1 pointer"
msgstr "Teken terrein met een 1x1-pen"

#: ../dat/glade/editor/main-window.glade.h:6
msgid "Draw terrain with a 3x3 pointer"
msgstr "Teken terrein met een 3x3-pen"

#: ../dat/glade/editor/main-window.glade.h:7
msgid "E_xport As Bitmap"
msgstr "Als bitmap e_xporteren"

#: ../dat/glade/editor/main-window.glade.h:8
msgid "Export As Bitmap (no game objects)"
msgstr "Als bitmap exporteren (geen spelobjecten)"

#. init GUI stuff
#: ../dat/glade/editor/main-window.glade.h:9
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main.cpp:54
msgid "LordsAWar! Scenario Editor"
msgstr "LordsAWar! Scenario-editor"

#: ../dat/glade/editor/main-window.glade.h:10
msgid "Save Map _As..."
msgstr "Kaart bewaren _als..."

#: ../dat/glade/editor/main-window.glade.h:11
msgid "Smooth _Entire Map"
msgstr "Gehele kaart opschonen"

#: ../dat/glade/editor/main-window.glade.h:12
msgid "Unnamed Cities"
msgstr "Onbenoemde steden"

#: ../dat/glade/editor/main-window.glade.h:13
msgid "Unnamed Ruins"
msgstr "Onbenoemde ruïnes"

#: ../dat/glade/editor/main-window.glade.h:14
msgid "Unnamed Signs"
msgstr "Onbenoemde tekens"

#: ../dat/glade/editor/main-window.glade.h:15
msgid "Unnamed Temples"
msgstr "Onbenoemde tempels"

#: ../dat/glade/editor/main-window.glade.h:20
msgid "_Items"
msgstr "_Items"

#: ../dat/glade/editor/main-window.glade.h:21
msgid "_Load Map"
msgstr "Kaart _laden"

#: ../dat/glade/editor/main-window.glade.h:22
msgid "_Map Info"
msgstr "_Kaartinfo"

#: ../dat/glade/editor/main-window.glade.h:23
msgid "_New Map"
msgstr "_Nieuwe kaart"

#: ../dat/glade/editor/main-window.glade.h:24
msgid "_Players"
msgstr "_Spelers"

#: ../dat/glade/editor/main-window.glade.h:26
msgid "_Random"
msgstr "_Willekeurig"

#: ../dat/glade/editor/main-window.glade.h:27
msgid "_Rewards"
msgstr "_Beloningen"

#: ../dat/glade/editor/main-window.glade.h:28
msgid "_Save Map"
msgstr "Kaart _bewaren"

#: ../dat/glade/editor/main-window.glade.h:29
msgid "_Smooth Screen"
msgstr "Scherm _opschonen"

#: ../dat/glade/editor/main-window.glade.h:30
msgid "_Toggle Tile Graphics"
msgstr "Tegelgraphics aan-/uitschakelen"

#: ../dat/glade/editor/main-window.glade.h:31
msgid "_Validate"
msgstr "_Valideren"

#: ../dat/glade/editor/main-window.glade.h:32
#: ../dat/glade/editor/tileset-window.glade.h:60
msgid "_View"
msgstr "_Bekijk"

#: ../dat/glade/editor/map-info-dialog.glade.h:3
msgid "Edit Map Info"
msgstr "Kaartinformatie bewerken"

#: ../dat/glade/editor/new-map-dialog.glade.h:1
msgid "   Cities"
msgstr "   Steden"

#: ../dat/glade/editor/new-map-dialog.glade.h:5
msgid "Fill style:"
msgstr "Vulstijl:"

#: ../dat/glade/editor/new-map-dialog.glade.h:10
msgid "New Map"
msgstr "Nieuwe kaart"

#: ../dat/glade/editor/new-map-dialog.glade.h:16
msgid "Signposts"
msgstr "Uitkijkposten"

#: ../dat/glade/editor/new-map-dialog.glade.h:19
msgid "Temples"
msgstr "Tempels"

#: ../dat/glade/editor/new-map-dialog.glade.h:24
msgid "_Create Map"
msgstr "Kaart _aanmaken"

#: ../dat/glade/editor/players-dialog.glade.h:2
msgid "Edit Players"
msgstr "Bewerk spelers"

#: ../dat/glade/editor/reward-dialog.glade.h:1
msgid "<b>Reward</b>"
msgstr "<b>Beloning</b>"

#: ../dat/glade/editor/reward-dialog.glade.h:2
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/sage-dialog.cpp:212
msgid "Allies"
msgstr "Bondgenoten"

#: ../dat/glade/editor/reward-dialog.glade.h:3
msgid "Clear Ally Type"
msgstr "Bondgenoottype wissen"

#: ../dat/glade/editor/reward-dialog.glade.h:4
msgid "Clear Hidden Ruin"
msgstr "Verborgen ruïne wissen"

#: ../dat/glade/editor/reward-dialog.glade.h:5
msgid "Clear Item"
msgstr "Item wissen"

#: ../dat/glade/editor/reward-dialog.glade.h:6
msgid "Edit Reward"
msgstr "Bewerk beloning"

#: ../dat/glade/editor/reward-dialog.glade.h:8
msgid "Hidden Ruin"
msgstr "Verborgen ruïne"

#: ../dat/glade/editor/reward-dialog.glade.h:9
msgid "Item"
msgstr "Item"

#: ../dat/glade/editor/reward-dialog.glade.h:10
msgid "Map"
msgstr "Kaart"

#: ../dat/glade/editor/reward-dialog.glade.h:12
#: ../dat/glade/editor/ruin-dialog.glade.h:11
msgid "Ran_domize"
msgstr "_Willekeurig maken"

#: ../dat/glade/editor/reward-dialog.glade.h:13
msgid "Rand_omize"
msgstr "Willekeurig _maken"

#: ../dat/glade/editor/reward-dialog.glade.h:14
msgid "Random_ize"
msgstr "W_illekeurig maken"

#: ../dat/glade/editor/reward-dialog.glade.h:18
msgid "h:"
msgstr "h:"

#: ../dat/glade/editor/reward-dialog.glade.h:19
msgid "w:"
msgstr "w:"

#: ../dat/glade/editor/reward-dialog.glade.h:20
msgid "x:"
msgstr "x:"

#: ../dat/glade/editor/reward-dialog.glade.h:21
msgid "y:"
msgstr "y:"

#: ../dat/glade/editor/reward-list-dialog.glade.h:1
msgid "Edit Rewards"
msgstr "Bewerk beloningen"

#: ../dat/glade/editor/ruin-dialog.glade.h:1
msgid "<b>Ruin</b>"
msgstr "<b>Ruïne</b>"

#: ../dat/glade/editor/ruin-dialog.glade.h:2
msgid "Cle_ar Keeper"
msgstr ""

#: ../dat/glade/editor/ruin-dialog.glade.h:3
msgid "Clea_r Reward"
msgstr "Beloning _wissen"

#: ../dat/glade/editor/ruin-dialog.glade.h:5
msgid "Edit Ruin"
msgstr "Bewerk ruïne"

#: ../dat/glade/editor/ruin-dialog.glade.h:6
msgid "Is Hidden?"
msgstr "Is verborgen?"

#: ../dat/glade/editor/ruin-dialog.glade.h:7
msgid "Is a Sage?"
msgstr "Is een sage?"

#: ../dat/glade/editor/ruin-dialog.glade.h:8
msgid "Keeper:"
msgstr ""

#: ../dat/glade/editor/ruin-dialog.glade.h:10
msgid "New Reward:"
msgstr "Nieuwe beloning:"

#: ../dat/glade/editor/ruin-dialog.glade.h:12
msgid "Random Reward"
msgstr "Willekeurige beloning"

#: ../dat/glade/editor/ruin-dialog.glade.h:15
msgid "Seen By:"
msgstr "Gezien door:"

#: ../dat/glade/editor/ruin-dialog.glade.h:16
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/players-dialog.cpp:60
msgid "Type"
msgstr "Type"

#: ../dat/glade/editor/ruin-dialog.glade.h:19
msgid "_Pick From List"
msgstr "_Kies uit lijst"

#: ../dat/glade/editor/select-army-dialog.glade.h:1
msgid "Select Army"
msgstr "Selecteer leger"

#: ../dat/glade/editor/select-army-dialog.glade.h:3
#: ../dat/glade/editor/select-hidden-ruin-dialog.glade.h:3
#: ../dat/glade/editor/select-item-dialog.glade.h:3
#: ../dat/glade/editor/select-reward-dialog.glade.h:3
msgid "_Select"
msgstr "_Selecteer"

#: ../dat/glade/editor/select-hidden-ruin-dialog.glade.h:1
msgid "Select Hidden Ruin"
msgstr "Selecteer verborgen ruïne"

#: ../dat/glade/editor/select-item-dialog.glade.h:1
msgid "Select Item"
msgstr "Selecteer item"

#: ../dat/glade/editor/select-reward-dialog.glade.h:1
msgid "Select Reward"
msgstr "Selecteer beloning"

#: ../dat/glade/editor/signpost-dialog.glade.h:1
msgid "<b>Signpost</b>"
msgstr "<b>Uitkijkpost</b>"

#: ../dat/glade/editor/signpost-dialog.glade.h:2
msgid "Edit Signpost"
msgstr "Bewerk uitkijkpost"

#: ../dat/glade/editor/stack-dialog.glade.h:2
msgid "Edit Stack"
msgstr "Bewerk stapel"

#: ../dat/glade/editor/temple-dialog.glade.h:1
msgid "<b>Temple</b>"
msgstr "<b>Tempel</b>"

#: ../dat/glade/editor/temple-dialog.glade.h:3
msgid "Edit Temple"
msgstr "Bewerk tempel"

#: ../dat/glade/editor/tile-preview-dialog.glade.h:1
msgid "Preview Tile"
msgstr "Voorvertoon tegel"

#: ../dat/glade/editor/tileset-info-dialog.glade.h:1
msgid "<b>Tileset</b>"
msgstr "<b>Tegelset</b>"

#: ../dat/glade/editor/tileset-info-dialog.glade.h:3
msgid "Edit Tileset Info"
msgstr "Bewerk informatie tegelset"

#: ../dat/glade/editor/tileset-info-dialog.glade.h:5
#, fuzzy
msgid "Smallmap Road Color:"
msgstr "Uiterlijk minikaart"

#: ../dat/glade/editor/tileset-selector-editor-dialog.glade.h:1
msgid "<b>Army Unit Selector</b>"
msgstr "<b>Legereenheidkiezer</b>"

#: ../dat/glade/editor/tileset-selector-editor-dialog.glade.h:2
msgid "<b>Preview</b>"
msgstr "<b>Voorvertoon</b>"

#: ../dat/glade/editor/tileset-selector-editor-dialog.glade.h:3
msgid "Image:"
msgstr "Afbeelding:"

#: ../dat/glade/editor/tileset-selector-editor-dialog.glade.h:4
msgid "Large"
msgstr "Groot"

#: ../dat/glade/editor/tileset-selector-editor-dialog.glade.h:6
msgid "Selector Editor"
msgstr "Aanwijzereditor"

#: ../dat/glade/editor/tileset-selector-editor-dialog.glade.h:7
#, fuzzy
msgid "Shieldset:"
msgstr "Schildset:"

#: ../dat/glade/editor/tileset-selector-editor-dialog.glade.h:8
msgid "Small"
msgstr "Klein"

#: ../dat/glade/editor/tileset-window.glade.h:1
msgid "<b>Tile Style Set</b>"
msgstr "<b>Tegelstijlset</b>"

#: ../dat/glade/editor/tileset-window.glade.h:2
msgid "<b>Tile Style Sets</b>"
msgstr "<b>Tegelstijlsets</b>"

#: ../dat/glade/editor/tileset-window.glade.h:3
msgid "<b>Tile Style</b>"
msgstr "<b>Tegelstijl</b>"

#: ../dat/glade/editor/tileset-window.glade.h:4
msgid "<b>Tile</b>"
msgstr "<b>Tegel</b>"

#: ../dat/glade/editor/tileset-window.glade.h:5
msgid "First Colour:"
msgstr "Eerste kleur:"

#: ../dat/glade/editor/tileset-window.glade.h:6
msgid ""
"Grass\n"
"Water\n"
"Forest\n"
"Hills\n"
"Mountains\n"
"Swamp\n"
"Void"
msgstr ""
"Gras\n"
"Water\n"
"Bos\n"
"Heuvels\n"
"Bergen\n"
"Moeras\n"
"Leegte"

#: ../dat/glade/editor/tileset-window.glade.h:13
msgid "Image File:"
msgstr "Afbeeldingsbestand:"

#: ../dat/glade/editor/tileset-window.glade.h:14
msgid ""
"Lone\n"
"Outer Top-Left\n"
"Outer Top-Center\n"
"Outer Top-Right\n"
"Outer Bottom-Left\n"
"Outer Bottom-Center\n"
"Outer Bottom-Right\n"
"Outer Middle-Left\n"
"Inner Middle-Center\n"
"Outer Middle-Right\n"
"Inner Top-Left\n"
"Inner Top-Right\n"
"Inner Bottom-Left\n"
"Inner Bottom-Right\n"
"Top-Left To Bottom-Right\n"
"Bottom-Left To Top-Right\n"
"Other"
msgstr ""
"Alleen\n"
"Buiten linksboven\n"
"Buiten middenboven\n"
"Buiten rechtsboven\n"
"Buiten linksonder\n"
"Buiten middenonder\n"
"Buiten rechtsonder\n"
"Buiten linksmidden\n"
"Binnen centrum\n"
"Buiten rechtsmidden\n"
"Binnen linksboven\n"
"Binnen rechtsboven\n"
"Binnen linksonder\n"
"Binnen rechtsonder\n"
"Linksboven naar rechtsonder\n"
"Linksonder naar rechtsboven\n"
"Anders"

#. init GUI stuff
#: ../dat/glade/editor/tileset-window.glade.h:31
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-main.cpp:48
msgid "LordsAWar! Tileset Editor"
msgstr "LordsAWar! Tegelset-editor"

#: ../dat/glade/editor/tileset-window.glade.h:32
msgid "Moves:"
msgstr "Beweegt:"

#: ../dat/glade/editor/tileset-window.glade.h:34
msgid "Pattern:"
msgstr "Patroon:"

#: ../dat/glade/editor/tileset-window.glade.h:35
msgid "Refresh Image from File"
msgstr "Afbeelding vanuit bestand vernieuwen"

#: ../dat/glade/editor/tileset-window.glade.h:36
msgid "Save Tileset _As..."
msgstr "Tegelset bewaren als..."

#: ../dat/glade/editor/tileset-window.glade.h:37
msgid "Second Colour:"
msgstr "Tweede kleur:"

#: ../dat/glade/editor/tileset-window.glade.h:39
msgid "Smallmap Appearance:"
msgstr "Uiterlijk minikaart"

#: ../dat/glade/editor/tileset-window.glade.h:40
#, fuzzy
msgid ""
"Solid\n"
"Stippled\n"
"Randomized\n"
"Sunken\n"
"Tablecloth\n"
"Diagonal\n"
"Crosshatched\n"
"Sunken Striped"
msgstr ""
"Massief\n"
"Gestippeld\n"
"Willekeurig\n"
"Verzonken\n"
"Tafelkleed\n"
"Diagonaal\n"
"Kruislings"

#: ../dat/glade/editor/tileset-window.glade.h:48
msgid "Third Colour:"
msgstr "Derde kleur:"

#: ../dat/glade/editor/tileset-window.glade.h:49
msgid "Tileset info"
msgstr "Tegelsetinformatie"

#: ../dat/glade/editor/tileset-window.glade.h:51
msgid "_Army Unit Selector"
msgstr "_Legereenheidkiezer"

#: ../dat/glade/editor/tileset-window.glade.h:55
msgid "_Load Tileset"
msgstr "Tegelset _laden"

#: ../dat/glade/editor/tileset-window.glade.h:56
msgid "_New Tileset"
msgstr "_Nieuwe tegelset"

#: ../dat/glade/editor/tileset-window.glade.h:57
msgid "_Preview Tile"
msgstr "Tegel _voorvertonen"

#: ../dat/glade/editor/tileset-window.glade.h:59
msgid "_Save Tileset"
msgstr "Tegelset bewaren"

#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:80
#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:137
msgid "Lone"
msgstr "Alleen"

#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:83
#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:139
msgid "Outer Top-Left"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:86
#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:141
msgid "Outer Top-Centre"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:89
#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:143
msgid "Outer Top-Right"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:92
#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:145
msgid "Outer Bottom-Left"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:95
#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:147
msgid "Outer Bottom-Centre"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:98
#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:149
msgid "Outer Bottom-Right"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:101
#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:151
msgid "Outer Middle-Left"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:104
#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:153
msgid "Outer Middle-Centre"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:107
#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:155
msgid "Outer Middle-Right"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:110
#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:157
msgid "Inner Top-Left"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:113
#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:159
msgid "Inner Top-Right"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:116
#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:161
msgid "Inner Bottom-Left"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:119
#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:163
msgid "Inner Bottom-Right"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:122
#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:165
msgid "Top-Left To Bottom-Right Diagonal"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:125
#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:167
msgid "Bottom-Left to Top-Right Diagonal"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:128
#: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:169
msgid "Other"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:682
msgid "There must be at least 2 players in the scenario."
msgstr "In het scenario moeten minstens twee spelers zijn."

#: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:686
msgid "There must be at least 2 cities in the scenario."
msgstr "In het scenario moeten minstens twee steden zijn."

#: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:696
msgid "Every player must have at least one city in the scenario."
msgstr "In het scenario moet iedere speler minstens één stad hebben."

#: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:711
msgid "There is %1 unnamed city"
msgid_plural "There are %1 unnamed cities"
msgstr[0] "Er is %1 onbenoemde stad"
msgstr[1] "Er zijn %1 onbenoemde steden"

#: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:725
msgid "There is %1 unnamed ruin"
msgid_plural "There are %1 unnamed ruins"
msgstr[0] "Er is %1 onbenoemde ruïne"
msgstr[1] "Er zijn %1 onbenoemde ruïnes"

#: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:739
msgid "There is %1 unnamed temple"
msgid_plural "There are %1 unnamed temples"
msgstr[0] "Er is %1 onbenoemde tempel"
msgstr[1] "Er zijn %1 onbenoemde tempels"

#: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:753
msgid "There is %1 neutral stack not in a city"
msgid_plural "There are %1 neutral stacks not in cities"
msgstr[0] "Er is %1 neutrale stapel niet in een stad"
msgstr[1] "Er zijn %1 neutrale stapels niet in steden"

#: ../../lordsawar/lordsawar/trunk/po/../src/QKillHero.cpp:103
msgid "You're still searching for him..."
msgstr "Je bent nog steeds naar hem op zoek..."

#: ../../lordsawar/lordsawar/trunk/po/../src/QKillHero.cpp:104
msgid "Seen lately near ("
msgstr "Laatst gezien nabij ("

#: ../../lordsawar/lordsawar/trunk/po/../src/QKillHero.cpp:113
#, c-format
msgid "You have slain the wicked hero %s."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QKillHero.cpp:120
#, c-format
msgid "You could not slay the wicked hero %s"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QKillHero.cpp:124
msgid "The hero was slain by other fellows!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QKillHero.cpp:132
#, c-format
msgid "Kill the hero named %s, servant of player %s"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QEnemyArmytype.cpp:115
#, c-format
msgid "You have not killed a unit of enemy %s yet."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QEnemyArmytype.cpp:126
#, c-format
msgid "You have killed a unit of enemy %s."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QEnemyArmytype.cpp:129
#: ../../lordsawar/lordsawar/trunk/po/../src/QPillageGold.cpp:82
#: ../../lordsawar/lordsawar/trunk/po/../src/QEnemyArmies.cpp:133
msgid "Well done!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QEnemyArmytype.cpp:143
#, c-format
msgid "You must destroy a unit of enemy %s."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/playerlist.cpp:309
msgid "Statesman"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/playerlist.cpp:310
msgid "Diplomat"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/playerlist.cpp:311
msgid "Pragmatist"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/playerlist.cpp:312
msgid "Politician"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/playerlist.cpp:313
msgid "Deceiver"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/playerlist.cpp:314
msgid "Scoundrel"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/playerlist.cpp:315
msgid "Turncoat"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/playerlist.cpp:316
msgid "Running Dog"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QPillageGold.cpp:72
#, c-format
msgid "You have already stolen %i gold."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QCityOccupy.cpp:87
#: ../../lordsawar/lordsawar/trunk/po/../src/QCityRaze.cpp:87
#: ../../lordsawar/lordsawar/trunk/po/../src/QCitySack.cpp:87
msgid "You aren't afraid of doing it, are you?"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QCityOccupy.cpp:92
msgid "The priests thank you for occupying this evil place."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QCityOccupy.cpp:100
#, c-format
msgid "The occupation of city \"%s\" could not be accomplished."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QCityOccupy.cpp:121
#, c-format
msgid "You must take over the city \"%s\" and occupy it."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/game.cpp:609
msgid "%1 (capital city)"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/game.cpp:615
msgid "Under rule of %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/game.cpp:618
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:172
msgid "Income: %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/game.cpp:620
msgid "Defense: %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/game.cpp:624
msgid "Status: razed!"
msgstr ""

#. note to translators: whether a ruin has been searched
#: ../../lordsawar/lordsawar/trunk/po/../src/game.cpp:654
msgid "Explored"
msgstr ""

#. note to translators: whether a ruin has been searched
#: ../../lordsawar/lordsawar/trunk/po/../src/game.cpp:657
msgid "Unexplored"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/Configuration.cpp:182
msgid "Configuration file has wrong version, we want "
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/Configuration.cpp:184
msgid "Configuration file offers "
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:165
msgid "flattening plains..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:168
msgid "raining water..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:175
msgid "raising hills..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:178
msgid "raising mountains..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:184
msgid "planting forests..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:187
msgid "watering swamps..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:190
msgid "normalizing terrain..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:195
msgid "building cities..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:201
#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:1662
#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:1674
msgid "paving roads..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:207
msgid "ruining ruins..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:210
msgid "spawning temples..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:213
msgid "building bridges..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:216
msgid "raising signs..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:351
msgid "paving bridges..."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:1355
#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:1383
#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:1439
#: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:1468
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-preferences-dialog.cpp:194
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-preferences-dialog.cpp:920
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-preferences-dialog.cpp:938
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-preferences-dialog.cpp:956
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/new-map-dialog.cpp:115
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/new-map-dialog.cpp:284
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/new-map-dialog.cpp:302
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/new-map-dialog.cpp:320
#: ../dat/army/default/default.xml.in.h:4
#: ../dat/citysets/default/default.xml.in.h:1
#: ../dat/citysets/bigdefault/bigdefault.xml.in.h:1
#: ../dat/tilesets/default/default.xml.in.h:2
#: ../dat/tilesets/bigdefault/bigdefault.xml.in.h:1
#: ../dat/shield/default/default.xml.in.h:1
msgid "Default"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QEnemyArmies.cpp:123
#, c-format
msgid "You have killed %i so far."
msgstr ""

#. Initially give the first hero the player's standard.
#: ../../lordsawar/lordsawar/trunk/po/../src/player.cpp:2306
msgid "%1 Standard"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/player.cpp:2367
msgid "Peace negotiated with "
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/player.cpp:2374
msgid "War declared with "
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/ruin.cpp:30
msgid " is inhabited by monsters and full of treasure!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/reward.cpp:420
msgid "%1 Gold Piece"
msgid_plural "%1 Gold Pieces"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/reward.cpp:428
msgid "Allies: %1 x %2"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/reward.cpp:436
msgid "Item: %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/reward.cpp:443
msgid "Site: %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/reward.cpp:449
msgid "Map: %1,%2 %3x%4"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QCityRaze.cpp:92
msgid "The priests thank you for razing this evil place."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QCityRaze.cpp:100
#, c-format
msgid "The razing of city \"%s\" could not be accomplished."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QCityRaze.cpp:121
#, c-format
msgid "You must conquer the city \"%s\" and burn it to the ground."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/temple.cpp:31
msgid " can bless your armies or give you quests."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:165
msgid "Capital city of %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:170
msgid "Defence: %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:270
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/buy-production-dialog.cpp:156
msgid "No production"
msgstr ""

#. note to translators: %1/%2 is the no. of steps completed out of the
#. total no. of steps in the production
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:284
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:145
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:209
msgid "Time: %1"
msgstr ""

#. note to translators: %1 is ranged strength
#. note to translators: %1 is melee strength
#. note to translators: %1 is melee strength, %2 is ranged strength
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:286
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:75
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:139
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:203
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/buy-production-dialog.cpp:170
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:325
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-gains-level-dialog.cpp:71
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/select-army-dialog.cpp:183
msgid "Strength: %1"
msgstr ""

#. note to translators: %1 is total moves
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:291
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:143
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/buy-production-dialog.cpp:176
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-gains-level-dialog.cpp:67
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/select-army-dialog.cpp:185
msgid "Moves: %1"
msgstr ""

#. fill in second column
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:293
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:147
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:211
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/buy-production-dialog.cpp:174
msgid "Cost: %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:295
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/destination-dialog.cpp:240
msgid "%1t"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:300
msgid ", then to %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:444
msgid "Rename City"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:452
msgid "Type the new name for this city:"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:482
msgid "Raze City"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:488
msgid "Are you sure that you want to raze %1?"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:491
msgid "You won't be popular!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/preferences-dialog.cpp:73
msgid "Observe"
msgstr ""

#. *
#. * if we're turning this player into a human,
#. * then we desensitize the associated checkbutton
#. * otherwise, we presume that we want to observe it
#.
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/preferences-dialog.cpp:79
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/preferences-dialog.cpp:140
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/preferences-dialog.cpp:192
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/preferences-dialog.cpp:205
msgid "Human"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/preferences-dialog.cpp:80
msgid "Computer"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:60
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-assigned-dialog.cpp:58
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-report-dialog.cpp:63
msgid "Quest for %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:65
msgid "%1 completed the quest!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:81
msgid "You have been rewarded with %1 gold piece."
msgid_plural "You have been rewarded with %1 gold pieces."
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:89
msgid "You have been rewarded with %1 ally."
msgid_plural "You have been rewarded with %1 allies."
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:109
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-rewarded-dialog.cpp:87
msgid "where powerful allies can be found!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:113
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-rewarded-dialog.cpp:91
msgid "where the %1 can be found!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:117
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-rewarded-dialog.cpp:94
msgid "where a map can be found!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:119
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-rewarded-dialog.cpp:96
msgid "where nothing can be found!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:121
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-rewarded-dialog.cpp:98
msgid "where gold can be found!"
msgstr ""

#. this one shouldn't happen
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:123
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-rewarded-dialog.cpp:100
msgid "where something important can be found!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:110
msgid "%1 hero earned fates worthy of legend!"
msgid_plural "%1 heroes earned fates worthy of legend!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:115
msgid "%1 so-called hero slaughtered without mercy!"
msgid_plural "%1 so-called heroes slaughtered without mercy!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:140
msgid "%1 navy not currently in service!"
msgid_plural "%1 navies not currently in service!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:144
msgid "%1 navy rests with the fishes!"
msgid_plural "%1 navies rest with the fishes!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:155
msgid "%1 army died to ensure final victory!"
msgid_plural "%1 armies died to ensure final victory!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:159
msgid "%1 army smote like sheep!"
msgid_plural "%1 armies smote like sheep!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:172
msgid "%1 unnatural creature returned from whence it came!"
msgid_plural "%1 unnatural creatures returned from whence they came!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:176
msgid "%1 unnatural creature dispatched!"
msgid_plural "%1 unnatural creatures dispatched!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:200
msgid "%1 standard betrayed by it's guardian!"
msgid_plural "%1 standards betrayed by it's guardian!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:205
msgid "%1 standard wrested from a vanquished foe!"
msgid_plural "%1 standards wrested from a vanquished foe!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/error-utils.cpp:30
msgid "Fatal error"
msgstr ""

#. note to translators: %1 is remaining moves, %2 is total moves
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:80
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:329
msgid "Moves: %1/%2"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:83
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/buy-production-dialog.cpp:178
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:332
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/select-army-dialog.cpp:189
msgid "Upkeep: %1"
msgstr ""

#. note to translators: %1 is remaining moves, %2 is total moves
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:207
msgid "Movement: %1"
msgstr ""

#. add default players
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-preferences-dialog.cpp:113
msgid "The Sirians"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-preferences-dialog.cpp:114
msgid "Elvallie"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-preferences-dialog.cpp:115
msgid "Storm Giants"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-preferences-dialog.cpp:116
msgid "The Selentines"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-preferences-dialog.cpp:117
msgid "Grey Dwarves"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-preferences-dialog.cpp:118
msgid "Horse Lords"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-preferences-dialog.cpp:119
msgid "Orcs of Kor"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-preferences-dialog.cpp:120
#, fuzzy
msgid "Lord Bane"
msgstr "Spel laden"

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-preferences-dialog.cpp:142
msgid "LordsAWar map files (*.map)"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-preferences-dialog.cpp:253
msgid "New Campaign"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-preferences-dialog.cpp:255
msgid "New Scenario"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-preferences-dialog.cpp:688
msgid "Autogenerated"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/buy-production-dialog.cpp:167
msgid "Duration: %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-assigned-dialog.cpp:65
msgid "This hero already has a quest."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:114
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:119
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:124
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/city-dialog.cpp:99
msgid "Turns"
msgstr "Zetten"

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:119
msgid "Gold Pieces"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:124
msgid "Score"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:385
msgid "City History"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:388
msgid "Event History"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:391
msgid "Gold History"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:394
msgid "Winner History"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:429
msgid "On turn %1 you have %2 gold piece!"
msgid_plural "On turn %1 you have %2 gold pieces!"
msgstr[0] "Bij zet %1 heb je %2 gouden stuk!"
msgstr[1] "Bij zet %1 heb je %2 gouden stukken!"

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:432
msgid "On turn %1 you had %2 gold piece!"
msgid_plural "On turn %1 you had %2 gold pieces!"
msgstr[0] "Bij zet %1 had je %2 gouden stuk!"
msgstr[1] "Bij zet %1 had je %2 gouden stukken!"

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:450
msgid "On turn %1 you have %2 city!"
msgid_plural "On turn %1 you have %2 cities!"
msgstr[0] "Bij zet %1 heb je %2 stad!"
msgstr[1] "Bij zet %1 heb je %2 steden!"

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:453
msgid "On turn %1 you had %2 city!"
msgid_plural "On turn %1 you had %2 cities!"
msgstr[0] "Bij zet %1 had je %2 stad!"
msgstr[1] "Bij zet %1 had je %2 steden!"

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:476
msgid "On turn %1 you are coming %2!"
msgstr "Bij zet %1 ben je %2!"

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:478
msgid "On turn %1 you were coming %2!"
msgstr "Bij zet %1 was je %2!"

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:506
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:123
msgid "%1 finds a sage!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:514
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:130
msgid "%1 emerges in %2!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:523
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:138
msgid "%1 begins a quest!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:531
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:145
msgid "%1 finishes a quest!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:539
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:152
msgid "%1 is killed in %2!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:548
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:160
msgid "%1 is killed in battle!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:556
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:167
msgid "%1 is killed while searching!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:565
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:175
msgid "%1 conquers %2!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:574
msgid "%1 utterly vanquished!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:584
msgid "%1 at peace with %2!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:594
msgid "%1 at war with %2!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:604
msgid "Treachery by %1 on %2!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:613
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:183
msgid "%1 finds allies!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:618
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:187
msgid "unknown"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/sage-dialog.cpp:70
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-rewarded-dialog.cpp:61
msgid "A Sage!"
msgstr ""

#. remaining columns
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:82
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/players-dialog.cpp:102
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/city-dialog.cpp:95
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/stack-dialog.cpp:84
msgid "Name"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:83
msgid "Attributes"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:84
msgid "Status"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:228
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:261
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:275
msgid "In backpack"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:246
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:277
msgid "On the ground"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:297
msgid "Battle: %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:314
msgid "Command: %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:316
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2868
msgid "Level: %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:318
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2866
msgid "Experience: %1"
msgstr ""

#. prompt to save the turn file!
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:798
msgid "Save your Turn file and mail it back"
msgstr "Je zetten bewaren en terug e-mailen"

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:977
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/splash-window.cpp:198
msgid "Choose Game to Load"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1011
msgid "Game was not saved!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1018
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:471
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:701
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:728
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:755
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:556
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:893
msgid "Choose a Name"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1043
msgid "Error saving game!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1089
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:285
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:454
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:499
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:763
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:786
msgid "Corrupted saved game file."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1172
msgid "Change the message on this sign:"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1224
msgid "Are you sure you want to disband this group?"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1281
msgid "Are you sure you want to resign?"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1392
msgid "No ruins or temples to show!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1595
msgid "%1 hero rallies to the call of battle!"
msgid_plural "%1 heroes rally to the call of battle!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1640
msgid "Congratulations to %1 for conquering the world!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1656
msgid "The rule of %1 has permanently ended!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1662
msgid ""
"No further human resistance is possible\n"
"but the battle will continue!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1664
msgid ""
"Press `CTRL-P' to stop the war\n"
"and visit the sites of thy old battles."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2043
msgid "%1 finds "
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2047
msgid "%1 gold pieces."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2052
msgid "%1 allies!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2057
msgid "the %1!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2062
msgid "a map!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2088
msgid "Searching"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2118
msgid "Hero Victorious"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2120
msgid "Hero Defeated"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2127
msgid "...and is victorious!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2129
msgid "...and is slain by it!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2170
msgid "Hero brings allies!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2176
msgid "The hero brings %1 ally!"
msgid_plural "The hero brings %1 allies!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2207
msgid "You graciously and benevolently accept their offer."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2235
msgid "Are you sure you want to attack %1?"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2238
msgid "Other players may not like this!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2292
msgid "%1 army has been blessed!"
msgid_plural "%1 armies have been blessed!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2295
msgid "We have already blessed thee!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2298
msgid "Seek more blessings in far temples!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2303
msgid "Do you seek a quest?"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2446
msgid "%1, you have triumphed in the battle of %2."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2447
msgid "%1, you have claimed victory in the battle of %2."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2448
msgid "%1, you have shown no mercy in the battle of %2."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2449
msgid "%1, you have slain the foe in the battle of %2."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2533
msgid "%1 Looted"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2540
msgid "Your armies loot %1 gold piece."
msgid_plural "Your armies loot %1 gold pieces."
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2567
msgid "Pillaged %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2594
msgid "The loot is worth %1 gold piece."
msgid_plural "The loot is worth %1 gold pieces."
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2622
msgid "Sacked %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2630
msgid "Ability to produce %1 unit has been lost"
msgid_plural "Ability to produce %1 units has been lost"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2723
msgid "Razed %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2728
msgid "The city of %1 is in ruins!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2829
msgid ""
"%1\n"
"Turn %2"
msgstr ""
"%1\n"
"Zet %2"

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2864
msgid "%1 is awarded a medal!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2905
msgid "%1, your turn continues."
msgstr "%1, je zet gaat door."

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2939
msgid "%1 did not complete the quest."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2997
msgid "Advisor!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3005
msgid "My Good Lord!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3007
msgid "Great and Worthy Lord!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3009
msgid "O Champion of Justice!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3011
msgid "O Mighty Leader!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3013
msgid "O Great Warlord!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3021
msgid "This battle will surely be as simple as butchering sleeping cattle!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3023
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3029
msgid "A battle here would be as simple as butchering sleeping cattle!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3025
msgid "I believe this battle will surely be as simple as butchering sleeping cattle!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3027
msgid "This battle would be as simple as butchering sleeping cattle!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3031
msgid "I believe this battle will be as simple as butchering sleeping cattle!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3033
msgid "This battle shall be as simple as butchering sleeping cattle!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3038
msgid "This battle will surely be an easy victory!  We cannot lose!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3040
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3046
msgid "A battle here would be an easy victory!  We cannot lose!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3042
msgid "I believe this battle will surely be an easy victory!  We cannot lose!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3044
msgid "This battle would be an easy victory!  We cannot lose!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3048
msgid "I believe this battle will be an easy victory!  We cannot lose!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3050
msgid "This battle shall be an easy victory!  We cannot lose!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3055
msgid "This battle will surely be a comfortable victory"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3057
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3063
msgid "A battle here would be a comfortable victory"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3059
msgid "I believe this battle will surely be a comfortable victory"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3061
msgid "This battle would be a comfortable victory"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3065
msgid "I believe this battle will be a comfortable victory"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3067
msgid "This battle shall be a comfortable victory"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3072
msgid "This battle will surely be a hard fought victory! But we shall win!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3074
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3080
msgid "A battle here would be a hard fought victory! But we shall win!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3076
msgid "I believe this battle will surely be a hard fought victory! But we shall win!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3078
msgid "This battle would be a hard fought victory! But we shall win!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3082
msgid "I believe this battle will be a hard fought victory! But we shall win!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3084
msgid "This battle shall be a hard fought victory! But we shall win!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3089
msgid "This battle will surely be very evenly matched!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3091
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3097
msgid "A battle here would be very evenly matched!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3093
msgid "I believe this battle will surely be very evenly matched!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3095
msgid "This battle would be very evenly matched!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3099
msgid "I believe this battle will be very evenly matched!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3101
msgid "This battle shall be very evenly matched!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3106
msgid "This battle will surely be difficult but not impossible to win!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3108
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3114
msgid "A battle here would be difficult but not impossible to win!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3110
msgid "I believe this battle will surely be difficult but not impossible to win!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3112
msgid "This battle would be difficult but not impossible to win!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3116
msgid "I believe this battle will be difficult but not impossible to win!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3118
msgid "This battle shall be difficult but not impossible to win!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3123
msgid "This battle will surely be a brave choice! I leave it to thee!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3125
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3131
msgid "A battle here would be a brave choice! I leave it to thee!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3127
msgid "I believe this battle will surely be a brave choice! I leave it to thee!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3129
msgid "This battle would be a brave choice! I leave it to thee!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3133
msgid "I believe this battle will be a brave choice! I leave it to thee!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3135
msgid "This battle shall be a brave choice! I leave it to thee!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3140
msgid "This battle will surely be a foolish decision!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3142
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3148
msgid "A battle here would be a foolish decision!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3144
msgid "I believe this battle will surely be a foolish decision!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3146
msgid "This battle would be a foolish decision!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3150
msgid "I believe this battle will be a foolish decision!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3152
msgid "This battle shall be a foolish decision!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3157
msgid "This battle will surely be sheerest folly!  Thou shouldst not attack!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3159
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3165
msgid "A battle here would be sheerest folly!  Thou shouldst not attack!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3161
msgid "I believe this battle will surely be sheerest folly!  Thou shouldst not attack!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3163
msgid "This battle would be sheerest folly!  Thou shouldst not attack!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3167
msgid "I believe this battle will be sheerest folly!  Thou shouldst not attack!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3169
msgid "This battle shall be sheerest folly!  Thou shouldst not attack!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3174
msgid "This battle will surely be complete and utter suicide!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3176
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3182
msgid "A battle here would be complete and utter suicide!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3178
msgid "I believe this battle will surely be complete and utter suicide!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3180
msgid "This battle would be complete and utter suicide!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3184
msgid "I believe this battle will be complete and utter suicide!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3186
msgid "This battle shall be complete and utter suicide!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:337
msgid "Server went away."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:353
msgid "Could not connect."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:466
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:511
msgid ""
"Invalid map file.\n"
"Please validate it in the scenario editor."
msgstr ""

#. the neutral player must come last so it has the highest id among players
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:715
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:391
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:438
msgid "Neutral"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:797
msgid "Save the scenario and mail it to the first player"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:820
msgid "Error while trying to rename the temporary file to "
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:822
msgid "Error: "
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:825
msgid "Now send the saved-game file to %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-levels-dialog.cpp:119
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:324
msgid "%1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-rewarded-dialog.cpp:83
msgid "The sages show thee the site of %1\n"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/surrender-refused-dialog.cpp:50
msgid "Off with their heads!  I want it ALL!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/surrender-dialog.cpp:52
msgid "Your final opponent comes on bended knee and offers surrender!"
msgid_plural "%1 opponents come on bended knee and offer surrender!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/surrender-dialog.cpp:55
msgid ""
"\n"
"Do you accept?"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/stack-info-dialog.cpp:196
msgid "Move"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/stack-info-dialog.cpp:199
msgid "Bonus"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:79
msgid "Ruins and Temples"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:137
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1053
msgid "Ruin"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:139
msgid "Stronghold"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:142
msgid "Yes"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:146
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:178
msgid "No"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:154
msgid "It is especially well-guarded."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:156
msgid "Rumour speaks of a formidable force within."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:159
msgid "Even heroes are wary of this site."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:161
#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:171
msgid "Bones litter this place."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:163
msgid "It is guarded."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:177
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1057
msgid "Temple"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/splash-window.cpp:119
msgid "Rescue Crashed Game"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/splash-window.cpp:259
msgid "New Networked Game"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/splash-window.cpp:274
msgid "New Play By Mail game"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/splash-window.cpp:350
msgid "GGZ initialization failed. Exiting.\n"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/splash-window.cpp:368
msgid "Play on GGZ"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/splash-window.cpp:369
msgid "Please launch LordsAWar from a GGZ Gaming Zone client."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/splash-window.cpp:370
msgid "OK"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/splash-window.cpp:536
msgid "Please exit the program and restart it for the changes to take effect."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-report-dialog.cpp:73
msgid "No Quest"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-report-dialog.cpp:78
msgid "Seek a quest in a temple!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-report-dialog.cpp:81
msgid "Quest?  What Quest?"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-report-dialog.cpp:84
msgid "Thou hast no quests!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:97
msgid "You produced %1 army this turn!"
msgid_plural "You produced %1 armies this turn!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:195
msgid "Army Report"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:198
msgid "City Report"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:201
msgid "Gold Report"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:204
msgid "Production Report"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:207
msgid "Winning Report"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:234
msgid "You have %1 army!"
msgid_plural "You have %1 armies!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:267
msgid "You have %1 city!"
msgid_plural "You have %1 cities!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:300
msgid "You have %1 gold piece!"
msgid_plural "You have %1 gold pieces!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:314
msgid "first"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:314
msgid "second"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:314
msgid "third"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:314
msgid "fourth"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:314
msgid "fifth"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:315
msgid "sixth"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:315
msgid "seventh"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:315
msgid "eighth"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:348
msgid "You are coming %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:388
msgid "Standard"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-gains-level-dialog.cpp:58
msgid "%1 has advanced to level %2!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-gains-level-dialog.cpp:62
msgid "Choose an attribute to improve:"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-gains-level-dialog.cpp:69
msgid "Sight: %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-offer-dialog.cpp:63
msgid "Hero offer for %1"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-offer-dialog.cpp:83
msgid "A hero in %2 wants to join you for %1 gold piece!"
msgid_plural "A hero in %2 wants to join you for %1 gold pieces!"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-offer-dialog.cpp:87
msgid "A hero in %1 wants to join you!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:140
msgid "southeast"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:142
msgid "east"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:144
msgid "northeast"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:146
msgid "south"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:148
msgid "north"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:150
msgid "southwest"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:152
msgid "west"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:154
msgid "northwest"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:155
#, c-format
msgid "%s lies to the %s"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:391
msgid "Choose an Armyset to Load"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:422
msgid "Error, while loading an armyset. Armyset Name: "
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/city-dialog.cpp:96
msgid "Strength"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/city-dialog.cpp:97
msgid "Max Moves"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/city-dialog.cpp:98
msgid "Upkeep"
msgstr ""

#. sets up the lists
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:379
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:476
msgid "Untitled"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:379
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:476
msgid "No description"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:651
msgid "Choose Map to Load"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:677
msgid "Could not load map %1."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:695
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:776
msgid "Map was not saved!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:722
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:749
msgid "Map was not exported!"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:845
msgid "Auto"
msgstr ""

#. note to translators: this is a coordinate pair (x, y)
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1027
msgid "(%1, %2)"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1291
msgid "No errors."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1294
msgid ""
"\n"
"There is %1 more error"
msgid_plural ""
"\n"
"There are %1 more errors"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1296
msgid ""
"\n"
"There is %1 warning"
msgid_plural ""
"\n"
"There are %1 warnings"
msgstr[0] ""
msgstr[1] ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/ruin-dialog.cpp:220
msgid "No keeper"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/ruin-dialog.cpp:337
msgid "No reward"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/select-army-dialog.cpp:172
msgid "No army"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/reward-dialog.cpp:330
msgid "No item"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/reward-dialog.cpp:376
msgid "No ally"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/reward-dialog.cpp:430
msgid "No Ruin"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:477
msgid "Choose a Tileset to Load"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:508
msgid "Error, while loading an tileset. Tileset Name: "
msgstr ""

#. note to translators: abbreviation of Moves
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/stack-dialog.cpp:88
msgid "Mov"
msgstr ""

#. note to translators: abbreviation of Hitpoints
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/stack-dialog.cpp:90
msgid "HP"
msgstr ""

#. note to translators: abbreviation of Upkeep
#: ../../lordsawar/lordsawar/trunk/po/../src/editor/stack-dialog.cpp:92
msgid "Upk"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/xmlhelper.cpp:360
msgid "Saving game without obfuscation.\n"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenario.cpp:693
msgid "Northwestern map"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenario.cpp:696
msgid "Northern map"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenario.cpp:699
msgid "Northeastern map"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenario.cpp:702
msgid "Western map"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenario.cpp:705
msgid "Central map"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenario.cpp:708
msgid "Eastern map"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenario.cpp:711
msgid "Southwestern map"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenario.cpp:714
msgid "Southern map"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenario.cpp:717
msgid "Southeastern map"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/Itemlist.cpp:56
msgid "Could not parse items description file. Exiting!\n"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:73
msgid "non-numerical value for cache size"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:86
msgid "non-numerical value for seed value"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:116
msgid "version"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:117
msgid "Options:"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:118
msgid "Shows this help screen"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:119
msgid "Set the cache size for imagery to SIZE bytes"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:120
msgid "Start with a test-scenario"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:121
msgid "Seed the random number generator with NUMBER"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:122
msgid "Non-interactive stress test"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:123
msgid "Non-interactive network stress test"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:124
msgid "Record gameplay to FILE"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:126
msgid "FILE can be a saved game file (.sav), or a map (.map) file."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:128
msgid "Report bugs to"
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:138
msgid "Error: Cannot specify -t and have a file specified."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:144
msgid "Error: Cannot specify -s and have a file specified."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:150
msgid "Error: Cannot specify -s and -t simultaneously."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:156
msgid "Error: Must specify a file to load when specifying --turn."
msgstr "Fout: bij gebruik --turn moet er een bestand om te laden opgegeven worden."

#: ../../lordsawar/lordsawar/trunk/po/../src/QCitySack.cpp:92
msgid "The priests thank you for sacking this evil place."
msgstr "De priesters bedanken je voor het plunderen van deze duivelse plaats."

#: ../../lordsawar/lordsawar/trunk/po/../src/QCitySack.cpp:100
#, c-format
msgid "The sacking of \"%s\" could not be accomplished."
msgstr ""

#: ../../lordsawar/lordsawar/trunk/po/../src/QCitySack.cpp:120
#, c-format
msgid "You must take over and sack the city of \"%s\"."
msgstr ""

#: ../dat/army/default/default.xml.in.h:1
msgid "Archers"
msgstr ""

#: ../dat/army/default/default.xml.in.h:2
msgid "Archons"
msgstr ""

#: ../dat/army/default/default.xml.in.h:3
#, fuzzy
msgid "Catapults"
msgstr "Hoofdstad"

#: ../dat/army/default/default.xml.in.h:5
#, fuzzy
msgid "Demons"
msgstr "Itembonus"

#: ../dat/army/default/default.xml.in.h:6
#, fuzzy
msgid "Devils"
msgstr "Niveaus"

#: ../dat/army/default/default.xml.in.h:7
msgid "Dragons"
msgstr ""

#: ../dat/army/default/default.xml.in.h:8
msgid "Dwarves"
msgstr ""

#: ../dat/army/default/default.xml.in.h:9
#, fuzzy
msgid "Elementals"
msgstr "Gebeurtenissen"

#: ../dat/army/default/default.xml.in.h:10
#, fuzzy
msgid "Elephants"
msgstr "Gebeurtenissen"

#: ../dat/army/default/default.xml.in.h:11
msgid "Ghosts"
msgstr ""

#: ../dat/army/default/default.xml.in.h:12
msgid "Giant Bats"
msgstr ""

#: ../dat/army/default/default.xml.in.h:13
msgid "Giant Worms"
msgstr ""

#: ../dat/army/default/default.xml.in.h:14
msgid "Giants"
msgstr ""

#: ../dat/army/default/default.xml.in.h:15
msgid "Griffins"
msgstr ""

#: ../dat/army/default/default.xml.in.h:16
msgid "Heavy Cav."
msgstr ""

#: ../dat/army/default/default.xml.in.h:17
msgid "Heavy Inf."
msgstr ""

#: ../dat/army/default/default.xml.in.h:18
msgid "Light Cav."
msgstr ""

#: ../dat/army/default/default.xml.in.h:19
msgid "Light Inf."
msgstr ""

#: ../dat/army/default/default.xml.in.h:20
msgid "Minotaurs"
msgstr ""

#: ../dat/army/default/default.xml.in.h:21
msgid "Orcish Mob"
msgstr ""

#: ../dat/army/default/default.xml.in.h:22
msgid "Pegasi"
msgstr ""

#: ../dat/army/default/default.xml.in.h:23
msgid "Pikemen"
msgstr ""

#: ../dat/army/default/default.xml.in.h:24
msgid "Scouts"
msgstr ""

#: ../dat/army/default/default.xml.in.h:25
msgid "Spiders"
msgstr ""

#: ../dat/army/default/default.xml.in.h:26
msgid "Unicorns"
msgstr ""

#: ../dat/army/default/default.xml.in.h:27
msgid "Wizards"
msgstr ""

#: ../dat/army/default/default.xml.in.h:28
msgid "Wolfriders"
msgstr ""

#: ../dat/army/default/default.xml.in.h:29
#, fuzzy
msgid "hero"
msgstr "Held"

#: ../dat/citysets/default/default.xml.in.h:2
msgid "The default cityset of LordsAWar"
msgstr ""

#: ../dat/citysets/bigdefault/bigdefault.xml.in.h:2
msgid "The doublesized default cityset of LordsAWar"
msgstr ""

#: ../dat/citysets/dol/dol.xml.in.h:1 ../dat/citysets/bigdol/bigdol.xml.in.h:2
#: ../dat/shield/dol/dol.xml.in.h:1
msgid "Dol"
msgstr ""

#: ../dat/citysets/dol/dol.xml.in.h:2
msgid "The cityset that goes with the Dol scenario of LordsAWar"
msgstr ""

#: ../dat/citysets/bigdol/bigdol.xml.in.h:1
msgid "A doublesized cityset that goes with the Dol scenario of LordsAWar"
msgstr ""

#: ../dat/tilesets/default/default.xml.in.h:1
msgid "A tileset based on Wesnoth tileset"
msgstr ""

#: ../dat/tilesets/bigdefault/bigdefault.xml.in.h:7
msgid "The doublesized tileset based on Wesnoth tileset"
msgstr ""

#: ../dat/tilesets/stark/stark.xml.in.h:1
msgid "A stark and simple tileset"
msgstr ""

#: ../dat/tilesets/stark/stark.xml.in.h:6
#: ../dat/tilesets/bigstark/bigstark.xml.in.h:5
#, fuzzy
msgid "Stark"
msgstr "Stapel"

#: ../dat/tilesets/bigstark/bigstark.xml.in.h:7
msgid "The doublesized stark tileset"
msgstr ""

#: ../dat/various/items/items.xml.in.h:1
msgid "Armour of Gods"
msgstr ""

#: ../dat/various/items/items.xml.in.h:2
msgid "Beserker Helm"
msgstr ""

#: ../dat/various/items/items.xml.in.h:3
msgid "Boots of Speed"
msgstr ""

#: ../dat/various/items/items.xml.in.h:4
msgid "Bow of Eldros"
msgstr ""

#: ../dat/various/items/items.xml.in.h:5
msgid "Chimes of Safety"
msgstr ""

#: ../dat/various/items/items.xml.in.h:6
msgid "Crimson Banner"
msgstr ""

#: ../dat/various/items/items.xml.in.h:7
msgid "Crown of Loriel"
msgstr ""

#: ../dat/various/items/items.xml.in.h:8
msgid "Cup of Haste"
msgstr ""

#: ../dat/various/items/items.xml.in.h:9
msgid "Darksword"
msgstr ""

#: ../dat/various/items/items.xml.in.h:10
msgid "Eldros's Pouch"
msgstr ""

#: ../dat/various/items/items.xml.in.h:11
msgid "Everful Purse"
msgstr ""

#: ../dat/various/items/items.xml.in.h:12
msgid "Firesword"
msgstr ""

#: ../dat/various/items/items.xml.in.h:13
msgid "Horn of Ages"
msgstr ""

#: ../dat/various/items/items.xml.in.h:14
msgid "Horn of Plenty"
msgstr ""

#: ../dat/various/items/items.xml.in.h:15
msgid "Horn of Siege"
msgstr ""

#: ../dat/various/items/items.xml.in.h:16
msgid "Icesword"
msgstr ""

#: ../dat/various/items/items.xml.in.h:17
msgid "Lightsword"
msgstr ""

#: ../dat/various/items/items.xml.in.h:18
msgid "Lock of Safety"
msgstr ""

#: ../dat/various/items/items.xml.in.h:19
msgid "Magic Carpet"
msgstr ""

#: ../dat/various/items/items.xml.in.h:20
msgid "Okradon's Pouch"
msgstr ""

#: ../dat/various/items/items.xml.in.h:21
msgid "Orb of Loriel"
msgstr ""

#: ../dat/various/items/items.xml.in.h:22
msgid "Phantom Steed"
msgstr ""

#: ../dat/various/items/items.xml.in.h:23
msgid "Ring of Power"
msgstr ""

#: ../dat/various/items/items.xml.in.h:24
msgid "Ring of Travel"
msgstr ""

#: ../dat/various/items/items.xml.in.h:25
msgid "Sceptre of Loriel"
msgstr ""

#: ../dat/various/items/items.xml.in.h:26
msgid "Shield of Courage"
msgstr ""

#: ../dat/various/items/items.xml.in.h:27
msgid "Silver Purse"
msgstr ""

#: ../dat/various/items/items.xml.in.h:28
msgid "Spear of Ank"
msgstr ""

#: ../dat/various/items/items.xml.in.h:29
msgid "Staff of Might"
msgstr ""

#: ../dat/various/items/items.xml.in.h:30
msgid "Staff of Movement"
msgstr ""

#: ../dat/various/items/items.xml.in.h:31
msgid "Staff of Ruling"
msgstr ""

#: ../dat/various/items/items.xml.in.h:32
msgid "Sword of Death"
msgstr ""

#: ../dat/various/items/items.xml.in.h:33
msgid "Tome of War"
msgstr ""

#: ../dat/various/items/items.xml.in.h:34
msgid "Troll Helm"
msgstr ""

#: ../dat/various/items/items.xml.in.h:35
msgid "Wand of Flight"
msgstr ""

#: ../dat/various/items/items.xml.in.h:36
msgid "Wings of Flying"
msgstr ""

#: ../dat/various/items/items.xml.in.h:37
msgid "Wings of the Eagle"
msgstr ""

#: ../dat/various/items/items.xml.in.h:38
msgid "Witch's Broom"
msgstr ""

#: ../dat/shield/plain/plain.xml.in.h:1
#, fuzzy
msgid "Plain"
msgstr "_Speel"

#: ../dat/citynames.xml.in.h:1
msgid "Ankh-Morpok"
msgstr ""

#: ../dat/citynames.xml.in.h:2
msgid "Anominam"
msgstr ""

#: ../dat/citynames.xml.in.h:3
msgid "Atwood"
msgstr ""

#: ../dat/citynames.xml.in.h:4
msgid "Banshire"
msgstr ""

#: ../dat/citynames.xml.in.h:5
msgid "Behistun"
msgstr ""

#: ../dat/citynames.xml.in.h:6
msgid "Boghazkoi"
msgstr ""

#: ../dat/citynames.xml.in.h:7
msgid "Brunnaburgh"
msgstr ""

#: ../dat/citynames.xml.in.h:8
msgid "Capewell"
msgstr ""

#: ../dat/citynames.xml.in.h:9
msgid "Casterbridge"
msgstr ""

#: ../dat/citynames.xml.in.h:10
#, fuzzy
msgid "Chagamire"
msgstr "_Verander"

#: ../dat/citynames.xml.in.h:11
msgid "Cloudrock"
msgstr ""

#: ../dat/citynames.xml.in.h:12
msgid "Coldpeak"
msgstr ""

#: ../dat/citynames.xml.in.h:13
msgid "Darcor"
msgstr ""

#: ../dat/citynames.xml.in.h:14
msgid "Dern"
msgstr ""

#: ../dat/citynames.xml.in.h:15
#, fuzzy
msgid "Devilian"
msgstr "_Afnemen"

#: ../dat/citynames.xml.in.h:16
msgid "Esgaroth"
msgstr ""

#: ../dat/citynames.xml.in.h:17
msgid "Farburg"
msgstr ""

#: ../dat/citynames.xml.in.h:18
msgid "Fogwell"
msgstr ""

#: ../dat/citynames.xml.in.h:19
msgid "Forthmark"
msgstr ""

#: ../dat/citynames.xml.in.h:20
#, fuzzy
msgid "Goldvale"
msgstr "Goud"

#: ../dat/citynames.xml.in.h:21
msgid "Gormenghast"
msgstr ""

#: ../dat/citynames.xml.in.h:22
msgid "Greddle"
msgstr ""

#: ../dat/citynames.xml.in.h:23
msgid "Greystone"
msgstr ""

#: ../dat/citynames.xml.in.h:24
msgid "Heavensgate"
msgstr ""

#: ../dat/citynames.xml.in.h:25
msgid "Hellgate"
msgstr ""

#: ../dat/citynames.xml.in.h:26
#, fuzzy
msgid "Highwater"
msgstr "Vechtvolgorde"

#: ../dat/citynames.xml.in.h:27
msgid "Hopwith"
msgstr ""

#: ../dat/citynames.xml.in.h:28
msgid "Howlfen"
msgstr ""

#: ../dat/citynames.xml.in.h:29
msgid "Hurldt"
msgstr ""

#: ../dat/citynames.xml.in.h:30
msgid "Iol"
msgstr ""

#: ../dat/citynames.xml.in.h:31
msgid "Ironfist"
msgstr ""

#: ../dat/citynames.xml.in.h:32
msgid "Isengard"
msgstr ""

#: ../dat/citynames.xml.in.h:33
msgid "Jasp"
msgstr ""

#: ../dat/citynames.xml.in.h:34
msgid "Jenryll"
msgstr ""

#: ../dat/citynames.xml.in.h:35
msgid "Kadesh"
msgstr ""

#: ../dat/citynames.xml.in.h:36
msgid "Karhain"
msgstr ""

#: ../dat/citynames.xml.in.h:37
msgid "Kenquint"
msgstr ""

#: ../dat/citynames.xml.in.h:38
msgid "Kurigalzu"
msgstr ""

#: ../dat/citynames.xml.in.h:39
msgid "Lan"
msgstr ""

#: ../dat/citynames.xml.in.h:40
msgid "Lankhmar"
msgstr ""

#: ../dat/citynames.xml.in.h:41
msgid "Lobatse"
msgstr ""

#: ../dat/citynames.xml.in.h:42
#, fuzzy
msgid "Lond Daer"
msgstr "Spel laden"

#: ../dat/citynames.xml.in.h:43
msgid "Lyrean"
msgstr ""

#: ../dat/citynames.xml.in.h:44
msgid "Meadford"
msgstr ""

#: ../dat/citynames.xml.in.h:45
msgid "Meirstead"
msgstr ""

#: ../dat/citynames.xml.in.h:46
msgid "Menzoberranzan"
msgstr ""

#: ../dat/citynames.xml.in.h:47
msgid "Meormon"
msgstr ""

#: ../dat/citynames.xml.in.h:48
msgid "Millrock"
msgstr ""

#: ../dat/citynames.xml.in.h:49
msgid "Minas Morgul"
msgstr ""

#: ../dat/citynames.xml.in.h:50
msgid "Minas Tirith"
msgstr ""

#: ../dat/citynames.xml.in.h:51
msgid "Mithlond"
msgstr ""

#: ../dat/citynames.xml.in.h:52
msgid "Montserrat"
msgstr ""

#: ../dat/citynames.xml.in.h:53
msgid "Moonshine"
msgstr ""

#: ../dat/citynames.xml.in.h:54
#, fuzzy
msgid "Nicaea"
msgstr "Bijnaam:"

#: ../dat/citynames.xml.in.h:55
msgid "Nineveh"
msgstr ""

#: ../dat/citynames.xml.in.h:56
msgid "Olduvai"
msgstr ""

#: ../dat/citynames.xml.in.h:57
#, fuzzy
msgid "Pelerine"
msgstr "Voorkeuren"

#: ../dat/citynames.xml.in.h:58
msgid "Persepolis"
msgstr ""

#: ../dat/citynames.xml.in.h:59
msgid "Pewrash"
msgstr ""

#: ../dat/citynames.xml.in.h:60
msgid "Poolstone"
msgstr ""

#: ../dat/citynames.xml.in.h:61
msgid "Prig"
msgstr ""

#: ../dat/citynames.xml.in.h:62
msgid "Pyronn"
msgstr ""

#: ../dat/citynames.xml.in.h:63
msgid "Quordia"
msgstr ""

#: ../dat/citynames.xml.in.h:64
msgid "Rowahon"
msgstr ""

#: ../dat/citynames.xml.in.h:65
msgid "Scarpdale"
msgstr ""

#: ../dat/citynames.xml.in.h:66
msgid "Shadowfell"
msgstr ""

#: ../dat/citynames.xml.in.h:67
#, fuzzy
msgid "Shadwill"
msgstr "Klein"

#: ../dat/citynames.xml.in.h:68
msgid "Shady Hill"
msgstr ""

#: ../dat/citynames.xml.in.h:69
msgid "Shantytown"
msgstr ""

#: ../dat/citynames.xml.in.h:70
msgid "Spirit Cave"
msgstr ""

#: ../dat/citynames.xml.in.h:71
msgid "Stonegate"
msgstr ""

#: ../dat/citynames.xml.in.h:72
msgid "Sunstone"
msgstr ""

#: ../dat/citynames.xml.in.h:73
msgid "Tarfrey"
msgstr ""

#: ../dat/citynames.xml.in.h:74
msgid "Targastin"
msgstr ""

#: ../dat/citynames.xml.in.h:75
msgid "Tebizond"
msgstr ""

#: ../dat/citynames.xml.in.h:76
msgid "Therryd"
msgstr ""

#: ../dat/citynames.xml.in.h:77
msgid "Thornsdale"
msgstr ""

#: ../dat/citynames.xml.in.h:78
#, fuzzy
msgid "Tiburn"
msgstr "Zet:"

#: ../dat/citynames.xml.in.h:79
msgid "Timons"
msgstr ""

#: ../dat/citynames.xml.in.h:80
#, fuzzy
msgid "Tularean"
msgstr "Zet:"

#: ../dat/citynames.xml.in.h:81
msgid "Tyrill"
msgstr ""

#: ../dat/citynames.xml.in.h:82
msgid "Udo"
msgstr ""

#: ../dat/citynames.xml.in.h:83
msgid "Urko"
msgstr ""

#: ../dat/citynames.xml.in.h:84
#, fuzzy
msgid "Warportal"
msgstr "Hoofdstad"

#: ../dat/citynames.xml.in.h:85
#, fuzzy
msgid "Watchtower"
msgstr "Water"

#: ../dat/citynames.xml.in.h:86
#, fuzzy
msgid "Wending"
msgstr "Winnen"

#: ../dat/citynames.xml.in.h:87
msgid "West End"
msgstr ""

#: ../dat/citynames.xml.in.h:88
msgid "Whipsend"
msgstr ""

#: ../dat/citynames.xml.in.h:89
msgid "Yearway"
msgstr ""

#: ../dat/citynames.xml.in.h:90
msgid "Yggdrasil"
msgstr ""

#: ../dat/templenames.xml.in.h:1
msgid "Altar of Fate"
msgstr ""

#: ../dat/templenames.xml.in.h:2
msgid "Altar of Offler"
msgstr ""

#: ../dat/templenames.xml.in.h:3
msgid "Brotherhood of Order"
msgstr ""

#: ../dat/templenames.xml.in.h:4
#, fuzzy
msgid "Cathedral"
msgstr "Hoofdstad"

#: ../dat/templenames.xml.in.h:5
msgid "Druid's Home"
msgstr ""

#: ../dat/templenames.xml.in.h:6
msgid "Garden of Frost"
msgstr ""

#: ../dat/templenames.xml.in.h:7
#, fuzzy
msgid "Garden of Peace"
msgstr "Een vredesoffer!"

#: ../dat/templenames.xml.in.h:8
msgid "High Priest's seat"
msgstr ""

#: ../dat/templenames.xml.in.h:9
msgid "Holy Ghost's Archive"
msgstr ""

#: ../dat/templenames.xml.in.h:10
msgid "Holy Place"
msgstr ""

#: ../dat/templenames.xml.in.h:11
msgid "Holy Wood"
msgstr ""

#: ../dat/templenames.xml.in.h:12
msgid "House of Small Gods"
msgstr ""

#: ../dat/templenames.xml.in.h:13
msgid "Ice temple"
msgstr ""

#: ../dat/templenames.xml.in.h:14
msgid "Monastery of Io"
msgstr ""

#: ../dat/templenames.xml.in.h:15
#, fuzzy
msgid "Offler's Temple"
msgstr "Alle tempels"

#: ../dat/templenames.xml.in.h:16
msgid "Order of Fire"
msgstr ""

#: ../dat/templenames.xml.in.h:17
msgid "Order of Spirit"
msgstr ""

#: ../dat/templenames.xml.in.h:18
msgid "Peasant's church"
msgstr ""

#: ../dat/templenames.xml.in.h:19
msgid "Sanctuary of the Fallen"
msgstr ""

#: ../dat/templenames.xml.in.h:20
msgid "Shrine of Power"
msgstr ""

#: ../dat/templenames.xml.in.h:21
msgid "Shrine of the Crusader"
msgstr ""

#: ../dat/templenames.xml.in.h:22
msgid "Shrine of the Mists"
msgstr ""

#: ../dat/templenames.xml.in.h:23
msgid "Shrine of the Paladin"
msgstr ""

#: ../dat/templenames.xml.in.h:24
msgid "Silent Monastery"
msgstr ""

#: ../dat/templenames.xml.in.h:25
#, fuzzy
msgid "Small temple"
msgstr "Alle tempels"

#: ../dat/templenames.xml.in.h:26
msgid "Temple of Flame"
msgstr ""

#: ../dat/templenames.xml.in.h:27
msgid "Tomb of Kings"
msgstr ""

#: ../dat/templenames.xml.in.h:28
msgid "Tomb of Warriors"
msgstr ""

#: ../dat/templenames.xml.in.h:29
#, fuzzy
msgid "Tower of Prayers"
msgstr "Aantal spelers:"

#: ../dat/templenames.xml.in.h:30
msgid "Warrior's Sanctuary"
msgstr ""

#: ../dat/signposts.xml.in.h:1
msgid "Beware!"
msgstr ""

#: ../dat/signposts.xml.in.h:2
msgid "Danger!"
msgstr ""

#: ../dat/signposts.xml.in.h:3
msgid "Here lies a foolish warrior."
msgstr ""

#: ../dat/signposts.xml.in.h:4
msgid "Keep out!"
msgstr ""

#: ../dat/signposts.xml.in.h:5
msgid "Kilroy was here."
msgstr ""

#: ../dat/signposts.xml.in.h:6
msgid "Turn back or die!"
msgstr ""

#: ../dat/signposts.xml.in.h:7
msgid "Visitors Welcome"
msgstr ""

#: ../dat/ruinnames.xml.in.h:1
#, fuzzy
msgid "Abandoned Temple"
msgstr "Onbenoemde tempels"

#: ../dat/ruinnames.xml.in.h:2
msgid "Abandoned Town"
msgstr ""

#: ../dat/ruinnames.xml.in.h:3
msgid "Abandoned Village"
msgstr ""

#: ../dat/ruinnames.xml.in.h:4
#, fuzzy
msgid "Ancient Ruins"
msgstr "Verborgen ruïne"

#: ../dat/ruinnames.xml.in.h:5
#, fuzzy
msgid "Barren Ruins"
msgstr "Onbenoemde ruïnes"

#: ../dat/ruinnames.xml.in.h:6
msgid "Black Tomb"
msgstr ""

#: ../dat/ruinnames.xml.in.h:7
msgid "Bone-filled Pit"
msgstr ""

#: ../dat/ruinnames.xml.in.h:8
msgid "Creepy Crypt"
msgstr ""

#: ../dat/ruinnames.xml.in.h:9
msgid "Creepy Dungeon"
msgstr ""

#: ../dat/ruinnames.xml.in.h:10
msgid "Dark Cellars"
msgstr ""

#: ../dat/ruinnames.xml.in.h:11
msgid "Dark Dungeon"
msgstr ""

#: ../dat/ruinnames.xml.in.h:12
msgid "Dark Hole"
msgstr ""

#: ../dat/ruinnames.xml.in.h:13
#, fuzzy
msgid "Dark Temple"
msgstr "Tempels"

#: ../dat/ruinnames.xml.in.h:14
msgid "Dark Tower"
msgstr ""

#: ../dat/ruinnames.xml.in.h:15
msgid "Deserted Monastery"
msgstr ""

#: ../dat/ruinnames.xml.in.h:16
msgid "Dusty Caves"
msgstr ""

#: ../dat/ruinnames.xml.in.h:17
#, fuzzy
msgid "Fallen Temple"
msgstr "Alle tempels"

#: ../dat/ruinnames.xml.in.h:18
msgid "Forbidden Lair"
msgstr ""

#: ../dat/ruinnames.xml.in.h:19
msgid "Ghost Town"
msgstr ""

#: ../dat/ruinnames.xml.in.h:20
msgid "Goblin Hideout"
msgstr ""

#: ../dat/ruinnames.xml.in.h:21
msgid "Misty Maze"
msgstr ""

#: ../dat/ruinnames.xml.in.h:22
#, fuzzy
msgid "Misty Ruins"
msgstr "Bewerk ruïne"

#: ../dat/ruinnames.xml.in.h:23
msgid "Old Dragon's Lair"
msgstr ""

#: ../dat/ruinnames.xml.in.h:24
msgid "Orcish Hut"
msgstr ""

#: ../dat/ruinnames.xml.in.h:25
msgid "Rampaged Village"
msgstr ""

#: ../dat/ruinnames.xml.in.h:26
msgid "Rat-filled Catacombs"
msgstr ""

#: ../dat/ruinnames.xml.in.h:27
msgid "Ruined Castle"
msgstr ""

#: ../dat/ruinnames.xml.in.h:28
#, fuzzy
msgid "Ruined City"
msgstr "Stad bewerken"

#: ../dat/ruinnames.xml.in.h:29
#, fuzzy
msgid "Ruined Temple"
msgstr "Onbenoemde tempels"

#: ../dat/ruinnames.xml.in.h:30
#, fuzzy
msgid "Savaged Castle"
msgstr "Spel bewaren"

#: ../dat/ruinnames.xml.in.h:31
#, fuzzy
msgid "Silent Farm"
msgstr "Selecteer leger"

#: ../dat/ruinnames.xml.in.h:32
msgid "Silent Lair"
msgstr ""

#: ../dat/ruinnames.xml.in.h:33
msgid "Stormy Tower"
msgstr ""

#: ../dat/ruinnames.xml.in.h:34
#, fuzzy
msgid "Unholy Temple"
msgstr "Alle tempels"

#: ../dat/ruinnames.xml.in.h:35
#, fuzzy
msgid "Weird Ruins"
msgstr "Onbenoemde ruïnes"

#: ../dat/heronames.xml.in.h:1
msgid "Aladin"
msgstr ""

#: ../dat/heronames.xml.in.h:2
msgid "Alagon"
msgstr ""

#: ../dat/heronames.xml.in.h:3
msgid "Alcanadan"
msgstr ""

#: ../dat/heronames.xml.in.h:4
msgid "Alcanan"
msgstr ""

#: ../dat/heronames.xml.in.h:5
msgid "Alcanen"
msgstr ""

#: ../dat/heronames.xml.in.h:6
msgid "Alcargrim"
msgstr ""

#: ../dat/heronames.xml.in.h:7
msgid "Aldoran"
msgstr ""

#: ../dat/heronames.xml.in.h:8
msgid "Algaragon"
msgstr ""

#: ../dat/heronames.xml.in.h:9
msgid "Alloragon"
msgstr ""

#: ../dat/heronames.xml.in.h:10
msgid "Almarain"
msgstr ""

#: ../dat/heronames.xml.in.h:11
msgid "Alsharain"
msgstr ""

#: ../dat/heronames.xml.in.h:12
msgid "Andaradan"
msgstr ""

#: ../dat/heronames.xml.in.h:13
msgid "Andoron"
msgstr ""

#: ../dat/heronames.xml.in.h:14
msgid "Anmaron"
msgstr ""

#: ../dat/heronames.xml.in.h:15
msgid "Bandane"
msgstr ""

#: ../dat/heronames.xml.in.h:16
msgid "Belcarain"
msgstr ""

#: ../dat/heronames.xml.in.h:17
msgid "Beldarian"
msgstr ""

#: ../dat/heronames.xml.in.h:18
msgid "Belloren"
msgstr ""

#: ../dat/heronames.xml.in.h:19
msgid "Belshargrim"
msgstr ""

#: ../dat/heronames.xml.in.h:20
msgid "Belsharien"
msgstr ""

#: ../dat/heronames.xml.in.h:21
msgid "Caethlin"
msgstr ""

#: ../dat/heronames.xml.in.h:22
msgid "Cohen"
msgstr ""

#: ../dat/heronames.xml.in.h:23
#, fuzzy
msgid "Cormyr"
msgstr "Leger"

#: ../dat/heronames.xml.in.h:24
msgid "Damonir"
msgstr ""

#: ../dat/heronames.xml.in.h:25
msgid "Dundorflas"
msgstr ""

#: ../dat/heronames.xml.in.h:26
msgid "Eldanas"
msgstr ""

#: ../dat/heronames.xml.in.h:27
msgid "Eldaragon"
msgstr ""

#: ../dat/heronames.xml.in.h:28
msgid "Ellorgrist"
msgstr ""

#: ../dat/heronames.xml.in.h:29
msgid "Elsharadan"
msgstr ""

#: ../dat/heronames.xml.in.h:30
msgid "Emoras"
msgstr ""

#: ../dat/heronames.xml.in.h:31
msgid "Emorgrist"
msgstr ""

#: ../dat/heronames.xml.in.h:32
msgid "Encalgrim"
msgstr ""

#: ../dat/heronames.xml.in.h:33
msgid "Encanadan"
msgstr ""

#: ../dat/heronames.xml.in.h:34
#, fuzzy
msgid "Enduradan"
msgstr "Einde zet"

#: ../dat/heronames.xml.in.h:35
#, fuzzy
msgid "Endurien"
msgstr "Einde zet"

#: ../dat/heronames.xml.in.h:36
msgid "Enmorath"
msgstr ""

#: ../dat/heronames.xml.in.h:37
msgid "Fanturian"
msgstr ""

#: ../dat/heronames.xml.in.h:38
msgid "Forgrym"
msgstr ""

#: ../dat/heronames.xml.in.h:39
msgid "Galbollan"
msgstr ""

#: ../dat/heronames.xml.in.h:40
msgid "Ganthag"
msgstr ""

#: ../dat/heronames.xml.in.h:41
msgid "Gilmorthas"
msgstr ""

#: ../dat/heronames.xml.in.h:42
msgid "Glathros"
msgstr ""

#: ../dat/heronames.xml.in.h:43
msgid "Grimbald"
msgstr ""

#: ../dat/heronames.xml.in.h:44
msgid "Gryzyl"
msgstr ""

#: ../dat/heronames.xml.in.h:45
msgid "Hathmort"
msgstr ""

#: ../dat/heronames.xml.in.h:46
msgid "Hunor"
msgstr ""

#: ../dat/heronames.xml.in.h:47
msgid "Ilgarion"
msgstr ""

#: ../dat/heronames.xml.in.h:48
msgid "Illorath"
msgstr ""

#: ../dat/heronames.xml.in.h:49
msgid "Ilmorgrist"
msgstr ""

#: ../dat/heronames.xml.in.h:50
msgid "Ilmorian"
msgstr ""

#: ../dat/heronames.xml.in.h:51
msgid "Induradan"
msgstr ""

#: ../dat/heronames.xml.in.h:52
msgid "Indurgrist"
msgstr ""

#: ../dat/heronames.xml.in.h:53
msgid "Ingaron"
msgstr ""

#: ../dat/heronames.xml.in.h:54
msgid "Ingorian"
msgstr ""

#: ../dat/heronames.xml.in.h:55
msgid "Inloran"
msgstr ""

#: ../dat/heronames.xml.in.h:56
msgid "Inmargrim"
msgstr ""

#: ../dat/heronames.xml.in.h:57
msgid "Insharien"
msgstr ""

#: ../dat/heronames.xml.in.h:58
msgid "Jomatta"
msgstr ""

#: ../dat/heronames.xml.in.h:59
msgid "Justarian"
msgstr ""

#: ../dat/heronames.xml.in.h:60
msgid "Kelmore"
msgstr ""

#: ../dat/heronames.xml.in.h:61
msgid "Kyrian"
msgstr ""

#: ../dat/heronames.xml.in.h:62
msgid "Lasfallas"
msgstr ""

#: ../dat/heronames.xml.in.h:63
msgid "Lurian"
msgstr ""

#: ../dat/heronames.xml.in.h:64
msgid "Lutomere"
msgstr ""

#: ../dat/heronames.xml.in.h:65
msgid "Maedhring"
msgstr ""

#: ../dat/heronames.xml.in.h:66
msgid "Mandraes"
msgstr ""

#: ../dat/heronames.xml.in.h:67
msgid "Morthorg"
msgstr ""

#: ../dat/heronames.xml.in.h:68
msgid "Nethlia"
msgstr ""

#: ../dat/heronames.xml.in.h:69
msgid "Nyvar"
msgstr ""

#: ../dat/heronames.xml.in.h:70
#, fuzzy
msgid "Odger"
msgstr "Volgorde"

#: ../dat/heronames.xml.in.h:71
msgid "Omelan"
msgstr ""

#: ../dat/heronames.xml.in.h:72
msgid "Ondorien"
msgstr ""

#: ../dat/heronames.xml.in.h:73
msgid "Ongoladan"
msgstr ""

#: ../dat/heronames.xml.in.h:74
msgid "Orogond"
msgstr ""

#: ../dat/heronames.xml.in.h:75
msgid "Paylas"
msgstr ""

#: ../dat/heronames.xml.in.h:76
#, fuzzy
msgid "Phaeros"
msgstr "_Spelers"

#: ../dat/heronames.xml.in.h:77
msgid "Quelya"
msgstr ""

#: ../dat/heronames.xml.in.h:78
msgid "Qyssia"
msgstr ""

#: ../dat/heronames.xml.in.h:79
msgid "Rimbanan"
msgstr ""

#: ../dat/heronames.xml.in.h:80
msgid "Romodan"
msgstr ""

#: ../dat/heronames.xml.in.h:81
msgid "Sharban"
msgstr ""

#: ../dat/heronames.xml.in.h:82
msgid "Sigward"
msgstr ""

#: ../dat/heronames.xml.in.h:83
msgid "Simisola"
msgstr ""

#: ../dat/heronames.xml.in.h:84
#, fuzzy
msgid "Staelram"
msgstr "_Start spel"

#: ../dat/heronames.xml.in.h:85
msgid "Thastophere"
msgstr ""

#: ../dat/heronames.xml.in.h:86
msgid "Thordolf"
msgstr ""

#: ../dat/heronames.xml.in.h:87
msgid "Thorgolf"
msgstr ""

#: ../dat/heronames.xml.in.h:88
msgid "Thorgorain"
msgstr ""

#: ../dat/heronames.xml.in.h:89
#, fuzzy
msgid "Tumerain"
msgstr "Zet:"

#: ../dat/heronames.xml.in.h:90
msgid "Ulthmord"
msgstr ""

#: ../dat/heronames.xml.in.h:91
msgid "Ur-gallant"
msgstr ""

#: ../dat/heronames.xml.in.h:92
msgid "Vangarian"
msgstr ""

#: ../dat/heronames.xml.in.h:93
msgid "Vindomell"
msgstr ""

#: ../dat/heronames.xml.in.h:94
msgid "Waldorath"
msgstr ""

#: ../dat/heronames.xml.in.h:95
msgid "Wastain"
msgstr ""

#: ../dat/heronames.xml.in.h:96
msgid "Xaphocles"
msgstr ""

#: ../dat/heronames.xml.in.h:97
msgid "Xermian"
msgstr ""

#: ../dat/heronames.xml.in.h:98
#, fuzzy
msgid "Yamesh"
msgstr "_Ja"

#: ../dat/heronames.xml.in.h:99
msgid "Yorsha"
msgstr ""

#: ../dat/heronames.xml.in.h:100
msgid "Zorabadan"
msgstr ""

#: ../dat/heronames.xml.in.h:101
msgid "Zygashian"
msgstr ""
