           SPELL=ode
if [ "${ODE_SNAP}" == "y" ]; then
         VERSION=051009
          SOURCE=${SPELL}-${VERSION}.tar.gz
   SOURCE_URL[0]=http://opende.sourceforge.net/snapshots/${SOURCE}
      SOURCE_GPG="gurus.gpg:${SOURCE}.sig"
else
         VERSION=0.5
          SOURCE=${SPELL}-${VERSION}.tgz
   SOURCE_URL[0]=${SOURCEFORGE_URL}/opende/${SOURCE}
     SOURCE_HASH=sha512:d96f083cf7eba2f007b02c1674ccdcf0e1594b6da51d4c97fe4b0e6c55e0c01c4f9ae331362fc991e358aea4b340abad3d851b2e99595fbde295a8efaeaeffd8
fi
SOURCE_DIRECTORY=${BUILD_DIRECTORY}/${SPELL}-${VERSION}
        WEB_SITE=http://ode.org/
         ENTERED=20020727
         UPDATED=20020727
      LICENSE[0]=LGPL
      LICENSE[1]=http://ode.org/ode-license.html
       BUILD_API=2
           SHORT="library for simulating rigid body dynamics"
cat << EOF
ODE is a free, industrial quality library for simulating articulated rigid body
dynamics - for example ground vehicles, legged creatures, and moving objects in
VR environments. It is fast, flexible, robust and platform independent, with
advanced joints, contact with friction, and built-in collision detection.
EOF
